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YEI#5 - kids palace Multi-Cache

Hidden : 9/26/2008
Difficulty:
2.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   small (small)

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Geocache Description:

[Ro] (A facut parte din evenimentul Egg Hunting#2) Oul asta este prietenul copiilor. De cand a descoperit palatul lor, nu mai vrea sa plece. [En](Part of Egg Hunting#2 event) This egg is the kid's pal. It discovered their palace and doesn't want to leave this place anymore.

[Ro] Calatoria incepe in fata palatului. Daca ati ajuns la coordonatele mentionate, ar trebui sa fiti in fata 'porti' palatului. Trageti aer in piept, uitativa la cer si lasati-va ochii sa coboare incet... Sub acoperis o sa observati niste scuturi de 'dwarfi'. Numarati-le (acesta va fi numarul A). Waypoint1 : N 44° 24.4A …. E 26° 06.9(A-1) Cautati numarul leului = B (e ceva evident, nu cautati un numar ascuns) Waypoint2: N 44° 24.2(B*3)8 …. E 26° 06.915 ar trebui sa fii pe o "insula", nr de felinare inalte = C Waypoint3: N 44° 24.3(C+3)B …. E 26° 06.9BC Ar trebui sa fiti in mijlocul unii mic oras, in cea mai mare intersectie de drumuri (intr-un sensului giratoriu). De aici,mergeti catre est, la cea de-a doua intersectie faceti stanga, la urmatoarea intersectie vedeti cate linii are trecerea de pietoni = D Waypoint4: N 44° 24.4(B+D)8... E26°07.0(B+C)5 Cautati 'farfuria zburatorea' ce este leagata; E este numarul de 'funii' care o tin in loc. Final N 44°24.CE3 ... E 26°06.(A/B)D9 Aici o sa gasiti locul oul trage un pui de somn intre 2 reprize de jocuri cu copii. [En] This egg is the kid's pal. It discovered their palace and doesn't want to leave this place anymore. On the not-so-shiny days, it gets out of the hideout and goes closer to the palace's windows to take a look of the wonders that the children are building. In week-end, it takes out its roller skates for a tour in the park close-by. The journey starts it front of the palace. You should be facing it’s 'gate'. Take a deep breath, look at the sky and let your eyes go down slowly. Below the roof you’ll notice some dwarf shields. Count them (this will be number A). 1th. Waypoint: N 44° 24.4A …. E 26° 06.9(A-1) Look for the number next to the lion (don't search for a hidden number, it's in plain sight) = B 2th. Waypoint: N 44° 24.2(B*3)8 …. E 26° 06.915 you should be on an "island". C = number of of tall light poles 3th. Waypoint: N 44° 24.3(C+3)B …. E 26° 06.9BC You should be in the middle of a small town, at the major crossroad (roundabout). From here, go east, at the second crossroad turn left. In the crossroad in front, count how many lines the zebra has = D 4th. Waypoint: N 44° 24.4(B+D)8... E26°07.0(B+C)5 Find the tied flying dish; E is the number of ‘ropes’ which keep the dish captive. Final N 44°24.CE3 ... E 26°06.(A/B)D9 This is were this egg takes a nap between 2 rounds of endless games.

Additional Hints (Decrypt)

fznyy jvaqbj. 2z. pbirerq. fcbvyre

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)