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Koopa Troopa Traditional Geocache

This cache has been archived.

Wis Kid: No response from owner. If you wish to repair/replace the cache sometime in the future, just contact us (by email), and assuming it meets the current guidelines, we'll be happy to unarchive it.

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Hidden : 1/5/2014
Difficulty:
1.5 out of 5
Terrain:
2 out of 5

Size: Size:   other (other)

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Geocache Description:

Welcome to the 2014 World Famous Waukesha Winter Jamboree!!!!!This is the world famous Mario Kart Series where we compile the best courses, the best racers and some twists and turns for your geocaching enjoyment. Plesae follow all the rules and nobody will get hurt. These caches have all been hidden in conjuntion with the Jamboree. Please be careful, watch out for muggles, and most of all have fun.

This container may include information that will get you to the Mario Kart Final Lap. Please place as you found it. Some of the caches will have some props and other Mario Kart related materials. Please leave them with their perspective caches so that anyone who searches for them will have as much fun and enjoyment as possible.

A tortoise-like enemy first appeared in the 1983 arcade game, Mario Bros., called Shellcreepers (simply called "turtles" in Japan). Series creator Shigeru Miyamoto had a fellow designer draw the enemy, but the result was far too realistic to fit in with the tone of the game, so Miyamoto designed the enemy himself. While the design had quite a large head, Miyamoto validated it by suggesting it looked like a tortoise.[citation needed] In Mario Bros., Shellcreepers could only be defeated by hitting the platform on which they were stood from underneath, thus flipping them on their backs allowing Mario or Luigi to kick them off the screen. This is likely to have inspired gameplay in Mario platformers from this point on, in which enemies can be defeated (or stunned) by hitting blocks on which they are stood from underneath. In Mario Bros., the color of a Shellcreeper's shell indicated how fast it was - green being the slowest, red being faster, and purple being the fastest. This trait would be inherited by Koopa Troopas, named as such in 1985's Super Mario Bros. for the Nintendo Entertainment System, in which they were the troops in the army of Bowser's (known as "King Koopa" in Japan), hence "Koopa Troopas": they are Koopa's troopers. In Super Mario Bros., green-shelled Koopas wander aimlessly along platforms and even fall into pits, whereas those with red shells patrol their platforms, turning around when they reach the edge of it. Super Mario Bros. also introduced the Koopa Paratroopa; a Koopa Troopa with wings which jumps up and down or flies, thus making it harder to dodge and defeat. The design of the Paratroopa came from Mario developer Takashi Tezuka in an attempt to add a flying character to Super Mario Bros., but there was not enough space to include such a character. Tezuka suggested that they put wings on the Koopa Troopa and call it "Koopa Paratroopa", which Miyamoto did not think would work. However, once it was finished, Miyamoto felt that it looked cute. Jumping on a Paratroopa causes it to lose its wings and become a normal Koopa Troopa, whereas jumping on a Koopa Troopa would cause it to retreat into its shell. The shell can then be kicked, causing it to slide quickly along a platform, defeating any enemy in its path (or Mario, should he stand in its way). These attributes have endured throughout the entire series.

Additional Hints (Decrypt)

Jngpu sbe ebpxf gung znl or pbirerq ol fabj.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)