About This Series
I love puzzles. I've been a puzzlehead for as long as I can remember. I've got puzzle books and magazines all over my desk at home, in my car, in my computer bag, and in my cubicle at work.
I think puzzle caches are twice as good as traditional caches. You get to experience the excitement of the hunt and the thrill of the find twice  once when you find the real coordinates, and once again when you find the real cache!
Unfortunately, I've discovered that a good number of geocachers out there actively shy away from puzzle caches. Some just don't care for them, but others tell me that they just don't feel like they know how to begin solving them.
Fear not, Gentle Cacher! If you would like to learn how to slay the puzzle dragon, this series of puzzle caches is for you!
I'm certainly not a puzzle expert by any stretch of the imagination  my puzzle books have a lot more unsolved pages in them than solved ones. But I figured that I'd try to share my own experiences with the caching community to see if I could help to demystify that blue question mark.
The first nine caches in this series will help you build your puzzlesolving skills. Each one contains a lesson focusing on a specific skill, examples of how to use that skill, an exercise to test that skill, and a cache to find as a reward. Study the lesson, complete the exercise, and you'll find the location of a geocache.
Each of those caches contains a piece of information you'll need to take the final exam (the tenth cache in the series). Bring some way of recording those clues for later ... paper and pen/pencil would come in handy, or perhaps a camera. (A hammer, chisel, and very large rock would work but probably wouldn't be very handy.)
Okay, enough chatter. Let's begin.
Lesson 1: Strategy
"Where the heck do you start?"
That's probably the best question I've ever been asked when it comes to puzzle solving. When I set out to tackle a puzzle, here's the general strategy I use to try to pick it apart.
1. Begin with the End in Mind
This is one of Stephen Covey's Seven Habits of Highly Effective People. It simply means that you should try to visualize what your result will be before you start looking for it.
For example, suppose I told you to go find a regularsize traditional cache at a particular set of coordinates. You would already have an idea of how big that would be and would focus your efforts on things at those coordinates that could be about that size. You would approach the same set of coordinates very differently if I told you it was a nano tube instead of an ammo box.
Puzzle caches are the same way  the descriptions typically give you hints as to what their solutions will look like. The solution to a puzzle is typically (but not always) a set of coordinates, so keep an eye out for ways in which coordinates might be represented.
In our area, both the north and west coordinates are usually expressed in seven digits each. So, a pair of seven things in a puzzle description is a strong hint that those things will ultimately become the coordinates in your solution. A pair of five things might be the coordinates of the minutes, using along with the degrees of the posted coordinates. A pair of three things might be the fraction of minutes in each coordinate.
2. Take Stock of What You Know
Make a list of the basic facts as presented to you. Don't let your own biases or preconceptions limit or polarize your thinking. Just get a quick inventory of what you're given and keep it separate from what you think you know about what you're given. For example, consider this little brain teaser:
Plant ten trees so that the trees are in five rows of four trees each.
Five rows of four trees seems to imply that twenty trees are needed, so it's clearly not possible to do it with ten. But no constraints on how those trees can be arranged are given ... in fact, there are at least six different ways to do it.
Puzzle writers often exploit the differences between what you know and what you assume. It's always best to avoid jumping to conclusions unless you are totally sure of the facts on which those conclusions are based.
3. Look for Patterns
Many puzzles involve recognizing and using patterns of information. Being able to spot those patterns is often the key to solving the puzzle. For instance, suppose you were given the following information:
Green0 Yellow1 Red2 Violet4 Blue4 Orange6 Indigo7
You might notice that those are the basic colors of the rainbow  the rainbow is the pattern. Arrange the numbers in rainbow order and you get "2610474", which could be "N 26 10.474" (half of a pair of coordinates).
Any time you see some common thread among the information bits that you're given, that might be significant. Information can be ordered (such as the colors of a rainbow) or unordered (like a league of professional sports teams).
