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MCP #90 Cribbage Traditional Geocache

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thefoods: Closing out this run due to crime activity in the area.

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Hidden : 4/4/2010
Difficulty:
1.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   micro (micro)

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Geocache Description:


MCP RUN #90
Welcome to the MCP Run.  This series is dedicated to games, hence MCP or Must Come Play.

I bet you all thought this was named after Mrs Captain Picard.  Come on, we all know that's what you thought.

Hope you enjoy the series.



Cribbage


 

Cribbage, or crib, is a card game traditionally for two players, but commonly played with three, four or more, that involves playing and grouping cards in combinations which gain points. Cribbage has several distinctive features: the cribbage board used for scorekeeping, the eponymous crib or box (a separate hand counting for the dealer), two distinct scoring stages (the play and the show) and a unique scoring system including points for groups of cards that total fifteen.

Cribbage holds a special place among American submariners, serving as an "official" pastime. The wardroom of the oldest submarine in the fleet carries RADM Dick O'Kane's personal cribbage board onboard, and upon decommissioning it is transferred to the next oldest boat

Rules

The players cut for first deal, and the dealer shuffles and deals five or six cards to each player, depending on the number of players. For two players, each is dealt six cards; for three or four players, each is dealt five cards. In the case of three players, a single card is dealt face down in the centre of the table to start the crib. Once the cards have been dealt, each player chooses four cards to retain, then discards the other one or two face-down to form the "crib" which will be used later by the dealer. At this point, each player's hand and the crib will contain exactly four cards. The player on the dealer's left cuts the deck and the dealer reveals the top card, called the "starter". If this card is a Jack, the dealer scores two points for "his heels", also known as "his nibs".

The Play

Starting with the player on the dealer's left, each player lays one card in turn onto a personal discard pile, stating the cumulative value of the cards laid (for example, the first player lays a five and says "five", the next lays a six and says "eleven", and so on), without the total going above 31. Once no more cards can be played, the cumulative position is reset to zero and those players with cards remaining repeat the process until all players' cards have been played. Players score points during this process for making a total of fifteen, for reaching exactly, or as close as possible to a total of thirty-one, for runs and for pairs. Players choose the order in which to lay their cards in order to maximize their score; experienced players refer to this as either good or poor "pegsmanship". If one player reaches the target (usually 61 or 121), the game ends immediately and that player wins.

The Show

Once the play is complete, each player in turn receives points based on the content of his hand in conjunction with the starter card. Points are scored for combinations of cards totalling fifteen, runs, pairs, flushes and having a Jack of the same suit as the starter card ("one for his nob [or nobs or nibs]"). The dealer scores his hand last and then turns the cards in the crib face up. These cards are then scored by the dealer as an additional hand in conjunction with the starter card. Scores between 0 and 29 are all possible, with the exception of 19, 25, 26 and 27. Players may refer colloquially to a hand scoring zero points as having a score of nineteen.

 
 
 
 
 
 
 
 

 

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