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Dragon's Lair TB Hotel - Video Game Series South Traditional Geocache

This cache has been archived.

RetiredGuy: Farewell Florida

Dear Fellow Geocachers,

In 2011, I created the Video Game Classic Series South to celebrate video games from the 1970’s and 1980’s. The series grew to having 50 caches with container, location, or puzzle connected to the classic video games. Having almost all of the containers be themed meant that maintaining them has been difficult but well worth it. The series has had 5700 cache finds by 1100 different geocachers. I have also maintained a leaderboard of cachers’ progress in the series, now with fourteen cachers having found all 50 caches.

In March of 2020, my wife and I moved back to Boston to be near our first grandchild and I can no longer maintain the caches. I will be archiving them when they go missing or have serious issues. While you can still access the leaderboard by clicking on this message, all 50 caches will no longer be available to find.

I deeply enjoyed the Florida geocaching community. Should you make it to Boston, feel free to look up my caches or me while you are in the area.
Best regards and keep on cachin’
Doug
www.RetiredGuy.com

More
Hidden : 6/7/2017
Difficulty:
1 out of 5
Terrain:
1 out of 5

Size: Size:   small (small)

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Geocache Description:


*** Do not attempt this cache at night!!! ***

The dragon only comes out during the day. Monday - Saturday, 8AM to 5PM, Sunday 10AM to 4PM. Only seek him out during these hours. Should you meet sasquatch instead, go inside to find the dragon. Please make sure to put cap back on tightly.


Dragon's Lair was a laserdisc video game published by Cinematronics in 1983. In the game, the protagonist Dirk the Daring was a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.

Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc, but imposed other limitations on the actual gameplay.


The game displayed animated cutscenes, and the player executed an action by selecting a direction or pressing the sword button with correct timing in order to clear each quick time event (QTE). The comedy aspects of the game stemmed not only from the bizarre-looking creatures and humorous death scenes, but also the fact that the player character was somewhat clumsy in his efforts, as well as being a reluctant hero, prone to shrieking and reacting in horror to the various dangers he encounters. Instead of controlling the character's actions directly, players controlled his reflexes, with different full motion video (FMV) segments playing for correct or incorrect choices. While there were a limited number of scenes, other than the first and last, these played in a random order. Some scenes played more than once before reaching the end and additionally some scenes flipped or mirrored such that the opposite actions (e.g. left instead of right) were required.

Special thanks to the management for giving permission and assisting with the cache.


Additional Hints (Decrypt)

Ner lbh ernyyl ybbxvat sbe n uvag ba n 1/1? Cergraq gung lbh qvqa'g pyvpx urer.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)