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LOOM (BONUS) Mystery Cache

Hidden : 10/9/2010
Difficulty:
2 out of 5
Terrain:
3.5 out of 5

Size: Size:   regular (regular)

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Geocache Description:


Ø  ENGLISH TRANSLATION AT THE BOTTOM OF THE TEXT!

 

GELISTETE KOORDINATEN SIND WILLKÜRLICH!

 

Dieser Cache ist der Bonus einer Serie mit folgenden Caches:

Maniac Mansion

Day of the Tentacle

Monkey Island II

 

 

1990 brachte Lucas-Arts ein Spiel raus, dass zwar nicht durch seine Grafik oder seine Spieldauer begeisterte, aber wohl durch sein innovatives Spielprinzip: LOOM. Anstatt wie bei anderen Point-and-Click-Adventures Handlungsverben mit Gegenständen zu kombinieren, gibt es in Loom GARKEINE Objekte, die man aufnehmen kann. Stattdessen besitzt man einzig und allein einen Zauberstab. Im Laufe des Spieles erlernt man einige Zauber-Melodien, die man dann auf verschiedene Gegenstände anwenden kann.

Ursprünglich war Loom als erster Teil einer Trilogie gedacht. Jedoch erschienen die beiden Fortsetzungen nie. Das lag aber nicht an den Verkaufszahlen (Loom wurde über eine halbe Million mal verkauft), sondern daran, dass sich die Entwickler dann mit anderen Projekten beschäftigten, und sich niemand fand, der die Loom-Serie übernehmen wollte.

Handlung:

Der Spieler übernimmt in einer Welt der Mystik und der Magie, in der die großen Handwerkszünfte, die Gilden, das Leben bestimmen, die Rolle des jungen Webers Bobbin Threadbare, der auf der Insel der Weber (Loom Island, zu deutsch etwa „Insel des Webstuhls“) von seiner Ziehmutter Hetchel aufgezogen wurde.

An seinem siebzehnten Geburtstag steigt er alleine auf die Felsen an der Küste und erwartet den Schwan, der jedes Jahr an diesem Tag wiederkommt – seine verwandelte Mutter. Nach seiner Rückkehr ins Dorf wird er Zeuge, wie seine Ziehmutter nach einem Urteil des Ältestenrates aus Versehen in ein Schwanenei verwandelt wird. Von einem hereinfliegenden Schwan werden Hetchels Richter daraufhin in Schwäne verzaubert, die von der Insel fliegen. Zwar gelingt es Bobbin, Hetchel wieder aus dem Ei schlüpfen zu lassen, und er wird von ihr grob über die Situation informiert, als letzter verbliebener Mensch auf der Insel muss er sich dann aber alleine auf die Suche nach seinen verzauberten Gildenmitgliedern machen. Dabei hilft ihm sein Spinnrocken, der wie ein Zauberstab wirkt, mit dessen Hilfe er durch magische Melodien seine Umwelt verändern kann. (Handlungsbeschreibung aus Wikipedia übernommen)

 

 

Hier mal einpaar Fragen, die am besten durch eigenes Spielen beantwortet werden können ;)… Reine Internetrecherche ist aber auch bei geschickter Suche möglich!

 

A. HIER BRAUCHST DU DIE BONUSZAHL VOM CACHE „MANIAC MANSION“ – A = ______

 

B. HIER BRAUCHST DU DIE BONUSZAHL VOM CACHE „DAY OF THE TENTACLE“ – B = ______

 

C. HIER BRAUCHST DU DIE BONUSZAHL VOM CACHE „MONKEY ISLAND II“ – C = ______

 

D. Wer hätte in LOOMs direktem Nachfolger „FORGE“ die Hauptrolle spielen sollen?

BOBBIN THREADBARE (WIE IN LOOM) = 0 ….. RUSTY NAILBENDER = 1 ….. CRUCILBLE = 2 ….. LORD MANDIBLE = 3

 

E. Welchen Zauberspruch gibt es in LOOM nicht?

ÖFFNEN = 0 ….. SPIEGELUNG = 1 ….. ZEIT-STILLSTAND = 2 ….. UNSICHTBARKEIT = 3

 

F. Welche Gilde gibt es in LOOM nicht?

SCHÄFER = 0 ….. HOLZFÄLLER = 1 ….. GLASMACHER = 2 ….. SCHMIEDE = 3

 

 

Das Ziel ist dann bei:

 

N 48° 50.(2A+3B)(2D+2E+C)(2B+E+F)‘

E 13° 0(D).(A+C+D+E)(2B+2E+F)(2A+2D+2F)‘

 

 

Da dies der Bonus ist, gibt es keinen Geochecker (die Antworten für D, E und F sind auch problemlos eindeutig zu ermitteln)

 

 

 

The coordinates in the listing are not the correct ones!

