THE ABOVE COORDS ARE NOT FOR THE CACHE,
THEY ARE MADE UP!
This is the first cache in our series of Sonic the Hedgehog
caches.
Please note that you will need to retain the real
coordinates of this cache to assist you in finding Act
3
We recommend that you find this along with
Green Hill Zone Act 2 to give you a pleasant walk with good
views between the 2 caches, it doesn't matter which order you do
them in!
To solve the clues needed to find the cache you will need to
research about Sonic the Hedgehog, the first sonic game, about its
contents and even go into a video game retailer to find
information from the back cover of Sonic and the Secret
Rings.
The cache is located at N 51 AB.CDE W
002 FG.HIJ
- Sonic the Hedgehog was a **-bit game. **+2 = AB
- On the start screen, the number of spikes on both wings added
together = C
- The lowest # of hz supported by Sonic and The Secret Rings
minus The Number of lives you begin with in Sonic The Hedgehog =
DE
- The amount of time Sonic can last in water in Sonic The
Hedgehog divided by 6 = F
- The maximum amount of players that can play together in Sonic
and the Secret Rings = G
- The 3rd digit of the year that Sonic the Hedgehog was released
= H
- Both digits of the date that Sonic the Hedgehog was released in
Japan added together, minus 5 = I
- The number of levels in Sonic the Hedgehog + the first digit of
SEGA Europe's address (on the back of Secret Rings) = J
but...
You've got to park your Mario Kart somewhere!
Solve the clues relating to Super Mario
Kart to find out where we recommend you leave your vehicle if
you'd like a pleasant walk and a rest from all those Koopa
shells.
We recommend parking at N 51 KL.MNO W 002 PQ.RST
- The single number of the date of Super Mario Kart's American
Release = K
- The number of characters you can play as = L
- The middle engine class, ***CCs minus the 1st digit of the
lowest engine class = MN
- The number of Megabits the cartridge was * 2 = O
- The amount of letters in Princess Toadstool's nickname * 11 =
PQ
- The number of multiplayer modes available = R
- The number of sections the screen is always split into during
gameplay = S
- The last digit of the year the game was first released =
T
We hope that you'll enjoy this cache and
the series to follow!