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SQ #5 Multi-Cache

Hidden : 8/1/2007
Difficulty:
4 out of 5
Terrain:
4 out of 5

Size: Size:   small (small)

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Geocache Description:


About the Series

This series will take you on a magical adventure fraught with danger and filled with mirth. You will follow young Scruffy Skunk as he leaves home on a quest for Aurora Island -- a mythical place of magic and beauty.

The first six caches are designed to be done either by themselves or as part of the series. If done individually, the difficulty rating is moderate to high. However, most caches in the series contain either a hint or a duty to perform for the next cache. Follow the story closely and you could shave several kilometers of uphill walking or subtract a difficult waypoint in a multi cache. The rewards for following Scruffy's travels are great. The terrain/difficulty ratings posted will be for the cache as a stand alone quest. With hints from a previous cache (when given), expect the difficulty to be dropped no less than 1.5 stars. Sometimes 2.

Additional hints for finding any given cache will also be found by reading the current or previous chapters.

Good luck and enjoy.

About this cache

This will be the most physically challenging cache of the series. However, with the correct hints and if you have followed the series, this stop can still be family friendly. There are two ways to the cache. The long route passes Chapter 1 in the south. It is a flat route but you will have to cross a creek and parts of the trail can become very muddy during wet weather. The short route is down a steep trail on the west side of the creek from Broadway Ave. Although the trail is OK during the dry season it could turn into a mudslide after a rain. The difficulty of the cache itself is weather dependent. After a rain the difficulty level may rise.

 Chapter 5 --  Caverns of the Doomed

    The fall from the cage ended with a splash.  Once again Scruffy found himself in water, but it was dark and the current's momentum carried the little skunk far before he could grab his trusty flashlight.  With a flick of a switch the light revealed that scruffy was in an underground culvert.  He rode it out like a water slide for miles until he emerged into a massive cavern.  The current calmed to a slow pace and the seemingly fresh air was a welcome change.

    As Scruffy travelled further the cave widened.  The little skunk was once again able to walk on dry land and he began to look for a way out.  It was a scary place.  Every footstep reverberated through the maze of tunnels.  Every breath scruffy took seemed to echo.  Every sound Scruffy made was transformed into a ghostly noise.  The flashlight's glow caused the stalactites and stalagmites to cast eerie shadows.  All the time, the drip drip drip of water was heard everywhere.

    Scruffy was becoming more disoriented with every step.  He was desperately lost.  Every tunnel split into two and then three.  It was a wicked maze most cruel.  At a bend in one of the tunnels he saw the remains of  extinct animals washed up by an ancient flood. Stalagmites creeping up through their bones.

Finally from one of the many passages scruffy heard a song.  Someone was singing in the distance and scruffy bent his ear at each tunnel entrance to see if he could decipher which tunnel led the way, for if he could find the person singing, he might find the way out.  Through the echoes scruffy wandered until he saw light.  Then scruffy ran ran ran as fast as he could.

Scruffy emerged from the caverns to find a lumberjack bathing in a creek pool -- an old wooden log flume acted as his shower.  The strange man happily scrubbed his sides and preened his long beard.  But when he saw little Scruffy he immediately shot out with a warning.  "Here here skunk.  I have just washed the dirt from me.  I don't want you to go lifting your tail!"
    "Oh no, I would never do that," Scruffy replied.  "I am a good skunk"
    "Ah, then come keep me company.  You look tired and hungry.  Join me for dinner."  Scruffy was ever so pleased.  For he had not eaten for a very long time and was absolutely famished.

    As the two sat down to eat they both told stories of their quest.  Scruffy, of course, was searching for Aurora Island.  The lumberjack, in turn, was looking for his ancestral home.  The ancient homestead was said to be somewhere nearby.  If only he could find a grave, for that was the first sign he was on the right track.  Scruffy's ears perked.  Grave?  Did you say grave.  I know exactly where it is.  I'll show you.  And after a healthy meal the two walked together into the sunset.
 

Additional Hints (Decrypt)

FGNTR 1 Oevat n synfuyvtug! -- jurer gjb zrrg bar -- zntargvp. FGNTR 2 -- uvag sbhaq ng fgntr 1 be Puncgre 4. Uvag sbe Puncgre #6. 90 Qrterrf.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)