Super Pac-Man - Video Game Classic Series South
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Super Pac-Man was the fourth title of the Pac-Man series of games and was released in 1982. It was the second game to be created by series originator Namco, as Ms. Pac-Man was created by General Computer and Pac-Man Plus was created by Bally Midway.
You are looking for Super Pac-Man hiding in the supersized parking lot of a supercenter.
Sound and gameplay mechanics were altered radically from the first three entries into the Pac-Man series - instead of eating dots, the player was required to eat keys in order to open doors, which opened up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which were now the basic items that must be cleared. Once all the food was eaten, the player advanced to the next level, in which the food was worth more points. In earlier levels, keys unlocked nearby doors, while as the player progressed through the levels, it was more common for keys to open faraway doors. Pac-Man could enter the ghost house at any time without a key.
The new gameplay mechanics were considered by many to be confusing, and too much of a change from the original three games. In particular, when Pac-Man transformed into Super Pac-Man, he was thought by some to be much more difficult to control. Whatever the reason, Super Pac-Man proved to be the least successful game in the original series.
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Coordinates are in the WGS84 datum