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This series of caches is based on the White Wolf publishing company’s role-playing game, Vampire: The Masquerade, a part of the World of Darkness series of Games that includes Werewolf, Wraith, Changeling, and Mage. The game is popular worldwide and has been expanded from its original tabletop system to include both online and live action play and is now in its third edition. For more extensive information than is provided on the cache pages, please seek out the publisher or contact Team Rampantbear. Specifically, this series is based on an online game we ran set in Raleigh, Raleigh by Night. The characters mentioned are the players in the game. The places, while familiar, are fictionalized to fit the game’s story and mechanics. PLEASE be aware that while the caches in this series are all G-rated, the cache pages may be PG-13 so allow young eyes with discretion! Additionally, all of the caches are accessible 24-hours a day and recommended for night caching (which will increase the difficulty on some) so you can see as Kindred see these places .... in the dark.
There are three lexicons in the Vampiric world, the Old Form, Common Parlance, and the Vulgar Argot. The first marks a Kindred’s age by its very usage. The second is just as it says, the common language used by modern Kindred in the Camarilla, the terminology of polite society. The third is the street slang of the Kindred, disrspectful terms used by anarchs (those who austensibly belong to or submit to Camarilla laws in Camarilla territory but secretly – or openly – disrespect the Prince, his laws, and hope or act towards the night the Camarilla falls.) and by the Sabbat.
One term bantered about quite often is Kine (informal form of Canaille), the Old Form word for mortals, the cattle upon which the Kindred feed. Large groups of Kine are prime hunting grounds and prize domains pracelled out by the Prince for favors owed and services rendered. Such places as malls, universities, hospitals, and entertainment venues with large parking lots or parking decks are the most highly prized hunting grounds in a city.
There are many words that may be unfamiliar to you scattered through the pages of this cache series. For that reason we are including the basic lexicons here. Some terms have been deleted for length – or due to the graphic nature of either the term or the definition. Peruse at your leisure.
Old Form --
Amaranth: The act of consuming another Kindred's blood (q.v. Diablerie).
Ancilla: A "proven" vampire; one who is no longer a neonate, but is also not an elder.
Antediluvian: A member of the dreaded Third Generation, one of the eldest Kindred in existence.
Archon: A vampire in the service of a justicar. Archons are generally nomadic in nature, frequently pursuing the Kindred who have fled to avoid persecution at the hands of the Camarilla.
Autarkis: A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of the prince.
Blood Oath: see blood bond
Canaille: The bovine masses of humanity, especially the uncultured and unsavoury. The Canaille are viewed primarily as a source of sustenance.
Cauchemar: A vampire who feeds exclusively on sleeping victims.
Consanguineous: Literally "of the same blood," especially with reference to linage. Usage: Christof is consanguineous of Ecaterina the Wise, her childe.
Cunctator: A vampire who avoids killing when delivering the Kiss; one who takes so little blood as to avoid brining about her prey's death.
Domitor: A ghoul's master; one who feeds her blood and issues her commands.
Footpad: One who feeds from derelicts and other chaff of society. Footpads are frequently debased and may not maintain permanent havens.
Gentry: A Kindred who preys at nightclubs, bars and other establishments of the "red-light district", where mortals engage in reverie.
Golconda: A fabled state of vampire transcendence; the true mastery of the Beast and balance of opposing the urges and principles. Rumoured to be similar to mortal Nirvana, Golconda is greatly touted but rarely achieved.
Humanitas: The extent to which a Kindred still maintains her humanity.
Kine: A term for mortals, largely contemptuous. The phrase Kindred and Kine refers to the world at large; everything.
Leech: A human who drinks vampire blood, yet acknowledges no master.
Lextalionis: The code of the Kindred and the system for punishing transgression. It suggests Hammurabian or Biblical justice - an eye for an eye, and punishment in keeping with the grievance.
Lineage: A vampire's bloodline; the Kindred's sire, sire's sire. Etc.
Methuselah: A vampire who has existed for a millennium or more; an elder who no longer exists among the greater whole of Kindred society. Methuselah are rumoured to hail from the Fourth and Fifth Generations.
Neonate: A young Kindred, recently Embraced.
Progeny: All of a given vampire's childer, collectively. Less formal, and less flattering, is Get.
Praxis: The right of princes to govern; the prince's claim to domain. This term also refers to the prince's matters of policy and individual edicts and motions.
Primogen: The leaders in a given city; its ruling body of elders, typically composed of one member from each clan present in a city.
Regnant: A Kindred who holds blood bond over another.
Retainer: A human who serves a vampiric master. This term is almost archaic, referring to a time when vampires kept vast entourages of mortal servants as part of their estates.
Sword of Caine: The Sabbat.
