res2100: This series had a run of almost 10 years. Thanks all who visited. Cache has been removed.
GC1701K ▼
Size:  (small)
Sixth Sanctum: Marsh of Grand Dreams This area was once filled with much water which was used by many of the people of the land. The orcs put something in the water that made anyone that drink it fall asleep and never wake up. This made it very easy for the orcs to invade all of the villages in the area. Over time most of the water had drained, so only marshland remains. However, the effects are still present and many that enter suffer the same fate the the many villagers that were here previously. It's also said that if you simply touch the water now, you will also suffer the same fate as the villagers. Only a few have been revived from their deep sleep and they travel the lands spreading their warnings of the horrible dreams that they had while asleep. Death would be welcomed over the vivid nightmares that they would have.
Cache Information Before attempting any cache in this series, you should refer to Sixth Sanctum: The Final Journey for more information. You will need to take note of the Adventurer, his Experience (exp) and the Items that you find listed on the card in this cache. Do not remove the card. When you log your finds on this series, give your character a name and give details of your character's journey throughout each location of the Sixth Sanctum. The King likes stories and may have extra rewards available for those that tell him of their heroic journeys.
This cache is hidden about four feet off the ground.
This series consists of 11 caches. You will need to visit each of the other 10 caches in this series in order to find King Balthazar's steel chest.
Additional Hints (Decrypt)
Decryption Key
A|B|C|D|E|F|G|H|I|J|K|L|M ------------------------- N|O|P|Q|R|S|T|U|V|W|X|Y|Z
(letter above equals below, and vice versa)
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You'll collect a digital Treasure from one of these collections when you find and log this geocache: