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Those Meddling Kids - The Mystery Machine Mystery Cache

This cache has been archived.

Scooby Drew: we just reached our limit of trying to maintain an ammo box bonus cache for this series that somehow continually keeps getting muggled. this is the third time this cache has had its contents stolen and/or the container ruined (as with our first two containers). this bonus puzzle type cache will be replaced by a traditional cache using an inexpensive replacable small-sized container. this series has been fun and we appreciate all the many cachers who sent positive feedback in their "found it" logs.

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Difficulty:
2 out of 5
Terrain:
1.5 out of 5

Size: Size:   regular (regular)

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Geocache Description:


The final container is an ammo can hidden in a special way. HANG ON TIGHTLY TO THE CABLE. LOWER THE CONTAINER SLOWLY -- DON'T LET IT JUST DROP !! We've had some problems with muggles in the past so it's really important that you hide the container in the proper manner. To claim this cache on-line, you must sign the physical log so bring your own pen.

Container is not at the coordinates posted on this page. To locate the final, you must first visit the other six caches of this series. In each character's cache is a unique number found on the log and on the inside of the lid. You must collect all six sets of numbers to fill in the missing numbers of the final cache location coordinates and lock combination. To make it a little easier for you, here is the order which the numbers will appear...

1. Those Meddling Kids -- Velma (GC2AXTE)

2. Those Meddling Kids -- Fred (GC2AXTF)

3. Those Meddling Kids -- Scooby Doo (GC2AXVV)

4. Those Meddling Kids -- Scrappy Doo (GC2AXVT)

5. Those Meddling Kids -- Daphne (GC2AXV3)

6. Those Meddling Kids -- Shaggy (GC3RAPA)


"The Mystery Machine" final cache coordinates (replace the underlined name with the numbers from the corresponding cache):

N 32° 4  Velma  .  VelmaFredFred

W 096° 4  Scooby Doo  .  Scooby DooScrappy DooScrappy Doo

After you find the final container you will need four more digits to unlock the combination padlock:

DaphneDaphneShaggyShaggy

Henry Snodgrass, owner of Big Town Bowlanes in Mesquite, Texas, is no stranger to spooky sightings. His bowling alley had to be closed in 2009 because customers complained of sightings of flying bowling pins, bowling shoes tying themselves, and ghoulish figures throwing gutter balls. He's looking to re-open the lanes someday, but knows that these strange happenings will keep people away. He decided to call the Mystery, Inc. gang to get to the bottom of these strange occurrences. Velma, Daphne, Fred, Shaggy, and Scooby Doo (side-kicked by nephew Scrappy Doo) are on the case! But first, the gang must be re-united to hop in the Mystery Machine to be on their way.






Additional Hints (Decrypt)

ybbx hc.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)