##### This cache has been archived.

Mr. Erikusz: I can't do maintenance anymore the whole concept is destroyed! :/
The hide is probably compromitted because it is missing several times!
Im so sad to achieve such a good cache but I can't do anything for it!
There is built a fence and made this place to play with dogs. You need to enter to a door to get the cache. The place is crowded
I think that every cache has life spam! Rest in peace!

More
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## Some like Chess

A cache by Mr. Erikusz Message this owner
Hidden : 07/14/2011
Difficulty:
Terrain:

Size:  (micro)

#### Watch

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### Geocache Description:

#### [RO]

Cutia nu este la coordonatele initiale.
Dar la aceste coordonate, dupamiaza dupa orele 17, daca aveti noroc, puteti gasi ajutor pentru rezolvarea problemei de sah.

Coordonatele finale sunt

00 N 00 46 00 ab.cde
00 E 0 023 00 uv.xyz

Pentru a gasi coordonatele finale este nevoie sa rezolvati o problema de sah:

ALBUL MUTA SI DA SAH-MAT IN 6 MUTARI.

AA AAAAAAAAAAAAAA tabela de codificare

Pentru fiecare mutare gasiti cifra corespunzatoare in "tabela de codificare".

Albul muta pentru latitudine N:
a = prima mutare a albului
b = a doua mutare a albului
c = a treia mutare a albului
d = a patra mutare a albului
e = a cincea mutare a albului
A sasea mutare a albului, desi este sah mat, pentru problema noastra nu are relevanta.

Negru muta pentru longitudine E:
u = prima mutare a negrului
v = a doua mutare a negrului
x = a treia mutare a negrului
y = a patra mutare a negrului
z = a cincea mutare a negrului

Succes.

#### [EN]

The cache is not at the original coordinates.
But at these coordinates, in the afternoon, after 17.00 hours, if you're lucky, you can find help to solve the chess problem.
The final coordinates are:

00 N 00 46 00 ab.cde
00 E 0 023 00 uv.xyz

To find the final figures you need to solve a chess problem:

WHITE PLAYS. CHECKMATE IN 6 MOVES.

AA AAAAAAAAAAAAAAAAA coding table

In the encoding table, for each move, find the corresponding figure.

White moves for Latitude (N):
a = white's first move;
b = white's second move;
c = white's third move;
d = white's fourth move;
e = white's fifth move.
The sixth move for white, although checkmate, is not relevant for our problem.

Black moves for Longitude (E):
u = black's first move;
v = black's second move;
x = black's third move;
y = black's fourth move;
z = black's fifth move.

Good luck.

[RO] Continut initial:
- jurnal;
- creion;
- alb: rege, tura, nebun, pion;
- negru: rege, tura,nebun;

[EN] Initial content:
- logbook;
- pencil;
- white: King, Rook, Bishop, pawn;
- black: King, Rook, Bishop;

GeoChecker.com

[RO] Ah r aribvr fn gnv pernatn. N snphg-b nygpvarin vanvagr.
[EN] Gurer vf ab arrq gb phg gur oenapu. Fbzrobql nyernql qvq gung orsber.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)

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