Skip to content

The Two Towers - Fangorn Forest (Auckland) Mystery Cache

This cache has been archived.

the.pud: Fangorn Forest has grown to hide it's secrets forever.
The secret of this ring is now known only to the Ents.
May they guard the forest for years to come.

More
Hidden : 12/6/2005
Difficulty:
4 out of 5
Terrain:
3.5 out of 5

Size: Size:   regular (regular)

Join now to view geocache location details. It's free!

Watch

How Geocaching Works

Please note Use of geocaching.com services is subject to the terms and conditions in our disclaimer.

Geocache Description:

One of a series of caches dedicated to Tolkien and Jackson. Liberal adherence to the storyline, characters and plot will lead geocachers on a merry dance through Middle Earth and Auckland.

The above co-ordinates are not the location of the cache



It is told that in the time of Middle Earth many fabulous towers existed. Some were built for the pursuit of knowledge and enlightenment; places of study and learning, bright and happy environments.

There were some though that were dark indeed; places of despicable acts, places where creatures with black hearts and ill will were formed.

Today, only a single tower remains – Minas Tirath – built by men descended from Gondor. But, the legacy of the other towers lingers on. This then is the tale of Saruman and the mighty tower Orthanc in the place called Isengard.

Saruman came to Middle Earth as the Chief of the Istari and was the head of the White Council. But he concealed his secret desires for power and glory and the One Ring.
Saruman took the tower of Orthanc for his fortress and here he began to build his evil armies. Using wood from Fangorn Forest to fuel his fires, Saruman built weapons of destruction. He heeded not the guardians of the Forest who were named the Ents.

The roads of Isengard were paved with stone-flags dark and hard; and beside their borders instead of trees there marched long lines of pillars, some of marble, some of copper and of iron, joined by heavy chains....
To the centre all the roads ran between their chains. There stood a tower of marvelous shape. It was fashioned by the builders of old, who smoothed the Ring of Isengard, and yet it seemed a thing not made by the craft of Men, but riven from the bones of the earth in the ancient torment of the hills.

Later during the War of the Ring, the Ents took great revenge upon Isengard and held Saruman captive in his own fortress. Many years have since passed. Fangorn Forest has grown and in so doing hidden what remained of Isengard and the might tower Orthanc. Yet deep in the heart of Fangorn, Saruman lives – ha!
Held captive by the Ents, he is constrained, bereft of his powers, his lot is one to curse and think on.

Find him if you can – release any lost souls he has snared and bring back an image to prove your worthiness – but leave him incarcerated lest he wreak his havoc on mankind once again.

But beware. Fangorn Forest is no friend to man nor beast. Modern navigational aids will not serve you well except a small compass. You must study maps – ancient and modern to discern the very whereabouts of the Forest and once found use trail craft as the Fellowship once did.

Follow in the footsteps of Strider, Legolas and Gimli as they sought their lost companions. There remains only this slip of paper to guide you. What information it contains is in the ancient language of Cirth Erebor. There are two images also. We know not what they represent but they are important for your journey.

Good Luck. Keep us informed as to your progress. And if others seek to follow in your footsteps we'll aid them best we can. If you become disoriented or lost remember this: There is no exit to the West and the Misty Mountains; there is one exit to the East where the waters flow to; and there are three exits each to the North and South. What paths there are exist only in the Eastern part of Fangorn






Day 1 - Looking for Fangorn

The merry band of adventurers happily set forth to follow in the footsteps of the Fellowship. Armed with the note now translated from Cirth Erebor to English they struck out from Minas Tirath and headed North West in search of Fangorn.
"I don't know about a Quercus leaf," said one," but whomever wrote that note certainly had a quirky sense of humour."
"Yes," replied another, "it took us a while to realize that it was Latin for our common Oak tree, and when you look at the image it certainly does look like an Oak leaf - what can it mean?"
A third adventurer, a small, dark and wizened character cackled. "You'd still be back in Gondor if it wasn't for me. Oak leaf be damned. Whatever it is you'll need an eagles sharp eyes to spot and it's no longer its true colour."

Day 2 – Fangorn up close

“Well here we are at last.” said one hale and hearty fellow, but to no reply. Somehow, simply being near the vast trees of Fangorn brought a silence that was all pervasive.
The band of adventurers had determined to approach Fangorn from one compass direction based on the translation of the note. They’d walked the length of the Forest and determined that there were three entrances.
One guarded by a massive Macrocarpa; another that led past a line of Oaks that looked deceptively alive; a third that had no particular features.

Day 3 – Fishy tales

The adventurers debated long into the night as to which entrance to choose. One suggested the giant Macrocarpa was a sign; another that the Oaks were guardians of the route; a third that the least obvious route was indeed the most obvious route to take.
Eventually, the small wizened character barked, “Fools, fools! It matters not which entrance ye take if ye don’t know your route thereafter. What path will ye take once ye enter Fangorn?” Silence. “Look past your stomachs then, and consider the fish. Is this simply tomorrow night’s supper, or is it something much more important?”
A young lad then pipped up. “You know, the markings on the scales of the fish have been bothering me.” “Go on, go on”, cackled the wizened creature. “Well, I know they’re blue and white mostly, but there seems to be a pattern. What if it was some sort of trail to follow…..”

Day 4 – Bowed but not Broken

Eventually the adventurers decided upon the path to take, started to decipher the route to follow, and set off. At the first junction they checked their interpretation of the trail map and headed off in the direction indicated.
“Well done young lad”, said one. “You’ve solved this riddle neatly”.
Suddenly another shouted, “Hey, I’ve found some Supple Jack here, oh, and some here too.” Several of the adventurers leapt off the path into the undergrowth and started searching around.
“Get back on the path.” said the wizened one. “Not only will ye place yourselves in danger from who knows what, but we don’t need to look for the Supple Jack until we’ve reached the end of this trail map”.




With the passage of time even the few paths that were have become overgrown. To aid travellers and despite the risk that Sauron's Hordes will enter also, I have provided the co-ordinates of the intermediate way points. Try you hand using fieldcraft as those that passed before you and resort to new fangled technology when you must. Gandalf.

Additional Hints (Decrypt)

[Route 1] Svefg ghea nobhg bar uhaqerq zrgerf sebz ragenapr - ghea evtug. Nyfb tb gb gur raq bs gur genpx orsber lbh fgneg ybbxvat sbe wnpx! [Route 2] Jnyx bss gur jbbq orsber urnqvat hc vagb gur jbbqf [Route 3 and Waypoint3] Juvgr znexref vaqvpngr lbh'er urnqvat va gur evtug qverpgvba. Gura sbyybj gur yvar bs cvar gerrf hagvy lbh fcl n znpebpnecn ba lbhe yrsg. Gvzr gb urnq bss gb lbhe evtug qbja gb gur fgernz gb ybbx sbe gur gjb oevqtrf. Jung lbh frrx yvrf va gur pebbx bs na ryobj bs n ebbg. [Final cache location] Jung lbh frrx yvrf gb gur Rnfg bs gur ynfg jnlcbvag naq yvrf haqre jung zvtug or gur erznvaf bs Begunap.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)