Just because the bits of information you've got can be grouped or interpreted in a logical way doesn't mean that it's relevant to the puzzle. There's no real generalpurpose way to tell what's relevant and what isn't  good puzzle writers like to keep you guessing about those sorts of things. Figuring out what's important and what isn't is often a matter of trial and error.
4. Make Educated Guesses
Sometimes you've drawn all of the conclusions you can from the facts of your puzzle but you still don't have it solved. Now what? This is where educated guessing comes in.
You may know educated guessing by its more formal name: the Scientific Method. You make a guess, then you do some tests to see if that guess is true or false. If it's true, then you add that guess to your knowledge base. If it's false, you scrap it, go back to the point where you guessed, and guess again.
Consider solving a maze. You know where the start and the end are, but you have no idea which path is the proper one. So you start at the beginning and work your way through it until you come to a fork. Now you've got two or three different paths you can take ... but which one's the right one? The only way to find out is to pick one and carry on. If you come to a dead end, then go back to that fork in the road and go the other way.
But suppose you've made your guess as to what the right path is and you come to another fork in the road. Now you've got to guess again. Keep track of your guesses so that you can "unwind" in case your the guesses based upon your guesses turn out to be wrong.
If you're a video gamer, marking the place where you've made a guess is like reaching a save point  if you mess up later in the game, you can always return to your last save point.
5. Find the Light Switch
In 1995, Andrew Wiles proved one of the most famous conjectures in all of mathematics, Fermat's Last Theorem. His proof, which he constructed in secrecy over seven years, was long and complex. He described his work in proving the theorem this way:
Imagine that you are in a large, unfamiliar mansion at night and all of the lights are off. You slowly feel your way around the room, discovering what objects are there by touch, slowly learning where they are in relation to one another. Eventually, you find your way to the wall and locate the light switch and turn it on. All of the sudden, you can clearly see everything. Then you move on to the next dark room and start over again, repeating the process until the whole mansion is illuminated.
Some puzzles are like large mansions with many rooms, while other puzzles may be more like a oneroom apartment. These rooms may come in different sizes with different numbers of objects in them. But typically there is one small key  one "light switch"  that illuminates each room. To solve the puzzle, your mission is to find that key.
For instance, you may not know what to make of this:
0x1A 0xC 0x159 / 0x50 0x36 0x141
But when you discover that "0x" means that the numbers are hexadecimal (base 16) instead of base 10, then decoding them to "26 12 345 / 80 54 321", or "N 26 12.345 W 80 54.321", becomes trivial.
Resources you can use to discover things like that will be covered in the next lesson.
Exercise 1: No Whining
Oliver and Mae are hosting a picnic for their friends. Oliver prefers wines from as far north as possible, while Mae likes wines that come from the westernmost vineyards.
Here is the price list from their local wine shop:
Red Wines 
Hobart Muddy, 1986 
$23 
Acqua del Piatto Merlot (Sonoma), 2003 
$80 
Starboard, Batch 11 (Napa), 2001 
$17 
Nobel (Stockholm), 1968 
$26 
Mocha Java Zinfandel (Madagascar), 2005 
$42 
White Wines 
Yukon Gold, 2004 
$5 
Conch Republic Chardonnay, 1982 
$38 
English Breakfast Chenin Blanc, 2007 
$17 
Gewurztraminer Crème (Bavaria), 1979 
$21 
Samoan Sailor Sauvignon Blanc, 1991 
$16 
Sparkling Wines 
Tortoise and Albatross (Galapagos), 1835 
$173 
Stolichnaya Shampanskoye (Murmansk), 1989 
$258 
Don Ho Ukelele Brut (Hilo), 1966 
$948 
Perth Pink, 1972 
$289 
Spasmi Dolorosi Del Rene Champagne (Argentina), 2003 
$3 

Oliver and Mae each chose a red, white, and sparkling wine to bring to the picnic. Based upon their choices, can you determine where the picnic will be held?
Here's another neat little cache to get you started on your puzzle solving journey: E is for Elephant.
Click here to watch a short video I made that tells the story of the Puzzle Solving 101 series.