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Not So Secret Walkway Traditional Geocache

This cache has been archived.

WeBeDnD: It's impossible to recreate this hide. Bye bye.

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Hidden : 6/23/2004
Difficulty:
3.5 out of 5
Terrain:
1 out of 5

Size: Size:   micro (micro)

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Geocache Description:

A bright red/white micro cache. Bring your own pen!

I've been challenged by some walkway caches lately. For example, MotorBug's "Walkway Number Seven" hurt so good. And Digitalfish's "Big Worm-Gear Needed" cache, also in a walkway, provided me many hours of pleasant headaches. And finally, many of Marky & Joani's series of "Secret Walkway" caches, have enjoyably confounded me in one way or another.

So in honor of these cachers and caches, I figured it was time to do a walkway cache of my own.

In keeping with lessons I've learned along the way, I offer some advice*:
(1) The cache is visible from the right angle.
(2) It is not in the plants.
(3) There are no barking dogs, meowing cats, ticks, spiders, thistles or poison ivy.
(4) No special tools are required to access or retrieve the cache IF you have fingernails and the person before you did not jam the cache back in too far.
Have fun!

*Notes:
(1) If you use binoculars, a magnifying glass, or a complex system of mirrors. You do not have to stand on your head.
(2) Truly, it's not in the plants. Not even 'technically not in the plants.'
(3) Unless you decide to bring your own.
(4) I have learned from experience to add a tweezers, an ultraviolet light, 50 feet of fishing line, a #2 barbed hook, super glue, magnets, and a metal detector to my 'standard' cacher's preparediness kit. You should not need need any of these items.

Update 6/28/04: Upped the difficulty to 3 stars based on log contents.
Update 7/11/04: Upped difficulty to 3.5 stars based on log contents.
Update 7/17/04: Did some cache maintenance. At the risk of giving the location away, I added a little note to item (4).

Additional Hints (No hints available.)