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FTF Pirate #1: Boneyards Multi-Cache

This cache has been archived.

The Seanachai: Greetings from Geocaching.com,

While we feel that Geocaching.com should hold the location for you for a reasonable amount of time, we cannot do so indefinitely. In light of the lack of communication regarding this cache it has been archived to free up the area for new placements. If you haven’t done so already, please pick up this cache or any remaining bits as soon as possible. If you are in the process of replacing or repairing your cache please e-mail me in response to this archival and, if possible, I will unarchive your cache.

I want to thank you for the time that you have taken to contribute in the past and I am looking forward to your continued contributions to the sport of Geocaching.

The Seanachai
Geocaching.com Volunteer Cache Reviewer for Tennessee

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Hidden : 10/21/2006
Difficulty:
3 out of 5
Terrain:
2 out of 5

Size: Size:   regular (regular)

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Geocache Description:


THE SERIES:

With luck, this will be the first cache in an ongoing series, and will spark some friendly competition amongst cachers across the entire GOWT region. The basic idea is patterned on the First To Find Championship series of caches, which has enjoyed a successful two-year run in the Houston area, and which is now up to the 28th cache in the series.

The premise is pretty straightforward: the first finder of this cache can take this custom-engraved FTF Pirate travel bug trophy with them to enjoy for awhile — snapping pictures and gloating a bit along the way, I would imagine:

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There are, however, some key stipulations:

  • Within 30 days, the FTF cacher must hide a new cache, title it "FTF Pirate #2," and place the trophy inside for the next lucky FTF cacher to enjoy.

  • The new cache must be hidden within a 100 mile radius of Jackson, Tennessee, which seems like a reasonable distance that will cover most of the area catered to by the Geocachers of West Tennessee organization.

  • The hider must mention the series in the cache description, and must provide clear instructions so that the next winner of the trophy will know what is expected of them. Feel free to cut-and-paste the text from this description, if you'd like. If you need help with inserting hyperlinks and photos into your cache description, contact me and I'll be glad to help.

  • Follow the normal travel bug rules by retrieving the FTF Pirate trophy from this cache and dropping it into the inventory of your new cache hide (the travel bug tracking number is affixed to the back of the trophy). And while it's permissible to carry the trophy to events, and to otherwise show it off before moving it along to your new cache hide, nobody but the actual FTF finders should log the travel bug. The travel bug page will thus serve as a handy record of everyone who has nabbed FTF on one or more of the caches in the series.

  • Have fun and be creative on your new hide!

Whoever grabs the trophy next time around will do likewise, and so on ad infinitum. The trophy is six inches tall, so it should fit in most regular-size cache containers, including small ammo cans and medium or larger Lock-n-Locks.

The same person can grab the trophy more than once, of course, but hopefully the series will encourage some of the newer cachers to join the excitement of the FTF hunt. And while there are no restrictions on the type or difficulty of each new hide, if the Houston-area series is any indication there will likely be a good percentage of challenging puzzles and multicaches in the mix, with each new hider trying to come up with some off-the-wall twist to stump their fellow cachers.

THIS CACHE:

The inaugural cache in the series is laid out as a not-too-tough four-stage multicache that might involve a smidgen of persistent searching and perhaps a tiny bit of thinking outside the box, but nothing overly challenging on the physical side.

As referenced in the title, you will be visiting three separate but adjacent cemeteries. These burial grounds illustrate some pretty clear class distinctions that go back to the last century, and that often persist to this day. You'll visit the final resting spots of some rich and vainglorious Memphians before journeying past the graves of the more downtrodden. At the beginning you'll notice huge monuments, meticulous landscaping, and ongoing perpetual care. By the time you reach the final stage, however, you might be hard-pressed to believe that you're walking amongst the dead.

Please note that the first stage (at the coordinates listed above) can only be accessed from 8AM to dusk on Monday through Saturday, and from noon to dusk on Sunday, so plan your hunt accordingly. There are no restrictions on the final two stages, but it would probably be wise to confine your search to daylight hours lest you attract unwanted attention.

At the first two waypoints you will discover coordinates leading to the next stop. I would rate these stages as small and micro, (although not necessarily in that order). At the final set of coordinates you'll be looking for a big fat ammo can chock full of goodies. In addition to the usual trade items — and the FTF Pirate trophy, of course, if you're first to find — I've dropped in a couple of cool geocoins. Have fun!

Geocachers of West Tennessee

Generated by The Selector

Additional Hints (Decrypt)

[1] Abegureazbfg Ebznarfdhr [2] Fgrryr lbhefrys [3] Arne gur sbetbggra tenirf

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)