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Maj. Reisman Mystery Cache

This cache has been archived.

OReviewer: As there's been no cache to find for a long time or has had no owner response for at least 30 days, I'm archiving it to keep it from showing up in search lists, and to prevent it from blocking other cache placements.

Please note that if geocaches are archived by a reviewer or Geocaching HQ for lack of maintenance, they are not eligible for unarchival.

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Hidden : 4/24/2008
Difficulty:
2 out of 5
Terrain:
2.5 out of 5

Size: Size:   small (small)

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Geocache Description:

Final cache is not at the posted coordinates. Coordinates are for the most convenient assembly point.

Top Secret

Overview
Major Reisman has been taken prisoner by a group of elite paratroopers who are attempting to make him reveal your team’s mission. As you are aware, any “slip up or screw up by any member” will result in the Dirty Dozen going back to the stockade for immediate execution of their sentences.

Your objectives are to:
1. Contact each of the “Dirty Dozen” operatives
2. Get the secret code each is holding
3. Assemble the coordinates
4. Affect Reisman’s escape.

This wont be an easy or quick operation.
Each of the Dirty Dozen operatives has gone into hiding waiting for your arrival.
They can each be located by examining and reviewing their individual dossiers.

Bravos, Tassos
Franko, Victor L.
Gilpin, Glenn
Jefferson, Ropert T.
Jimenez, Pedro
Lever, Roscoe
Maggot, Archer
Pinkley, Vernon L.
Posey, Samson
Sawyer, Seth K.
Vladek, Milo
Wladislaw, Joseph T.

They each have a valuable piece of information that, when collected and assembled, will lead you to where the Major has been imprisoned.

Operational Task
1. At each site, a Dirty Dozen member will have his Army issue ID.
2. All the information you need is found within their serial number.
3. In addition, so that the code remains secret, you'll need to pay attention as to who gave you the specific code number. The line-up provided below is the last known evidence of the Major just before he was captured.
4. Major Reisman's ID card below indicates where the code numbers need to be inserted.

G2 - Intelligence Details
1. Reisman ID
2. Line Up with Dirty Dozen Codes
3. Overhead area map
4. Contour Map with Operative location
5. Enemy operatives are all over the area. They can be easily spotted on their 2-wheeled recon vehicles. Stealth is a priority.

Maj. Reisman's ID

Line-Up

Over-Head Recon Map

Contour Map with Operative Location

Enemy Patrols

Additional Hints (Decrypt)

Nyy "Qvegl Qbmra" bcrengvirf ner jvguva n srj srrg bss gur genvyf. Vqrny sbe zbhagnva ovxvat. Erfvfg gur hetr gb ohfu-junpx. Fgnl ba gur genvyf. Hfr gur znc. Fhttrfg qbvat gur frevrf pybpx-jvfr (fgnegvat ng Oenibf) gb nibvq n fgrrc pyvzo. Svany vf n srj srrg bss n cngu. Pnpurgnvare'f va "wnvy".

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)