MBGA Poker Derby Information
When
: Sunday, October
16th, noon until 4PM
Where
: Kil-Cona Park, Hwy.59
What
: Poker Derby
Cache Hunt, followed by BBQ and kids games.
Cost:
No fees or
admission costs for attendees
Poker
Derby
·
Poker
Derby starts at 12:15PM (gives racers time to arrive at the
park, and get the rules) and concludes at 2:15PM (two hours
for the hunt. If
all the teams arrive back before then we just continue on
with the BBQ).
·
We
should award the prizes about half an hour or so after the
last team arrives.
·
5
caches to be hidden, each cache containing 26 envelopes
containing 1 playing card each.
·
Finders
collect 1 card from each cache.
·
Finders
need to return with a minimum of 3 cards
·
2
cards will be drawn and available at the BBQ that can be used
to enhance a finder’s hand.
·
Best
hand wins (I have a list of poker hand rankings at the end of
this document).
·
A
joker card is one of the 26 x 5 cards. This can be either a random
prize or a wild card.
·
If
more than 25 teams sign up, we should have an extra deck of
cards handy at the BBQ for them to draw from.
·
No
need to speed, emphasize that there is no need to “race” from
cache to cache.
They just need to be back by a certain time.
·
Prizes
donated are:
o
Master
Instigator donating: Hydration pack and DVD player
o
Peter
donating: sleeping bag
o
Danielle
donating: Electronic
thermometer.
o
Are
more donations required?
Kids
Games
·
Teal
will develop games or contest for the kids in
attendance.
·
We
will collect the number of kids attending and their ages so
that Teal can plan her event.
BBQ
·
Everyone
should bring their own food and beverages, and
chairs.
·
Starts
when everyone returns from the Poker Derby
Poker Hand Rankings
Royal
Flush:
An Ace, King, Queen, Jack and Ten in the same suit. In the event of
a tie: Two or more Royal Flushes split the pot. |
|
Straight
Flush:
Five cards in sequence, of the same suit. In the event of a tie:
Highest rank at the top of the sequence wins. |
|
Four of
a Kind:
Four cards of the same rank, and one side card. In the event of a
tie: Highest four of a kind wins. In community card games where
players have the same four of a kind, the highest fifth side card
("kicker") wins. |
|
Full
House:
Three cards of the same rank, and two cards of a different,
matching rank. In the event of a tie: Highest three matching cards
wins the pot. In community card games where players have the same
three matching cards, the highest value of the two matching cards
wins. |
|
Flush:
Five cards of the same suit. In the event of a tie: The player
holding the highest ranked card wins. If necessary, the
second-highest, third-highest, fourth-highest, and fifth-highest
cards can be used to break the tie. |
|
Straight:
Five cards in sequence. In the event of a tie: Highest ranking card
at the top of the sequence wins. Note: The Ace may be used at the
top or bottom of the sequence, and is the only card which can act
in this manner. |
|
Three of
a kind:
Three cards of the same rank, and two unrelated side cards. In the
event of a tie: Highest ranking three of a kind wins. In community
card games where players have the same three of a kind, the highest
side card, and if necessary, the second-highest side card
wins. |
|
Two
pair:
Two cards of a matching rank, another two cards of a different
matching rank, and one side card. In the event of a tie: Highest
pair wins. If players have the same highest pair, highest second
pair wins. If both players have identical pairs, highest side card
wins. |
|
One
pair:
Two cards of a matching rank, and three unrelated side cards. In
the event of a tie: Highest pair wins. If players have the same
pair, the highest side card wins, and if necessary, the
second-highest and third-highest side card can be used to break the
tie. |
|
High
card:
Any hand that does not qualify under a category listed
above
In the event of a tie: Highest card wins, and if necessary, the
second-highest, third-highest, fourth-highest and smallest card can
be used to break the tie. |
|
Six High
Low hand:
Any five unpaired cards with the highest card being a Six. In the
event of a tie: The lower second-highest ranking card wins the pot.
Thus 6, 4, 3, 2, A defeats 6, 5, 4, 2, A. If necessary, the
third-highest, fourth-highest and fifth-highest cards in the hand
can be used to break the tie. |
|
Seven High Low hand:
Any five unpaired cards with the highest card being a Seven. In the
event of a tie: The lower second-highest ranking card wins the pot.
If necessary, the third-highest, fourth-highest and fifth-highest
cards in the hand can be used to break the tie. |
|
Eight High Low hand:
Any five unpaired cards with the highest card being an Eight. In
the event of a tie: The lower second-highest ranking card wins the
pot. If necessary, the third-highest, fourth-highest and
fifth-highest cards in the hand can be used to break the
tie. An Eight
High is the weakest hand that qualifies for low in games where the
pot is split between the best high and low hands.] |
|