Food Fight - Video Game Classic Series South
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The cache is not at the posted coordinates but is within one mile. I think you're looking for a banana tree but then I am a Northerner and therefore I am not sure I know my trees well. Bring a pen.
The cache is very obvious if you are within ten feet. There may be a discrepancy in the coordinates which I have not yet been able to investigate. There is a chance that they are off by around 20 feet. Therefore, if you don't find the cache, wander a little to the northeast.
Food Fight was a video game designed by General Computer of Massachusetts and was manufactured by Atari in 1983. In the game, the player controls Charley Chuck (who looks very much like lead designer, Jonathan Hurd), a young boy trying to gulp down an ice cream cone positioned on the opposite side of the screen before it melts. To accomplish this, he must avoid Oscar, Angelo, Jacques, and Zorba, four angry chefs who are apparently disappointed that he does not care for their fare.
Food Fight is unusual in that gameplay begins after the player chooses a difficulty level (up to level 9)—a feature many games did not adopt until later in the decade. Each level is introduced with the first two phrases of the traditional U.S. military Mess Call tune.
Food Fight starts with the player on the right side of the screen and a gradually melting ice cream cone—the goal—on the left. Blocking his way are several chefs and the pits from which they appear. The middle of the playfield contains several piles of food (e.g., pies, watermelons, peas, bananas, tomatoes) that Charley or the chefs may pick up and throw. The number of pieces of food represents the amount of "ammo" that the player can use while standing on the pile. To reach the ice cream cone, the player must outrun the chefs or pick up pieces of food from the piles to dispatch the chefs with some well-aimed throws. Upon reaching the ice cream cone, Charley eats it with an enormous gulp and the level ends.
The player will lose a life if the ice cream melts before Charley can eat it. A life will also be lost if Charley is hit with food, caught by a chef, or falls into a hole. Being stopped by a chef or food also gets Charley gratuitously pelted by food.
The game has an unusual "instant replay" feature. If the player completes a level after barely escaping the chefs or their food, the game may replay the entire level, complete with a bouncy musical soundtrack.
Food Fight was later written for the Atari 7800 by Dave Brown, Rob Harris, and Keith Sawyer.
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