Ø
ENGLISH TRANSLATION AT THE BOTTOM OF THE
TEXT!
GELISTETE KOORDINATEN SIND
WILLKÜRLICH!
1990 brachte Lucas-Arts ein Spiel raus, dass zwar nicht durch seine
Grafik oder seine Spieldauer begeisterte, aber wohl durch sein
innovatives Spielprinzip: LOOM. Anstatt wie bei anderen
Point-and-Click-Adventures
Handlungsverben mit Gegenständen zu kombinieren, gibt es in
Loom GARKEINE Objekte, die man
aufnehmen kann. Stattdessen besitzt man einzig und allein einen
Zauberstab. Im Laufe des Spieles erlernt man einige
Zauber-Melodien, die man dann auf verschiedene Gegenstände anwenden
kann.
Ursprünglich war Loom als erster Teil einer Trilogie gedacht. Jedoch
erschienen die beiden Fortsetzungen nie. Das lag aber nicht an den
Verkaufszahlen (Loom wurde über eine
halbe Million mal verkauft), sondern daran, dass sich die
Entwickler dann mit anderen Projekten beschäftigten, und sich
niemand fand, der die Loom-Serie
übernehmen wollte.
Handlung:
Der Spieler übernimmt in einer
Welt der Mystik und der Magie, in der die großen Handwerkszünfte,
die Gilden, das Leben bestimmen, die Rolle des jungen Webers
Bobbin Threadbare, der auf der Insel
der Weber (Loom Island, zu deutsch etwa „Insel des Webstuhls“)
von seiner Ziehmutter Hetchel
aufgezogen wurde.
An seinem siebzehnten Geburtstag
steigt er alleine auf die Felsen an der Küste und erwartet den
Schwan, der jedes Jahr an diesem Tag wiederkommt – seine
verwandelte Mutter. Nach seiner Rückkehr ins Dorf wird er Zeuge,
wie seine Ziehmutter nach einem Urteil des Ältestenrates aus
Versehen in ein Schwanenei verwandelt
wird. Von einem hereinfliegenden Schwan werden Hetchels Richter daraufhin in Schwäne verzaubert,
die von der Insel fliegen. Zwar gelingt es Bobbin, Hetchel wieder
aus dem Ei schlüpfen zu lassen, und er wird von ihr grob über die
Situation informiert, als letzter verbliebener Mensch auf der Insel
muss er sich dann aber alleine auf die Suche nach seinen
verzauberten Gildenmitgliedern machen. Dabei hilft ihm sein
Spinnrocken, der wie ein Zauberstab wirkt, mit dessen Hilfe er
durch magische Melodien seine Umwelt verändern kann.
(Handlungsbeschreibung aus Wikipedia
übernommen)
Hier mal einpaar Fragen, die am besten durch eigenes Spielen
beantwortet werden können ;)… Reine Internetrecherche ist
aber auch bei geschickter Suche möglich!
A. HIER BRAUCHST DU DIE
BONUSZAHL VOM CACHE „MANIAC MANSION“ – A =
______
B. HIER BRAUCHST DU DIE
BONUSZAHL VOM CACHE „DAY OF THE TENTACLE“ – B =
______
C. HIER BRAUCHST DU DIE
BONUSZAHL VOM CACHE „MONKEY ISLAND II“ – C =
______
D. Wer hätte in LOOMs direktem
Nachfolger „FORGE“ die Hauptrolle spielen
sollen?
BOBBIN THREADBARE (WIE
IN LOOM) = 0 ….. RUSTY NAILBENDER = 1 …..
CRUCILBLE = 2 ….. LORD MANDIBLE = 3
E. Welchen Zauberspruch gibt
es in LOOM nicht?
ÖFFNEN = 0 …..
SPIEGELUNG = 1 ….. ZEIT-STILLSTAND = 2 …..
UNSICHTBARKEIT = 3
F. Welche Gilde gibt es in
LOOM nicht?
SCHÄFER = 0 …..
HOLZFÄLLER = 1 ….. GLASMACHER = 2 ….. SCHMIEDE =
3
Das Ziel ist dann
bei:
N 48°
50.(2A+3B)(2D+2E+C)(2B+E+F)‘
E 13°
0(D).(A+C+D+E)(2B+2E+F)(2A+2D+2F)‘
Da dies der Bonus ist, gibt es
keinen Geochecker (die Antworten für D,
E und F sind auch problemlos eindeutig zu
ermitteln)
The coordinates in the listing are not the correct ones!