Siren: A vampire who seduces mortals in order to drink from them, and then only takes a small quantity of blood, so as to avoid killing them.
Third Mortal: Caine, who was cast out and became the First Vampire.
Thrall: A vampire under the effects of a blood bond, having drunk another kindred's blood thrice.
Vitae: Blood.
Whelp: A derogatory term for a young Kindred, originally used with exclusive reference to one's own progeny.
Wight: Human; man; a mortal.
Witch-hunter: A mortal who searches out and destroys vampires.
Whig: A contemptuous term for a vampire who possesses an interest in mortal trends and fashions.
Common --
Anarch: A Kindred rebel who opposes the tyranny of elders. Anarchs wish to redistribute the wealth and resources of a city equitably among the vampires therein. Naturally, the elders oppose this, having cultivated their influence for centuries.
Antitribu: Literally "anti-tribe" or "anti-clan". The antitribu are vampires who have turned their backs on their "parent" clans and now follow the policies of the Sabbat instead. One exception to this rule is the Lasombra antitribu, who have abandoned the Sabbat in favour of independent or Camarilla unlives. Antitribu are generally held in extremely low regard by their parent clans, which is especially true in the case of the Lasombra.
Becoming, The: The moment one passes from being a fledgling into "full" vampire status within the Camarilla. One may not Become until her sire deems her ready and gains the prince's approval.
Black Hand: Secret militia of the Sabbat.
Beast, The: The drives and urges that threaten to turn a vampire into a mindless, ravening monster.
Book of Nod, The: A loose collection of Kindred legendry and history. The Book of Nod chronicles the origin of the Kindred, though it has never been published in its entirety. Fragments of the document and many partial transcriptions circulate in Kindred society. They are highly coveted, and exceedingly rare. Among the younger vampires many either do not know of it, or believes it to be myth.
Blood: A vampire's heritage; that which makes a vampire a vampire.
Blood Bond: A mystical power over another individual engendered by partaking of a particular vampire's blood thrice; accepting blood from a vampire is an acknowledgement of her mastery.
Cainite: A vampire. Sabbat vampires use this term in places where other vampires would use the term Kindred. Sabbat vampires accept and claim descent from Caine, while the Camarilla largely claims him to be a myth.
Caitiff: A vampire of unknown clan, or of no clan at all. Caitiffs are typically of high generation, where Caine's blood dilutes too greatly to pass any consistent characteristics.
Camarilla, The: A sect of vampires devoted primarily to maintaining the Traditions, particularly that of the Masquerade.
Childe: Term used for one of a vampire's fledglings. See Sire.
Clan: A group of vampires who share common characteristics passed on by the Blood. There are 13 known clans, all of which were supposedly founded by members of the Third Generation.
Coterie: A small group or "pack" of Kindred, united by the need for support and sometimes common interests.
Daughters and Sons (of Caine): All vampires. A similar term with the same meaning is "brothers and sisters".
Diablerie: The consuming of another Kindred's blood, to the point of the victim's Final Death, and then consuming the victims soul. Vampires of high generation may lower their generation, and gain mystical powers through this practice; particularly old Kindred have such rarefied tastes that mortal blood no longer sustains them, and they must consume vampire blood.
Domain: An area of a particular vampire's influence. Princes claim entire cities as their domains, sometimes allowing lesser vampires to claim domain within.
Elder: A vampire who has experienced three or more centuries of unlife. Elders are the most active participants in the Jyhad.
Elysium: A place where vampires may gather and interact without fear of harm. Elysium is commonly established in opera houses, theatres, museums and other locations of culture. A thing of the Camarilla.
Embrace, The: The act of transforming a mortal into a vampire. The Embrace requires the vampire to drain her victim and then replace that victim's blood with a bit of her own.
Fledgling: A newly created vampire, still under her sire's protection.
Generation: The number of "steps" between a vampire and the mythical Caine; how far descended from the First Vampire a given vampire is.
Gehenna: The imminent Armageddon when the Antediluvians will rise from their torpor and devour the race of Kindred and the world.
Ghoul: A mortal who has been fed the blood of a vampire, although not drained, thereby remaining mortal, but gaining the Blood Bond. Ghouls are very useful as servants, as they gain certain benfits from the blood, without losing their mortality, and ability to walk in the sun. With a steady supply of vampire vitae, Ghouls may live several centuries, maybe even forever. They may also develop Disciplines to a limited degree.
Haven: A vampire's "home"; where she finds sanctuary from the sun.
Inconnu: A sect of vampires who have removed themselves from Kindred concerns and, largely, the Jyhad. Many Methuselahs are rumoured to exist among the Inconnu.
