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Night of the Skinwalkers Event Cache

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Hidden : Saturday, February 27, 2010
Difficulty:
1.5 out of 5
Terrain:
3 out of 5

Size: Size:   not chosen (not chosen)

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Geocache Description:


yee naaldlooshii

(He goes on all fours)

 

A skin-walker is a person with the supernatural ability to turn into any animal he or she desires. 

 

Although it is most frequently seen as a coyote, wolf, owl, fox, or crow, the yee naaldlooshii is said to have the power to assume the form of any animal they choose, depending on what kind of abilities they need. Witches use the form for expedient travel, especially to the Navajo equivalent of the Black Mass a perverted song (and the central rite of the Witchery Way) used to curse instead of to heal. They also may transform to escape from pursuers.

 

Some Navajo believe that skinwalkers have the ability to steal the "skin" or body of a person. The Navajo believe that if you lock eyes with a skinwalker they can absorb themselves into your body. It is also said that skinwalkers avoid the light and that their eyes glow like an animal's when in human form and when in animal form their eyes do not glow as an animal's would.

 

A skinwalker is usually described as naked, except for an animal skin. Some Navajos describe them as a mutated version of the animal in question. The skin may just be a mask, like those which are the only garment worn in the witches' song.

 

Because animal skins are used primarily by skinwalkers, the pelt of animals such as bears, coyotes, wolves, and cougars are strictly tabooed. Sheepskin and buckskin are probably two of the few hides used by Navajos; the latter is used only for ceremonial purposes.

 

Often, Navajos will tell of their encounter with a skinwalker, though there is a lot of hesitancy to reveal the story to non-Navajos, or (understandably) to talk of such frightening things at night. Sometimes the skinwalker will try to break into the house and attack the people inside, and will often bang on the walls of the house, knock on the windows, and climb onto the roof. Sometimes, a strange, animal-like figure is seen standing outside the window, peering in. The skinwalkers are described as being fast, agile, and impossible to catch. Though some attempts have been made to shoot or kill one, they are not usually successful. Sometimes a skinwalker will be tracked down, only to lead to the house of someone known to the tracker. As in European werewolf lore, sometimes a wounded skinwalker will escape, only to have someone turn up later with a similar wound which reveals them to be the witch. It is said that if a Navajo was to know the person behind the skinwalker they had to pronounce the full name, and about three days later that person would either get sick or die for the wrong that they have committed.

 

Legend has it, skinwalkers can have the power to read human thoughts. They also possess the ability to make any human or animal noise they choose. A skinwalker may use the voice of a relative or the cry of an infant to lure victims out of the safety of their homes.

Skinwalkers use charms to instill fear and control in their victims. Such charms include human bone beads launched by blowguns, which imbed themselves beneath the surface of the skin without leaving a mark, and human bone dust which can cause paralysis and heart failure. Skinwalkers have been known to find traces of their victim's hair, wrap it around a pot shard, and place it into a tarantula hole. Even live rattlesnakes are known to be used as charms by the skinwalker.

 

According to Navajo myth, the only way to successfully shoot a skinwalker is to dip bullets into white ash. Often times people attempting to shoot a skinwalker find their weapon jamming or frozen. Other times the rounds fire but have no effect.

 

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Time: February 27, 2009   7:00 p.m.

Location: Seaton Trail Parking Lot (Posted Coordinates)

 

This is not your typical meet and greet event.  There is no pub or indoor facility at the posted location.  No washrooms.  Nearer the event, I will post coordinates for a nearby restaurant that cachers may chose to congregate at prior to this event.

 

The purpose of this event is to experience and enjoy winter night hiking.

Under the guiding light of the Full Moon of the Hoop and Stick Game, we will be hiking the southern portion of the Seaton Trail from the posted coordinates, south to the Southern Terminus of the Seaton Trail at N43 51.828 W79 05.911.    Before the hike, we will arrange for some cachers to park their cars at the southern terminus so we can ferry people back to the start.

Along the way, only the future can say what form of skinwalkers we may encounter. 

This is a family and dog friendly event.

 

Update - February 24, 2009

The trails are very slippery.   Everyone is encouraged to bring treking poles and wear Yaktrax or other gripping footwear.

The hike will take us 3 km along several terrain changes and scenic lookouts ending with the finding of a BFL style Wherigo that will be published in time for the event.   Once we find the cache, trekkers can chose to return the 3 km along the same trail to the north parking or continue another 1 km south to the south parking.   Everyone is encouraged to buddy up with another cacher and leave a vehicle at the south parking.

Some of us will be meeting for wings at Wild Wings, 70 Copper Creek Drive, Markham (Box Grove). N 43 52.035 W 079 13.694.  We will be there shortly after 5.   Seating is limited.  

Warning: While I have made this event dog friendly, please note that the area is frequented by coyotes.  I strongly urge you to leave small dogs at home.

 

 

 

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