1990 LucasArts
published a game, that had no great graphics or a long total
playing time, but could enthuse with an innovative playingmode: LOOM. Different to other
Point-and-Click-Adventures, in Loom you can
not pick up objects or have any “Go to”-
“Pick up”- “Use”-Actions to choose. Instead
you only have a magical wand, which you use to play melodies and to
take affect on the objects in the game.
During the game you learn more and more spells to use on
objects.
Basically it was planned to make a Loom-Trilogy.
But, even though the game was sold very often (over 0.5 million
times), the second and the third part never have been published,
because the developers had other projects to work on.
The story (copied from
Wikipedia):
“It was long after the passing of the second
shadow, when dragons ruled the twilight sky, and the stars were
bright and numerous...”
The events of the game are preceded by a 30 minute
audio drama, included with the original versions of the game on
audiocassette tape. It is established that the Age of the Great
Guilds arose when humans once again tried to establish dominion
over nature. The world of "Loom" is not defined in relation to
ours, but many hold that it happens on Earth in a greatly distant
future, since the game takes place in the date 8021.
People banded together to form city-states of a
common trade "devoted to the absolute control of knowledge, held
together by stern traditions of pride, and of fear". The humble
guild of Weavers established themselves as masters of woven fabric,
though they eventually transcended the limits of cloth and began to
weave "subtle patterns of influence into the very fabric of
reality". They were persecuted for these acts of "witchcraft", and
purchased an island far off the mainland coast, which they called
Loom, after the great loom that was the symbol of their
Guild.
Lady Cygna Threadbare
is introduced as a bereaved mother who begs the Elders of the Guild
of Weavers to use the power of the Loom to end the suffering of the
Weavers. Their numbers are failing and their seed is barren. The
Elders, Atropos, Clothos, and Lachesis,
who are named after Greek mythology's three Fates, reprimand
Cygna, telling her that it is not their
place to play gods.
Cygna, despite their warnings, secretly assumes control
of the Loom and plants one gray thread. She inadvertently draws an
(unforeseen) infant out of the Loom, incurring the wrath of the
Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her
fate. The Elders cast the "Transcendence" draft on her,
transforming her into a swan and banishing her from the pattern
(the name Cygna is the feminine form of
swan in Latin). Hetchel names the child
Bobbin, and cares for him as her own.
Bobbin grows up ostracized from the rest of the
Guild. The Elders note that the presence of his gray thread has
thrown the pattern into chaos, and the Loom foresees the very
unraveling of the pattern. For these reasons, the Elders ban him
from learning the ways of the Guild until a decision can be made on
Bobbin's seventeenth birthday ("until his coming of age seventeen
years hence", as it is described in the game's Audio Drama).
Hetchel, however, defies the Elders and
secretly teaches him a few basics of weaving. This is where the
game begins.
On his birthday, Bobbin is summoned by the Elders
in order to determine his fate. But after they punish Hetchel with the "Transcendence" draft for
educating Bobbin, a swan comes. She casts the "Transcendence" draft
on all the villagers, transforming all the Weavers except Bobbin
into swans who leave through a rift in
the sky.
Hetchel, who is now a cygnet, tells Bobbin that the swan
who visits him every year on his birthday came to save the Weavers
from the Third Shadow that is about to cover the world. Bobbin then
moves on to find the flock. On his way, he meets other guilds and
has several adventures.
Here are
some questions, you can answer by
Google-searching or by playing the game ;).
A. HERE YOU NEED THE BONUS-NUMBER OF THE CACHE
„MANIAC MANSION“ – A =
______
B. HERE YOU NEED THE BONUS-NUMBER OF THE CACHE
„DAY OF THE TENTACLE“
– B = ______
C. HERE YOU NEED THE BONUS-NUMBER OF THE CACHE
„MONKEY ISLAND II“ – C
= ______
D. Which character was supposed to play the main
role in „FORGE“, which should have been the second part
of the trilogy?
BOBBIN
THREADBARE (AS IN LOOM) = 0 ….. RUSTY NAILBENDER = 1
….. CRUCILBLE = 2
….. LORD MANDIBLE = 3
E. Which draft does NOT exist in the
game?
OPEN = 0
….. REFLECT = 1 ….. STOP TIME = 2 ….. ILLUSION
= 3
F. Which Guild does NOT exist in
Loom?
SHEPHERDS
= 0 ….. WOODCUTTERS = 1 ….. GLASSMAKERS = 2
….. BLACKSMITHS = 3
There you
can find the Cache:
N 48°
50.(2A+3B)(2D+2E+C)(2B+E+F)‘
E 13°
0(D).(A+C+D+E)(2B+2E+F)(2A+2D+2F)‘
This is the Bonus-Cache, so there is no
GEOCHECKER. The questions are not that difficult
;)…