A. Use these clues to make your own standard game card.
1. One does not appear in row G, columns G or O, or squares BI, II, IN, OI, or ON.
2. Two does not appear in rows B or N, column B, or squares IG, GN, GG, GO, ON, or OO.
3. Three does not appear in rows I or N, columns B or G, or squares BN, BO, GI, GO, OI, or ON.
4. Four does not appear in column I or squares BB, BO, IB, IG, IO, NG, NO, GN, OB, OG, or OO.
5. Five does not appear in row B, columns B or N, or square II, IO, GG, GO, OI, or OO.
6. Six does not appear in row O, column B, or squares IG, NO, GI, GG, or GO.
7. Seven does not appear in rows B or I, columns B, I, or N, or squares NG or OG.
8. Eight does not appear anywhere on the card.
9. Nine does not appear in rows B, I, N, or G, or columns B or G.
10. Zero does not appear in rows I, N, or G, columns G or O, or squares BN, OB, or OI.
11. There are no double numbers (i.e. 11, 22, 33, etc) in rows N, G, or O, or columns I or N.
B. Use these clues to find the winning set (straight row, column, or diagonal of five squares).
1. One does not appear in the winning set.
2. There are no double numbers in the winning set.
C. Arrange the winning set's five numbers in order from smallest to largest. Assign them letters based on the following:
A=Smallest Number........E=Largest Number
Then do some math...
F = B-2
G = The numbers of C reversed (ex. 16=61)
H = A-3
I = Ax2
J = (D+3)/10
K = E-1
The final cache location is at N37 F.GH W122 I.JK.
The cache is small, but big enough for a few small trade items. Bring your own pen/pencil.