Skip to content

MCP #16 Clue Traditional Cache

This cache has been archived.

thefoods: Closing out this run due to crime activity in the area.

More
Hidden : 4/1/2010
Difficulty:
1.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   micro (micro)

Join now to view geocache location details. It's free!

Watch

How Geocaching Works

Please note Use of geocaching.com services is subject to the terms and conditions in our disclaimer.

Geocache Description:


MCP RUN #16
Welcome to the MCP Run.  This series is dedicated to games, hence MCP or Must Come Play.

I bet you all thought this was named after Mrs Captain Picard.  Come on, we all know that's what you thought.

Hope you enjoy the series.

Clue

Cluedo (pronounced /?klu?do?/; Clue in North America) is a deduction board game originally published by Waddingtons in Leeds, United Kingdom in 1949. It was devised by Anthony E. Pratt, a solicitor's clerk and part-time clown from Birmingham, England. It is now published by the United States game and toy company Hasbro, which acquired its U.S. publisher Parker Brothers as well as Waddingtons.

More games, books, and a film have been released as part of the Cluedo franchise. The board games form an overall story whose complete chronology can be found at Cluedo chronology.

In 2008, Cluedo Reinvention was created (with changes to board, gameplay and characters) as a modern spin-off. The original game is now out of print.

Gameplay

The game's equipment consists of a board which shows the rooms of an English country house and the corridors and passages linking them, several coloured playing pieces (character pawns), some props representing murder weapons (dagger, rope, etc), a six-sided die and three sets of cards describing the suspects (corresponding to the playing pieces), rooms (scene of crime) and weapon.

Suspects

Main article: Cluedo characters
Miss Scarlett (Miss Scarlet in North American versions) (a red piece) 
Colonel Mustard (a yellow piece) 
Mrs. White (a white piece) 
Reverend Green (Mr. Green in pre-2002 North American versions) (a green piece) 
Mrs. Peacock (a blue piece) 
Professor Plum (a purple piece) 

Possible murder weapons
 
The miniature weapons, U.S. editionDagger (also called "Knife") 
Candlestick 
Revolver (also called "Firearm or gun") 
Rope 
Lead Piping 
Spanner (called "The Wrench" in Canadian and U.S. version) 

At the beginning of play, three cards — one suspect, one weapon, and one room card — are chosen at random and put into a special envelope, so that no one can see them. These cards represent the true facts of the case. The remainder of the cards are distributed among the players.

The aim is to deduce the details of the murder; that is, the cards in the envelope. There are six different characters, six possible murder weapons and nine different rooms, leaving the players with 324 distinct possibilities. In the course of determining the details of the murder, players announce suggestions to the other players, for example, "I suggest it was Mrs. White, in the Library, with the rope." All elements contained in the suggestion are moved into the room in the suggestion.

The other players must then disprove the suggestion, if they can. This is done in clockwise order around the board. A suggestion is disproved by showing a card containing one of the suggestion components (for example, the rope) to the player making the suggestion, as this proves that the card cannot be in the envelope. Showing the card to the suggesting player is done in secret so the other players may not see which card is being used to disprove the suggestion. Once a suggestion has been disproved, the player's turn ends and moves onto the next player.

The player's suggestion only gets disproved once. So, though several players may hold cards disproving the suggestion, only the first one will show the suggesting player his or her card. A player may only make a suggestion when his or her piece is in a room and the suggestion can only be for that room.

Once a player has sufficiently narrowed the solution, that player can make an accusation. According to the rules, "When you think you have worked out which three cards are in the envelope, you may, on your turn, make an Accusation and name any three elements you want." You may name any room (unlike a Suggestion, where your character pawn must be in the room you suggest).[2]

The accusing player checks the validity of the accusation by checking the cards, keeping them concealed from other players. If he has made an incorrect accusation, he plays no further part in the game except to reveal cards secretly to one of the remaining players when required to do so in order to disprove suggestions. Also, according to the rules, "If, after making a false Accusation, your character pawn is blocking a door, [you must] move it into that room so that other players may enter." Since a character pawn can only block a door by being outside of a room, this clearly demonstrates that the character pawn need not be in any room to make an Accusation. If the player made a correct accusation, the solution cards are shown to the other players and the game ends.

It is possible for a player to be using the piece representing the murderer. This doesn't affect the game play; the object of the game is still to be the first to make the correct accusation. If the game is played with two people, the process of elimination diffuses the same information to both players. Such a game tends to pass quickly. The Hasbro version of the game is not advertised as a two-player game.
 
 
 
 
 
 
 
 

 

Additional Hints (Decrypt)

Ab "PYHR" urer.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)