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Much Ado About Nothing Multi-cache

This cache has been archived.

muchado: As I have said for almost a year now, it is my intention to archive most of the Shakespeare caches on their fourth anniversary. This was the first Shakespeare cache I created. It has had lots of mostly positive feedback. Very few people now use the audio which is what this cache was all about. In fact, very few people find this cache at all any more. It's been a favorite of mine, but its time has come for retirement.

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Hidden : 1/20/2006
Difficulty:
2 out of 5
Terrain:
2 out of 5

Size: Size:   regular (regular)

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How Geocaching Works

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Geocache Description:

An easy 1 mile walk through fields and wooded trails of Benedictine Park in Bedford. The coordinates are for the parking area - they are not the location of the cache.


This cache is inspired by Shakespeare's comedy Much Ado About Nothing. A synopsis of the play as well as the full text can be found here. You can find some audio excerpts from the play here. And, of course, there is an excellent film adaptation. Don't panic, you don't have to read or watch the play before finding the cache.

"I pray thee, cease thy counsel, Which falls into mine ears as profitless As water in a sieve.". (Act V, Scene I)

I directed this play for the Nashua Theatre Guild several years ago. There is a common theme that runs throughout the play: conversations are overheard and reported. The characters' reactions to these overheard conversations propel the plot forward. Likewise, you will be overhearing a conversation. Your reaction to what you hear will propel you forward to the cache. The conversation you will overhear is mine as I lead you to the waypoints.

You will obtain a series of MP3 sound clips below. The sound clips will take you on a tour of Benedictine Park. Along the way, you will hear about six waypoints. At each of these waypoints, you will find one digit of the final coordinates for the cache. You won't need your GPSr until you've visited all of the waypoints. All six clues are small laminated pieces of paper that give you a digit to substitute into the final coordinates. One clue is in a 35mm film canister - the others are not in any sort of container.

The final coordinates are N 42 56.CDE W 071 31.HIJ.

Errata

  • Some clues have been swapped for maintenance reasons. Please ignore which clue the audio tells you is at a particular location. Believe the clue itself.
  • Please make sure you do not cover up the third clue - the film cannister should be visible without moving anything.
  • The audio for the sixth clue uses a standing dead tree trunk near a small erratic as a landmark. That dead tree is no longer standing. There is another standing dead tree nearby. Head for that one, then look for a boulder with a dead tree trunk lying near it.
  • The granite bench was vandalized and has been replaced by a picnic table.

Please Note

  • All clues can be found with snow on the ground. The final will be difficult to find with snow on the ground. You may have success if you use the hint.
  • The cache is a lock & lock container.
  • The area is closed from dusk to dawn. No night caching, please.
  • There are several stone walls in the area - you do not have to move any stones to find or access any of the clues or the final.
  • There is one large precariously perched deadfall in the area of a clue. That clue is not on or under that deadfall.
  • Please re-hide clues and cache exactly as you found them.
  • The trails can get very muddy in wet weather or after a thaw. Dress accordingly.

Downloading The MP3 Sound Clips

  • This ZIP file contains the MP3 audio clips. Download and extract the clips and then load them on your favorite media.
  • If you don't have a way to play the clips as you are hunting for the cache, you can get a transcript of the audio as a text file or as a PDF file.
  • Finally, I live near this cache and would be happy to loan out an MP3 player. E-mail me through my profile to arrange a loan.

Additional Hints (Decrypt)

[WP#1] - Oruvaq gevcyr gehax. [WP#2] - Oruvaq gerr. [WP#3] - Svyz pnavfgre va jnyy. [WP#4] - Oruvaq gerr. [WP#5] - Jurer vf gung genvy? [WP#6] - Vafvqr qrnq gerr. [Final] - Orgjrra n ebpx naq n qrnqsnyy.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)