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Quest for the Masks Mystery Cache

This cache has been archived.

Nomex: Hi
As there's been no cache to find for months, I'm temporarily archiving this to keep it from continually showing up in search lists. Just contact us when you have the cache repaired, [RED]and assuming it still meets the guidelines[/RED], we'll be happy to unarchive it.

Don't hesitate to email me via the link on my Profile if you have any questions. [red]Please be sure to include the cache name and GC Code, or better yet, the URL of the cache page.[/red]

Thanks for your cooperation!
Nomex
Northern California Volunteer Cache Reviewer

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Hidden : 12/24/2005
Difficulty:
2 out of 5
Terrain:
1.5 out of 5

Size: Size:   regular (regular)

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Geocache Description:

 

The cache is not at the posted coordinates. To find the cache you have to find all six of the caches listed at the bottom of this page.


 

Welcome to the Bionicles Quest for the Masks cache.

 

I. Mythology

In the time before time, the island of Mata Nui (Redwood Shores) was a tropical paradise. The villagers, called Matoran, and their elders who lead the villages, the Turaga, lived in peace. That was before the Makuta came. Dark brother of the spirit Mata Nui, the Makuta quickly engulfed the island in evil. Matoran and Turaga inhabitants had almost lost hope in the legends handed down over the years.... legends that told of the coming of six mighty heroes, the Toa, who would free the island of terror. And then, on one unsuspecting day six large canisters washed up on the shores of Mata Nui. Inside the canisters lay the saviors of the island, the Toa.

Each of the six Toa had a special ability to control an element of nature. Tahu was the unspoken leader of the Toa who controlled the element of fire. The solitary Kopaka controlled ice. Lewa was Toa of the air. Gali the Toa of water was the only female Toa. Onua, Toa of Earth, was as wise as he was strong.  Toa of stone, Pohatu, used his large feet to kick boulders great distances.

The Toa knew what was required of them: defeat the evil that terrorized the island. They also knew that they could not tackle that quest without the aid of six Great Masks of Power, called Kanohi. Thus began the Toa's first quest, the search to find all of the Kanohi masks.

II. Quest for the Masks

The Toa faced two obstacles while searching for their Kanohi. The first was the location of the masks. None of the Toa knew where the masks were dispersed throughout the island. They had to blindly travel the island in search of the Kanohi, given little more than rumor from the Turaga of each village. The second and arguably more challenging obstacles were the Rahi. These were huge beast controlled by the Makuta. Their chief task was to search out and destroy the Toa.

The Toa had an advantage, however. As they each collected six Kanohi masks of power, they became more powerful and were able to outsmart and out power the Rahi. Eventually, all six of the Toa had collected all of the necessary masks needed to begin an even greater quest. The Toa then traveled to their home villages.

Each village housed a small, temple-like structure called a Suva. Once the Toa had collected the six Kanohi they stepped up on to the Suva. Slowly the Suva began to glow, a beam of light shot out and the Toa were pulled into the Suva. The villagers waited, wondering what was going to happen to the Toa. Within a few second the Toa shot up through the Suva again, this time wearing a golden mask.

The gold mask was special. It combined the powers of all six great masks into one mask. This gave the Toa the power of shielding, levitation, speed, x-ray vision, strength and water breathing at the same time. They would need it.

III. Battle with the Makuta

The Toa finally had what they needed to face the ultimate evil, the Makuta. There were many tales and legends about what the Makuta was. No creature saw the Makuta and lived to tell the tale.

Once the Toa had formed the two Toa Kaita they descended into Makuta's lair. There they clashed forces with the final breed of Rahi, the Manas. After defeating the Manas, they entered the lair of the Makuta.  The Makuta transformed into a tentacled monstrosity and flung the Toa about like rag dolls.  Realizing their only hope was to combine their forces, they each flooded the chamber with elemental powers. As the Makuta broke up, he left them with "You cannot destroy me, for I am destruction." Then he disappeared.

Can you help the Toa explore Mata Nui’s six regions in their quest for the Kanohi masks, and battle Makuta?

 

 

ABOUT THIS CACHE:
This cache is the final cache in a series of seven caches hidden in Redwood Shores.
Although all of the caches in this series can be approached by car and found after a short walk, the experience will be much more enjoyable on a 5-mile bike ride.

 

Mata Nui Regions:

Ta-Wahi

Le-Wahi

Po-Wahi

Ko-Wahi

Onu-Wahi

Ga-Wahi

 

The final cache is at N 37° 32.ABC   W 122° 15.XYZ.  The Turaga left clues in each cache logbook.  At the end of your quest, please take a photo with the cache camera.

 

This kid-oriented cache series is based on the Lego Bionicles trading card game.  A simplified version of the card game may be played in parallel with the cache hunt.  To begin, you and members of your party each choose to represent a Toa.  For instance, you may choose to be Tahu, while your child can be Pohatu, etc.  The object of the game is to “visually collect” your Toa’s six Great Mask Cards from the caches.

 

Toa Cards

Each player chooses the Toa Card they will use during the game.  Each Toa has a list of six skills and a numerical ranking for each skill from 100 to 1000.  Print out this page of Toa Cards and bring along your quest.

 

 

Great Mask Challenge Cards

The Great Mask Challenge Cards tell the players what skill their Toa will use during the Challenge.

 

<sample Challenge card for Shielding>

 

Great Mask Cards

You must “collect” all six of your Toa’s Great Mask Cards, one at each cache.  These cards give your Toa bonus skill points.  Keep a running tally of your increased skills.

 

<sample Mask card for Toa Onua>

 

To Play

Travel from region to region, cache to cache.  At these sites, your Toa may compete in Great Mask Challenge(s).  Playing card images are included with the logbooks.  The Great Mask Challenge Card at the cache will list one of the six skills found on the Toa cards.  Each player checks their Toa cards for that particular skill point.  Include any bonus points granted to that skill from “visually collecting” the respective Kanohi mask from present or previous caches.  For instance, if you are Pohatu, and the skill of Shielding is called out by the Challenge Card, you see you have 800 points for this skill.  If you have collected the Kanohi Hau, you add 100 bonus points for a total of 900 points for Shielding.  The player with the highest point total wins that particular Great Mask Challenge.  Ties may be possible.  The player that wins the most Great Mask Challenges at the end of the quest is the overall winner.  This winner is the first to challenge Makuta, or the first in the party permitted to find or look through the final cache.  Have fun.

 

Mata Nui writing! Each circular glyph represents an English language alphabet character. The circles at the bottom, with bars radiating out from the center, are numbers. Bring a copy on your quest.

 

 


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Additional Hints (Decrypt)

[Container:] nzzb obk

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)