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Battleship On The Grid Multi-Cache

This cache has been archived.

billrow: My geocaching activity, both for searching and hiding, has reduced greatly over the last year or so, as I just have other interests taking over. I'm having trouble keeping up with maintenance on all of my hides, and it's not fair to have people working to solve puzzles, only to find the cache is gone. :-( So I am enforcing a new rule: all of my caches that are over five years old, and haven't been found for over a year, will be archived. So it's farewell to this one!

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Hidden : 7/5/2009
Difficulty:
3 out of 5
Terrain:
1.5 out of 5

Size: Size:   not chosen (not chosen)

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Geocache Description:

This is one in a series of puzzle caches, all based on the same concept. PLEASE read Get On The Grid first for details on how these puzzles work.

The cache is not located at the posted coordinates.

Use the coordinates from the waypoint listed below (NOT those listed for the cache) as a starting point for solving the puzzle.

The puzzle to be solved is a solitaire version of the Battleship game. There are four solution cells, which must be placed in the correct order to determine the a.bcd values to add to the origin point. Here are the details:

In Solitaire Battleship, as in the traditional two-player game, an armada of ships is hidden within the grid. The armada includes one battleship four squares long, two cruisers three squares long, three destroyers two squares long, and four submarines one square in size. Each ship occupies a number of contiguous squares on the grid, arranged horizontally or vertically. The ships are placed so that no ship touches any other ship, not even diagonally.

The goal of the puzzle is to discover where the ships are located. A grid may start with clues in the form of squares that have already been solved, showing a submarine (a circle), an end piece of a ship (rounded on the “end” side, flat on the other), a middle piece of a ship (a square), or empty water (the letter “W”). Each row and column has a number (in bold font) beside it, indicating the number of squares occupied by ship parts in that row or column.

Once you have located all of the ships, the four cells occupied by submarines are your solution cells, so note the Row,Column numbers for each of them. To order the pairs correctly for determining the a.bcd values to substitute, sort them by the distance of each cell from the cell in the bottom LEFT corner, in DESCENDING order of distance (farthest first, nearest last).

(If you're having trouble getting started, click here for some tips.)


Note that this is not only a puzzle, but a multi-cache. So be prepared for a little more driving (OR hiking through a campus). You can check your answers for the puzzle (Stage One location) on Geochecker.com.

Original contents of the final container include a Matchbox Rescue Boat for FTF, the Cowabunga! Dune Buggy TB starting out on his adventure, and a few other odds and ends.


 
* PLEASE NOTE - Changes to Stage One info *

The original Stage One container for this cache has been muggled. It has also been pointed out to me that it was actually on private property anyway, so the muggling was probably deserved! Rather than replacing it, I have changed the cache to use information near the Stage One location to find Stage Two. Here's how:
 
From the location of the Stage One coords, walk over to the business located directly to the north and determine it's street address. Next, add the four digits of the address together. Then use the resulting number as an offset for decoding the information below, with directions to Stage Two. This works in a similar way to the rot-13 encoding used for cache hints, but will be a "rot-N", depending on the offset number. For example, if the number was 6, then A=G, B=H, etc. And the mapping "wraps around" at the end of the alphabet, so for that example it would be X=D, Y=E, etc.

Xf vortkcp fev dzelkv fw crkzkluv jflky wifd yviv, kyve knvekp wvvk nvjk, reu cffb ze kyv crixvjk kivv. Pfl tre grib aljk kf kyv efiky.

Be sure to check out the OTHER Battleship Grid puzzle by supergeofish (GC1VDJD), which uses the "Grid" concept with my blessing, but in a very different way. (I forgot to tell him about my royalty fee, though!) If you are a hiker, you'll enjoy his. Mine is more for us "flatlanders".

Congrats to Roktman and djds clan for CO-FTF! I keep thinking I'm coming up with some tricky puzzles; but not for some of the "clever cookies" around here!

Additional Hints (No hints available.)