About This Series
I love puzzles. I've been a puzzle-head for as long as I can
remember. I've got puzzle books and magazines all over my desk at
home, in my car, in my computer bag, and in my cubicle at work.
I think puzzle caches are twice as good as traditional caches.
You get to experience the excitement of the hunt and the thrill of
the find twice - once when you find the real coordinates, and once
again when you find the real cache!
Unfortunately, I've discovered that a good number of geocachers
out there actively shy away from puzzle caches. Some just don't
care for them, but others tell me that they just don't feel like
they know how to begin solving them.
Fear not, Gentle Cacher! If you would
like to learn how to slay the puzzle dragon, this series of puzzle
caches is for you!
I'm certainly not a puzzle expert by any stretch of the
imagination - my puzzle books have a lot more unsolved pages in
them than solved ones. But I figured that I'd try to share my own
experiences with the caching community to see if I could help to
demystify that blue question mark.
The first nine caches in this series will help you build your
puzzle-solving skills. Each one contains a lesson focusing on a
specific skill, examples of how to use that skill, an exercise to
test that skill, and a cache to find as a reward. Study the lesson,
complete the exercise, and you'll find the location of a
geocache.
Each of those caches contains a piece of information you'll need
to take the final exam (the tenth cache in the series). Bring some
way of recording those clues for later ... paper and pen/pencil
would come in handy, or perhaps a camera. (A hammer, chisel, and
very large rock would work but probably wouldn't be very
handy.)
Okay, enough chatter. Let's begin.
Lesson 1: Strategy
"Where the heck do you start?"
That's probably the best question I've ever been asked when it
comes to puzzle solving. When I set out to tackle a puzzle, here's
the general strategy I use to try to pick it apart.
1. Begin with the End in Mind
This is one of Stephen Covey's
Seven Habits of Highly Effective People. It simply means that
you should try to visualize what your result will be before you
start looking for it.
For example, suppose I told you to go find a regular-size
traditional cache at a particular set of coordinates. You would
already have an idea of how big that would be and would focus your
efforts on things at those coordinates that could be about that
size. You would approach the same set of coordinates very
differently if I told you it was a nano tube instead of an ammo
box.
Puzzle caches are the same way - the descriptions typically give
you hints as to what their solutions will look like. The solution
to a puzzle is typically (but not always) a set of coordinates, so
keep an eye out for ways in which coordinates might be
represented.
In our area, both the north and west coordinates are usually
expressed in seven digits each. So, a pair of seven things in a
puzzle description is a strong hint that those things will
ultimately become the coordinates in your solution. A pair of five
things might be the coordinates of the minutes, using along with
the degrees of the posted coordinates. A pair of three things might
be the fraction of minutes in each coordinate.
2. Take Stock of What You Know
Make a list of the basic facts as presented to you. Don't let
your own biases or preconceptions limit or polarize your thinking.
Just get a quick inventory of what you're given and keep it
separate from what you think you know about what you're
given. For example, consider this little brain teaser:
Plant ten trees so that
the trees are in five rows of four trees each.
Five rows of four trees seems to imply that twenty trees are
needed, so it's clearly not possible to do it with ten. But no
constraints on how those trees can be arranged are given ... in
fact, there
are at least six different ways to do it.
Puzzle writers often exploit the differences between what you
know and what you assume. It's always best to avoid jumping to
conclusions unless you are totally sure of the facts on which those
conclusions are based.
3. Look for Patterns
Many puzzles involve recognizing and using patterns of
information. Being able to spot those patterns is often the key to
solving the puzzle. For instance, suppose you were given the
following information:
Green-0 Yellow-1 Red-2
Violet-4 Blue-4 Orange-6 Indigo-7
You might notice that those are the basic colors of the rainbow
- the rainbow is the pattern. Arrange the numbers in rainbow order
and you get "2610474", which could be "N 26 10.474" (half of a pair
of coordinates).
Any time you see some common thread among the information bits
that you're given, that might be significant. Information can be
ordered (such as the colors of a rainbow) or unordered (like a
league of professional sports teams).
