Welcome to the
Bionicles Quest for the Masks
cache.
I. Mythology
In the time before time, the island of Mata Nui (Redwood Shores)
was a tropical paradise. The villagers, called Matoran, and their elders who lead the villages,
the Turaga, lived in peace. That was
before the Makuta came. Dark brother of
the spirit Mata Nui, the Makuta quickly
engulfed the island in evil. Matoran
and Turaga inhabitants had almost lost
hope in the legends handed down over the years.... legends that
told of the coming of six mighty heroes, the Toa, who would free
the island of terror. And then, on one unsuspecting day six large
canisters washed up on the shores of Mata Nui. Inside the canisters
lay the saviors of the island, the Toa.
Each of the six Toa had a special ability to control an element
of nature. Tahu was the unspoken leader
of the Toa who controlled the element of fire. The solitary
Kopaka controlled ice.
Lewa was Toa of the air.
Gali the Toa of water was the
only female Toa. Onua, Toa of
Earth, was as wise as he was strong. Toa of stone, Pohatu, used his large feet to kick boulders
great distances.
The Toa knew what was required of them: defeat the evil that
terrorized the island. They also knew that they could not tackle
that quest without the aid of six Great Masks of Power, called
Kanohi. Thus began the Toa's first
quest, the search to find all of the Kanohi masks.
II. Quest for the Masks
The Toa faced two obstacles while searching for their
Kanohi. The first was the location of
the masks. None of the Toa knew where the masks were dispersed
throughout the island. They had to blindly travel the island in
search of the Kanohi, given little more
than rumor from the Turaga of each
village. The second and arguably more challenging obstacles were
the Rahi. These were huge beast
controlled by the Makuta. Their chief
task was to search out and destroy the Toa.
The Toa had an advantage, however. As they each collected six
Kanohi masks of power, they became more
powerful and were able to outsmart and out power the
Rahi. Eventually, all six of the
Toa had collected all of the necessary masks needed to begin
an even greater quest. The Toa then traveled to their home
villages.
Each village housed a small, temple-like structure called a
Suva. Once the Toa had collected the six Kanohi they stepped up on to the Suva. Slowly the
Suva began to glow, a beam of light shot out and the Toa were
pulled into the Suva. The villagers waited, wondering what was
going to happen to the Toa. Within a few second the Toa shot up
through the Suva again, this time wearing a golden mask.
The gold mask was special. It combined the powers of all six
great masks into one mask. This gave the Toa the power of
shielding, levitation, speed, x-ray vision, strength and water
breathing at the same time. They would need it.
III. Battle with the Makuta
The Toa finally had what they needed to face the ultimate evil,
the Makuta. There were many tales and
legends about what the Makuta
was. No creature saw the
Makuta and lived to tell the
tale.
Once the Toa had formed the two Toa Kaita they descended into Makuta's lair. There they clashed forces with the
final breed of Rahi, the
Manas. After defeating the
Manas, they entered the lair of
the Makuta. The Makuta transformed into a tentacled monstrosity and flung the Toa about
like rag dolls.
Realizing their only hope was to combine their forces, they
each flooded the chamber with elemental powers. As the
Makuta broke up, he left them
with "You cannot destroy me, for I am destruction." Then he
disappeared.
Can you help the
Toa explore Mata Nui’s six regions in
their quest for the Kanohi masks, and
battle Makuta?
ABOUT THIS
CACHE:
This cache is the final cache in a series of seven caches hidden in
Redwood Shores. Although all of the caches
in this series can be approached by car and found after a short
walk, the experience will be much more enjoyable on a 5-mile bike
ride.
Mata Nui Regions:
Ta-Wahi
Le-Wahi
Po-Wahi
Ko-Wahi
Onu-Wahi
Ga-Wahi
The final
cache is at N 37° 32.ABC W 122°
15.XYZ.
The Turaga left clues in each
cache logbook. At
the end of your quest, please take a photo with the cache
camera.
This kid-oriented cache
series is based on the Lego Bionicles
trading card game. A
simplified version of the card game may be played in parallel with
the cache hunt. To
begin, you and members of your party each choose to represent a
Toa. For instance, you
may choose to be Tahu, while your child
can be Pohatu, etc. The object of the game is to
“visually collect” your Toa’s six Great Mask Cards from the
caches.
Toa Cards
Each player chooses the Toa
Card they will use during the game. Each Toa has a list of six skills
and a numerical ranking for each skill from 100 to
1000. Print out
this page of Toa Cards and bring along your quest.
Great Mask Challenge
Cards
The Great Mask Challenge
Cards tell the players what skill their Toa will use during the
Challenge.
<sample Challenge card for Shielding>
Great Mask
Cards
You must “collect” all six
of your Toa’s Great Mask Cards, one at each
cache. These
cards give your Toa bonus skill points. Keep a running tally of your
increased skills.
<sample Mask card for Toa Onua>
To Play
Travel from region to
region, cache to cache.
At these sites, your Toa may compete in Great Mask
Challenge(s). Playing
card images are included with the logbooks. The Great Mask Challenge Card at
the cache will list one of the six skills found on the Toa
cards. Each player
checks their Toa cards for that particular skill
point. Include
any bonus points granted to that skill from “visually
collecting” the respective Kanohi
mask from present or previous caches. For instance, if you are
Pohatu, and the skill of
Shielding is called out by the Challenge Card, you see you
have 800 points for this skill. If you have collected the
Kanohi Hau, you add 100 bonus points for a total of
900 points for Shielding. The player with the highest
point total wins that particular Great Mask
Challenge. Ties
may be possible.
The player that wins the most Great Mask Challenges at the
end of the quest is the overall winner. This winner is the first to
challenge Makuta, or the first in
the party permitted to find or look through the final
cache. Have
fun.
Mata Nui writing! Each circular glyph
represents an English language alphabet character. The circles at
the bottom, with bars radiating out from the center, are numbers.
Bring a copy on your quest.