Jyhad: The eternal Conflict with other vampires. A secret self-destructive war waged between the generations. Elder vampires manipulate their lessers, using them as pawns in a terrible game whose rules defy comprehension. Sabbat vampires use the term more loosely than other vampires, because almost all struggle is a holy war from the Sabbat point of view. In his mind, a Sabbat takes part in the Jyhad any time he fights.
Kindred: The race of vampires as a whole, or a single vampire. According to rumor, this term came about in the 15th or 16th century, after the great Anarch Revolt. Sabbat vampires use this term to signify non-Sabbat vampires. Most Sabbat use this term scornfully, considering Camarilla vampires to be their inferior and laughing at their "big, happy family" of vampires who cower from humankind. Many Sabbat also apply the term "Kindred" sarcastically to vampires of independent clans, whom they perceive as too selfish or foolish to take up the cause against the Antediluvians.
Kiss, The: To drink blood, especially from a mortal. The Kiss causes feeling of ecstasy in those who receive it.
Lupine: A werewolf, the natural and mortal enemy of the vampire race.
Lush: A vampire who typically feeds from drugged or drunk mortals in order to experience their intoxication.
Masquerade, The: The habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protect the Kindred from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed many Kindred unlives. Upheld by the Sabbat to a lesser extent than the Camarilla, due to Sabbat beliefs (the only reason they even bother is because they recognise humanity as a threat to their existence, should they find out about it).
Prince: A vampire who has claimed a given expanse of domain as her own, particularly a city, and supports that claim against all others. The term can refer to Kindred of either sex.
Rouge: A vampire who feeds upon the vitae of other Kindred, out of necessity or depravity.
Sabbat: 1. The vampiric sect that opposes the Camarilla and the machinations of the Antediluvians. 2. A vampire belonging to the sect. 3. A group of vampire belonging to the sect.
Sabbat, The: A sect of vampires that rejects humanity, embracing their monstrous natures. The Sabbat is bestial and violent, preferring to lord over mortals rather than hide from them.
Sire: A vampire's "parent"; the Kindred who created her.
Vessel: A source of vitae from substance or pleasure, primarily mortal.
Argot --
Alleycat: A vampire who keeps no permanent haven, but sleeps in a different location each night. This term also refers to Kindred who feed exclusively from the homeless, vagrants and other elements of low society.
Banking: The practice of "withdrawing" blood from blood banks and hospital reserves. This blood has little taste, though it will sustain a vampire, and elder Kindred eschew this base indulgence. Kindred who engages in this practice is known as a Banker.
Blister: A vampire "Typhoid Mary" who contracts a mortal disease and spreads it to each vessel upon whom he feeds.
Bloodline: A vampire's heritage (q.v. Lineage).
Blood Doll: A mortal who freely gives her blood to a vampire. Most blood dolls gain a perverse satisfaction from the Kiss, and actively seek out vampires who will take their vitae.
Butterfly: One who mingles among the mortal high-society element and feeds exclusively from the famous and wealthy.
Casanova: See siren.
Change, The: The moment an individual ceases to a mortal and becomes one of the Kindred.
Damned, The: The race of Kindred; all vampires.
Dog: A Lupine. In certain circles, dog also means an infectious carrier of blood-borne diseases (short for plague dog).
Donor: A sarcastic term for a vessel, typically human.
Farmer: A term of mockery for vampires who refuse to feed on human blood, instead taking sustenance from animals.
Fief: A sarcastic term for a vampire's domain or claim thereof, most commonly used in reference to a prince.
Head: A Kindred who feeds upon those who have imbibed alcohol or drugs, so as to vicariously experience the same sensations. Those Kindred who prefer individual drugs have their "poison" prefixed to the term head (e.g., crackhead, dopehead, smackhead).
Headache: Accidentally killing while feeding. Usage: Eric gave that skinny girl a headache
Headhunter: A vampire who hunts and feeds from other Kindred. (q.v. Rogue).
Juice: Blood.
Juice bag: A contemptuous term for mortals, indication that their sole use is sustenance. Even more irreverent is the term Bag.
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Lick: A vampire; one of the race of the Kindred.
Poet: A member of the goth subculture, especially one who "dresses like a vampire". Also known as Shelleys or Byrons.
Sandman: A vampire who feeds upon sleeping victims only.
Slumming: The practice of feeding from derelics, the homeless and other dregs of society; one who does this regularly is known as a Slummer.
Stalker: A mortal who hunts down and destroys Kindred (q.v. Which-Hunter).
Turf: A modern affectation used in reference to a domain; it may also refer to the area under a given gang's influence.
V: A vampire.
Vegetary: A term of contempt for one who drinks exclusively from animals (q.v. Farmer).
Additional Hints
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