Just because the bits of information you've got can be grouped
or interpreted in a logical way doesn't mean that it's relevant to
the puzzle. There's no real general-purpose way to tell what's
relevant and what isn't - good puzzle writers like to keep you
guessing about those sorts of things. Figuring out what's important
and what isn't is often a matter of trial and error.
4. Make Educated Guesses
Sometimes you've drawn all of the conclusions you can from the
facts of your puzzle but you still don't have it solved. Now what?
This is where educated guessing comes in.
You may know educated guessing by its more formal name: the
Scientific Method. You make a guess, then you do some tests to see
if that guess is true or false. If it's true, then you add that
guess to your knowledge base. If it's false, you scrap it, go back
to the point where you guessed, and guess again.
Consider solving a maze. You know where the start and the end
are, but you have no idea which path is the proper one. So you
start at the beginning and work your way through it until you come
to a fork. Now you've got two or three different paths you can take
... but which one's the right one? The only way to find out is to
pick one and carry on. If you come to a dead end, then go back to
that fork in the road and go the other way.
But suppose you've made your guess as to what the right path is
and you come to another fork in the road. Now you've got to
guess again. Keep track of your guesses so that you can "unwind" in
case your the guesses based upon your guesses turn out to be
wrong.
If you're a video gamer, marking the place where you've made
a guess is like reaching a save point - if you mess up later in the
game, you can always return to your last save point.
5. Find the Light Switch
In 1995, Andrew Wiles proved
one of the most famous conjectures in all of mathematics, Fermat's
Last Theorem. His proof, which he constructed in secrecy over
seven years, was long and complex. He described his work in proving
the theorem this way:
Imagine that you are in a large, unfamiliar mansion at night and
all of the lights are off. You slowly feel your way around the
room, discovering what objects are there by touch, slowly learning
where they are in relation to one another. Eventually, you find
your way to the wall and locate the light switch and turn it on.
All of the sudden, you can clearly see everything. Then you move on
to the next dark room and start over again, repeating the process
until the whole mansion is illuminated.
Some puzzles are like large mansions with many rooms, while
other puzzles may be more like a one-room apartment. These rooms
may come in different sizes with different numbers of objects in
them. But typically there is one small key - one "light switch" -
that illuminates each room. To solve the puzzle, your mission is to
find that key.
For instance, you may not know what to make of this:
0x1A 0xC 0x159 / 0x50
0x36 0x141
But when you discover that "0x" means that the numbers are
hexadecimal (base 16) instead of base 10, then decoding them to "26
12 345 / 80 54 321", or "N 26 12.345 W 80 54.321", becomes
trivial.
Resources you can use to discover things like that will be
covered in the next lesson.
Exercise 1: No Whining
Oliver and Mae are hosting a picnic for their friends. Oliver
prefers wines from as far north as possible, while Mae likes wines
that come from the westernmost vineyards.
Here is the price list from their local wine shop:
| Red Wines |
| Hobart Muddy, 1986 |
$23 |
| Acqua del Piatto Merlot (Sonoma), 2003 |
$80 |
| Starboard, Batch 11 (Napa), 2001 |
$17 |
| Nobel (Stockholm), 1968 |
$26 |
| Mocha Java Zinfandel (Madagascar), 2005 |
$42 |
White Wines |
| Yukon Gold, 2004 |
$5 |
| Conch Republic Chardonnay, 1982 |
$38 |
| English Breakfast Chenin Blanc, 2007 |
$17 |
| Gewurztraminer Crème (Bavaria), 1979 |
$21 |
| Samoan Sailor Sauvignon Blanc, 1991 |
$16 |
Sparkling Wines |
| Tortoise and Albatross (Galapagos), 1835 |
$173 |
| Stolichnaya Shampanskoye (Murmansk), 1989 |
$258 |
| Don Ho Ukelele Brut (Hilo), 1966 |
$948 |
| Perth Pink, 1972 |
$289 |
| Spasmi Dolorosi Del Rene Champagne (Argentina),
2003 |
$3 |
|
Oliver and Mae each chose a red, white, and sparkling wine to
bring to the picnic. Based upon their choices, can you determine
where the picnic will be held?

Here's another neat little cache to get you started on your
puzzle solving journey:
E is for Elephant.