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Alice in Wonderland - NC Multi-Cache

This cache has been archived.

Rukubi: As there's been no cache to find for months, I'm archiving it to keep it from continually showing up in search lists, and to prevent it from blocking other cache placements. If you wish to repair/replace the cache sometime in the future, just contact us (by email), and assuming it meets the guidelines, we'll be happy to unarchive it.

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Hidden : 5/16/2012
Difficulty:
2.5 out of 5
Terrain:
3.5 out of 5

Size: Size:   regular (regular)

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Geocache Description:

This cache will take you deep down the rabbithole.

This Geocache takes you on a journey into Alice´s world. The tour is about 2km long, it'll take you 2-3 hours. You´ll need a good flashlight, a UV flashlight, good walking shoes, long trousers, a pen and paper.
It´s definitively more fun if you've recently seen Walt Disney's film!
Please leave everything in place and don't rip the mushrooms off the trees! Repsect nature!

The journey begins at the water tower in Bridel where you can leave your bikes or cars. Please do not turn on your flashlights until you are in the woods as neighbours might notice your presence. You´ll follow the path down Alice´s garden to reach the first stage. The white rabbit will show you the way throughout your journey. When you spot a small Cheshire cat (gold/brown reflectors on large trees) you´ll have to change direction (either left or right) or leave the path. Stages will be marked with small red reflectors.

When Alice notices the white rabbit she jumps off her favourite tree (into which she had previously carved some initials and where she has forgotten her skipping rope). She follows the white rabbit into the bushes and finds his watch. (stage 1)

After having found the rabbit´s watch, Alice is really curious and wants to find out more about this mysterious rabbit: She goes down the rabbit hole and meets the caterpillar on an old mushroom (tree). (Stage 2)

After her encounter with the caterpillar, Alice continues her journey deeper and deeper into the woods. When she reaches a crossroad, she noticed a bizarre creature, the Cheshire cat, famous for his awkward smile and misleading advices! (Stage 3)

After having walked for a certain time, Alice hears people singing a happy non-birthday song. She joins the party around the fireplace but eventually leaves the mad hatter and his silly little mouse. (Stage 4)

On her journey through the sea of tears (up and down she goes), Alice discovers the drying oysters hanging from the walrus and the carpenter´s hut. (Stage 5)

She enters the Queen´s garden and walks up Castle Alley. She notices the roses. How many unpainted roses can you find? (Stage 6: f=?)

Before Alice reaches the crocket playground, she hears a squeaky sound. (Stage 7)

After the crocket game, the card soldiers help her to escape from the evil Queen (stage 8): Place the cards in the right order to find the way out of Alice´s wonderland (Final).

Oh no! THE DOOR IS LOCKED!! Poor Alice! To help her escape, look through the keyhole and find the key.

Step by step you´ll find your way back.

In the final box you'll find the coordinates for the bonus - CG3P4G5 -"Off with her head!"
Don't miss out, it is just a short walk from the final!

We received the Golden Cache Award 2012 for the best Multi in Luxembourg! Thank you so much!!

Additional Hints (Decrypt)

Fgntr 2: Nyvpr vf ernyyl fznyy urer, fb lbh zvtug unir gb jnyx nebhaq gur ohfurf. (juvgr ersyrpgbef jvyy yrnq gur jnl nebhaq gur ohfurf naq onpx gb gur cngu) Fgntr 4: Gur ersyrpgbef ng gur svercynpr jvyy yrnq gb gur fgntr. Fgntr 6: Gurer ner 12 ebfrf va gbgny. Fgntr 8: Hfr HI. Svaq gur frg bs urnegf! Glcvpny genqv-uvqvat. Sbyybj gur juvgr enoovg hagvy lbh ernpu n cngu. Sebz urer, sbyybj lbhe TCF gb gur svany…. Svany: Gur fhz bs n,o,p,q,r,s,t vf 36.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)