Use this space to describe your geocache location, container, and how it's hidden to your reviewer. If you've made changes, tell the reviewer what changes you made. The more they know, the easier it is for them to publish your geocache. This note will not be visible to the public when your geocache is published.
Jr. Pac-Man - Video Game Classic Series
How Geocaching Works
Use of geocaching.com services is subject to the terms and conditions in our disclaimer
Jr. Pac-Man was an arcade game designed by General Computer of Cambridge, Massachusetts and released in 1983 by Bally / Midway Manufacturing. The cache is not at the posted coordinates but you should park here.
In the third intermission screen of Ms. Pac-Man, a stork presented the Pac-couple with a new bundle of joy named Junior. In 1983, Junior was given his own game in which he would hunt down the monsters, the fourth of which was now named Tim after the lead designer, Tim Hoskins.
The gameplay of Jr. Pac-Man was similar to that of its predecessors with a few differences. The maze was twice the width of the display, and a virtual camera panned left and right along the maze to follow Jr. Pac-Man, which sometimes resulted in the ghosts being off-screen. A total of seven mazes appeared throughout the game, and unlike previous Pac-Man games, none of the mazes had tunnels that wrap around from one side of the screen to the other. Most mazes had six energizers instead of four.
As in prior games, bonus prizes appeared in each level. These items were called fruits in Pac-Man and Ms. Pac-Man, but were now items such as tricycles. Prizes appeared in the middle of the maze, and similar to Ms. Pac-Man, bounced around for a time, but as a prize encountered dots, it changed them into larger dots that slowed Jr. Pac-Man down more than regular dots but were worth more points. If not eaten beforehand, a prize self-destructed when it encountered a power pellet and destroyed them both.
The main character was Jr. Pac-Man who resembled his father, Pac-Man, but wore an animated propeller beanie.
The game's intermissions centered around the developing relationship between Jr. Pac-Man and Yum-Yum, the daughter of Blinky.
The original concept for Jr. Pac-Man was created by Doug Macrae and the hardware for the game was designed by Tom Westberg. Atari brought out a 2600 version (programmed by Tom Calderwood and Ava-Robin Cohen of General Computer) and a 5200 version (programmed by Mike Horowitz, also of General Computer).
Blinky hiding from Junior
Junior Pac-Man was last seen chasing Blinky, the red monster, around Highland Street Forest at North 42° and West 071°.
To Blinky’s delight, he thought he had won when he nearly caught Junior near the corner of the green trail, but Junior quickly munched a power pellet turning Blinky blue. A few seconds later Junior thought he had won, for he too had almost caught his nemesis but time ran out and Blinky turned red again.
If you must know who won this contest, figure who ate whom. If Junior ate Blinky, he won. Or did Blinky just manage to find a really good hiding place?
You can validate your puzzle solution with certitude.
Errq gur ynfg gbb cnentencuf pnershyyl
Last Updated: on 11/15/2017 3:47:11 PM (UTC-08:00) Pacific Time (US & Canada) (11:47 PM GMT)
Coordinates are in the WGS84 datum