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Matrix - Revolutions Reprieve Mystery Cache

This cache has been archived.

SargeNI: Area has now been abandoned by the Council and access to the area is restricted by over grown undergrowth.

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Hidden : 4/10/2008
Difficulty:
3 out of 5
Terrain:
1 out of 5

Size: Size:   not chosen (not chosen)

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Geocache Description:

The Co-Ordinates above are the suggested parking place, unless you know better - NOT THE CACHE.

 

Background
The Matrix Series has been developed as three fun caches to exercise your grey matter as you while away the long dark evenings. The caches can be completed individually, but there maybe some assistance for those who complete an earlier puzzle, so enter into the spirit and complete each in turn. The Matrix Revolution was distroyed by muggles so this is a similar puzzle to complete the series.

This third cache will definitely have you thinking a little more deeply, and logic and reasoning may not be enough, so you may require some divine intervention. Cryptic information can be found in the Dialogue, but the Murmurings from the Matrix, which is only supplied to whose who have completed the previous puzzle, will give much more needed help. Once again the web will be of limited assistance to you, but it may give you the comfort of thinking at least you’re trying.

Obviously the cache is not placed at the co-ordinates above but you can park here as you progress on your quest. From here you should make your way to the cache site on foot, no need to disguise as Motorway Workers this time.

The Plot
The Matrix Revolution picks right up where The Matrix Reloaded left off; it finds our heroes in a world of trouble. Morpheus and Trinity get a message from the Oracle (Goundspeak Inc), that cachers are trapped between the real world and the Matrix in a place called The Park and Ride. Neo, Trinity and Morpheus discover that only their combined mental power can release them.

Once they're reunited, Neo asks to be taken to see the Oracle. He discovers that the machines threaten to take over the whole of geocaching.com, with long server down times and interruptions to service, but there are people out there still, with the skills and knowledge to find the caches. The “one” who appears to have the ultimate knowledge and speed to FTF is the QBFx with three from the series already under his belt. Is there anyone out there to dislodge his mantle and find The Matrix Revolution Reprieve first? Maybe “the ones that come form the South”, Irelands premiere cachers, led by the notorious Windsocker are close on his heels.

Neo decides that while the others head towards the comfort of the traditional caches, he must devise one last puzzle to stop the machines wiping out civilisation as we know it – after all “Everything that has a beginning has an end” and so the final defiant puzzle is unfurled.

The Matrix Revolutions Reprieve
The Matrix Revolutions Reprieve is not found at the co-ordinate you get by solving the puzzle, here you will find an all new intermediate waypoint with holds further directions to your final goal. This container is quite unique, but no problem to them that clear their mind and think outside the box. The final cache container with the log is a large tab locked box, suitable for the usual exchanges.

Please take care where you search and the final cache should give little problems. If you have solved the Matrix Reloaded but not logged the find, you can still get the additional clues by providing the co-ordinates to SargeNI to prove your worthiness on this final quest.

When you discover the final cache there will be no more mysterious clues appearing in your inbox only a warm feeling of self satisfaction in knowing that you have defeated The Matrix.

The Dialogue
Morpheus: No sooner have we devised a medium for conveying the co-ordinates and the machines close that off, our code is solved and our terminal distroyed, even the muggles put boot to the previous intermediate waypoint. Once again the Quickbownfox saved the day with another First To Find, no frosty weather can put him off, he sure is quick off the mark.

Neo: Well I’ve been thinking about what medium we could use this time, no need to change the puzzle but the waypoint must change. Once again I have had to draw on all my previous experience to hide the co-ordinates from the prying eyes and brains of the machines.

Trinity: Yeah you’ve worked in some diverse jobs in the past, Neo; weren’t you a computer hacker that was recuited by the bank to work in their security for customer services, back at the turn of the century; and before that a graphic designer for that computer magazine? – How can that all that help?

Neo: Well back then we started to use 2D Barcodes so that the machines could read vast amounts of data quickly and acutely and keep the information from humans. Now I think I can turn the tables and hide the co-ordinates in two of the barcodes, which the machines scanners can never read, they will be going round in circles if they try. Here’s a couple of samples Barcodes I’ve been working on.

Morpheus: You mean to say that the co-ordinates are in those two Barcodes in a format that can not be read by the scanners.

Neo: Yes the answer is in the combination of the two – that’s the key to the cachers success this time round.

 
 

 

 

Revolution Barcode A
Revolution Barcode B

You can check your answers for this puzzle on Geochecker.com.

Additional Hints (Decrypt)

Ab pyhrf guvf gvzr nebhaq.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)