“Pass the second hand to me" demanded Douglas.
"This pillar thing?" said Erin, puzzled, and held up a peculiar metal contraption. "No: near the keel lagger, there, the second hand, not the bar ruler" exclaimed Douglas, pointing excitedly, as Erin looked even more baffled.
Michael, the mechanic, casually reached in front of Erin and passed the miniature clock hand to Douglas, who was still trying to hold the watch face in position.
"The summit of my achievements" said Douglas proudly, after finally getting the second hand into place. "Years of study and practice have gone into making this, my first ever timepiece. Now the watch is complete. One hill left to climb, however, is to wind it up and set the time".
Erin, of a sceptical nature, was trying to avoid sneering at the rather unfinished-looking mechanism. "If the infernal thing works, I'll eat my hat: in fact, I'll eat a second one for dessert" she said, closing the brass lock of the tool case. "All day I've been helping you get these last few parts into place, and now it's all going south as soon as you start it up".
"This watch is a masterpiece: have faith!" cried Douglas and began winding, at which point the mechanism sprang open and deposited escapement, mainspring, balance wheel and sundry tiny parts in a spread pattern around the whole room.
"This has just been a total waste of time" moaned Erin, and left, shaking her head.
Douglas, the vanquished, looked up at Michael.
"A number of words come to mind..." he murmured.
You will know that you have the correct directions straight away! If you can’t find the place mentioned using the Ordnance Survey map, consider the Useful Advice below. If it was too easy, see how many Manx place names you can find in the story.
A hint: the first word in the directions is “the”. Another hint: Read the first and last sentences particularly carefully for clues to the method of reading the directions in the story.
Useful Advice and Manx phrases:
Keep watch and ward (Dy reayll arrey as wardys)
The cache is on the far side of the hill (Yn cheu elley jeh'n cronk)
The cache can only be found by day ('Sy laa)
Once the number has been obtained from the first part, follow these instructions to get the co-ordinates of the cache;
If the number is ABCDE, add D and E to give F, add C to F to give G, and then add A to G to give H.
The cache is to be found at
N 54°0G.0F1 W 004.43.H2F.
Don’t go direct from the first part to the cache: it’s too steep. There is a good path from the waypoint car park (half an hour walk from car park to cache), although this becomes narrow and tricky closer to the cache itself. The cache is in a lonely, wild but beautiful place with an ancient history, about which you should become educated on the way.
The cache is an ammo box containing a Geocaching patch, Geocaching pencil, timepieces (please leave), Marine Timekeepers stamps, Tolkien keyring, Plumb The Depths 45 keyring and a Canadian Geocoin. Take note of the time: it could prove useful later.