Skip to content

This cache has been archived.

Hemlock: This cache has been disabled for far longer than could be considered ''temporary.'' I'm archiving it so a new cache can be published nearby.

Volunteer Cache Reviewer


A Sunny Day in the Park

A cache by Butano and WT Send Message to Owner Message this owner
Hidden : 12/15/2001
3 out of 5
2 out of 5

Size: Size:   regular (regular)

Join now to view geocache location details. It's free!


How Geocaching Works

Please note Use of services is subject to the terms and conditions in our disclaimer.

Geocache Description:

A good cache for a sunny day. The most challenging aspect of this cache is finding all of the clues. Terrain is very flat and well suited for bikes and kids. Dogs are welcome in most but not all areas. A bike could be used for this one if you want a good bike ride and traveling in city streets doesn't bother you. Driving is probably the better alternative. The final location would be a nice bike ride.

There are six major sites that you will need to visit in order to get the coordinates of the lookout to the cache. One site has three locations. Bring along $4 for an entrance fee to one place, unless the gate is unmanned (winter months). There are generally very few people at the final cache location. I suspect though that it might be crowded during lunch time during the work week. The cache is hidden in an ammo box. Before getting lost it originally contained:
  • The required log book, pen and pencil, and geocaching page
  • A camera (let me know when it runs out of pictures)
  • A vase taken from CityCache1
  • A clock
  • A dinosaur keychain
  • A Coleman lantern keychain
  • A flashlight keychain
  • A golfing Dilbert keychain
  • A very special travel bug. Flitter the Butterfly who is trying to migrate to someplace in Canada and then back to this area. Be sure to take it's picture along the way.
  • The Coleman lantern travel bug originally placed in the Mount Agamenticus Cache.
  • And now for the clues. The final cache location is represented by N AA° BB.CCC' W DDD° EE.FFF'. The clues for each piece of the coordinates are given below.

AA is at N 37° 21.884' W122° 02.285'. The ship has been grounded on the island, and the treasure has been moved. However, if you look carefully you just might get a clue. To get answer that you seek, you don't have to be a geek. But get out your calculator and do the math. AA = the number of palm trees on the island plus the number of masts on the ship plus the number of emergency exit routes(slides) on the ship plus the number of routes to the bilge pumps.

BB is at N 37° 23.011' W 122° 02.468'. Don't feel blue just because we call it blue (it use to be blue before it got an upgrade). Get out all of your fingers and start counting. There are two words that define the name of this area. A sign with those two words is nearby. Count the number of letters in the first word and then subtract the number of letters in the second word.

CCC is a three part clue. First go to N 37° 21.500' W 122° 03.195'. Count the number of seats that are attached by chains. Include the number of seats that have been removed from the object. Multiply this number by 100 and call that X. Next, go to N 37° 21.508' W 122° 03.1716'. Count the number of hanging chains. Subtract 4. Now multiply by 5. Call this Y. Now go to N 37° 21.506' W 122° 03.1983'. Here you will find De Anza Dan. Count the number of oars that he has on one side. Call this Z. CCC = X + Y + Z.

DDD is at N 37° 20.547' W 122° 01.461'. This is a simple one where no calculator is needed. To get the value just put the number 1 before the pole number and you're done. The pole is near the two rows of three trees.

EE is at N 37° 24.739' W 121° 59.839'. You may feel like you are going in circles here, but you must think in 3 dimensions. Count the number of spheres that are next to each other here and multiply by 10. Now add not the number of triangles, but the pyramids. Now add the total number of spheres and pyramids that you have been using.

FFF is at N 37° 22.928' W 122° 01.567'. A bit of history of Mr. Murphy. Because of him, this cache might have been called a Murphy Day in the Park. Add the historical landmark number to the two digit year the plaque was placed.

Once you get to the location pointed to by these clues, another challenge awaits you. Go to this location, and once you get there, project a waypoint at 51° magnetic north for approximately .53 miles and head on out to pier/lookout. You will be able to stay on the trail at all times and will not need to cross any fences. Distance may vary due to limited accuracy.

Now that you have found the pier, proceed on a heading of 63° magnetic north for 170'. It is there that you must search. For help in projecting this short waypoint, decode the last part of the hint.

Additional Hints (Decrypt)

[Do hint EE last.] Gur ybpngvba bs gur pyhrf jvyy yrnq lbh gb gur Abegu fvqr bs gur bofreingvba cyngsbez. Sebz gurer, sbyybj gur genvy gb gur fbhgu nebhaq gur erfreir nern. Gnxr gur teniry genvy onpx abegu gb gur cvre ohg ba gur cngu. Pbagvahr ba gur cngu gb na nern bs obyqref ba gur evtug fvqr bs gur cngu. Vg vf oruvaq n ebpx ba gur fbhgu fvqr bs gur genvy. Gb cebwrpg n arneol jnlcbvag, nqq 180° gb gur urnqvat, naq gura zbir gb gur ybpngvba jurer gur ornevat naq qvfgnapr zngpu gubfr whfg pbzchgrq.

Decryption Key


(letter above equals below, and vice versa)