 

This Cache is part of a series with the following other Caches:

Maniac Mansion

Day of the Tentacle

Monkey Island II

 

 

1990 LucasArts published a game, that had no great graphics or a long total playing time, but could enthuse with an innovative playingmode: LOOM. Different to other Point-and-Click-Adventures, in Loom you can not pick up objects or have any “Go to”- “Pick up”- “Use”-Actions to choose. Instead you only have a magical wand, which you use to play melodies and to take affect on the objects in the game. During the game you learn more and more spells to use on objects.

Basically it was planned to make a Loom-Trilogy. But, even though the game was sold very often (over 0.5 million times), the second and the third part never have been published, because the developers had other projects to work on.

The story (copied from Wikipedia):

“It was long after the passing of the second shadow, when dragons ruled the twilight sky, and the stars were bright and numerous...”

The events of the game are preceded by a 30 minute audio drama, included with the original versions of the game on audiocassette tape. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world of "Loom" is not defined in relation to ours, but many hold that it happens on Earth in a greatly distant future, since the game takes place in the date 8021.

People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear". The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality". They were persecuted for these acts of "witchcraft", and purchased an island far off the mainland coast, which they called Loom, after the great loom that was the symbol of their Guild.

Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders, Atropos, Clothos, and Lachesis, who are named after Greek mythology's three Fates, reprimand Cygna, telling her that it is not their place to play gods.

Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the "Transcendence" draft on her, transforming her into a swan and banishing her from the pattern (the name Cygna is the feminine form of swan in Latin). Hetchel names the child Bobbin, and cares for him as her own.

Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be made on Bobbin's seventeenth birthday ("until his coming of age seventeen years hence", as it is described in the game's Audio Drama). Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins.

On his birthday, Bobbin is summoned by the Elders in order to determine his fate. But after they punish Hetchel with the "Transcendence" draft for educating Bobbin, a swan comes. She casts the "Transcendence" draft on all the villagers, transforming all the Weavers except Bobbin into swans who leave through a rift in the sky.

Hetchel, who is now a cygnet, tells Bobbin that the swan who visits him every year on his birthday came to save the Weavers from the Third Shadow that is about to cover the world. Bobbin then moves on to find the flock. On his way, he meets other guilds and has several adventures.

 

 

Here are some questions, you can answer by Google-searching or by playing the game ;).

 

A. HERE YOU NEED THE BONUS-NUMBER OF THE CACHE „MANIAC MANSION“ – A = ______

 

B. HERE YOU NEED THE BONUS-NUMBER OF THE CACHE „DAY OF THE TENTACLE“ – B = ______

 

C. HERE YOU NEED THE BONUS-NUMBER OF THE CACHE „MONKEY ISLAND II“ – C = ______

 

D. Which character was supposed to play the main role in „FORGE“, which should have been the second part of the trilogy?

BOBBIN THREADBARE (AS IN LOOM) = 0 ….. RUSTY NAILBENDER = 1 ….. CRUCILBLE = 2 ….. LORD MANDIBLE = 3

 

E. Which draft does NOT exist in the game?

OPEN = 0 ….. REFLECT = 1 ….. STOP TIME = 2 ….. ILLUSION = 3

 

F. Which Guild does NOT exist in Loom?

SHEPHERDS = 0 ….. WOODCUTTERS = 1 ….. GLASSMAKERS = 2 ….. BLACKSMITHS = 3

 

 

There you can find the Cache:

 

N 48° 50.(2A+3B)(2D+2E+C)(2B+E+F)‘

E 13° 0(D).(A+C+D+E)(2B+2E+F)(2A+2D+2F)‘

 

 

This is the Bonus-Cache, so there is no GEOCHECKER. The questions are not that difficult ;)…

 

Additional Hints (No hints available.)