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Word Mastermind #4: A Well Read Cache Mystery Cache

Hidden : 1/9/2011
Difficulty:
2.5 out of 5
Terrain:
2.5 out of 5

Size: Size:   regular (regular)

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Geocache Description:

There is no cache at the listed coordinates. This is a 2 stage multi-cache that is located on a conservation land within 2.5 miles of the listed coordinates.

The best parking is available east of the cache but there are other entry points. Parking may be tough to find in heavy snow.
Please try and retain the theme in all tradable items and trackable items in the cache. The theme should be easy to determine for any red-blooded Geocacher.


Word Mastermind

Object: Guess an opponent’s hidden five-letter word in the fewest number of turns.
Setup: Each player thinks of a five-letter word and writes it at the top of a piece of paper, folding the top of the page down to conceal it. This is their hidden word.
Play:

  • Player A states any five-letter word as a guess at Player B’s hidden word.
  • Player B determines the hits and announces a two-digit assessment. The first digit corresponds to the total number of shared letters that Player A's guess word has with their hidden word. The second digit identifies how many of those letters are also in the correct position. For example: if Player B’s word is CRYPT and Player A guessed TRAPS, the hit assessment would be 3-2. There are 3 shared letters (TRP) and two of them are in the correct position (R and P).
  • Player B then makes a guess at Player A’s word, and Player A determines the hits and announces the two-digit assessment.
  • Players must make accurate assessments and use acceptable words for all guesses and hidden words. A player who makes an inaccurate assessment forfeits the game. Acceptable words include those words allowed in Scrabble and the Scrabble Dictionary is the official reference for these puzzles.
  • Play alternates back and forth until one Player guesses the exact word (a hit assessment of 5-5). The player who guesses their opponent’s word in the fewest turns wins.

Example game.

Player A’s hidden word: SASSY
Player B’s hidden word: BLAST

Player A Player B Player B Player A
Guesses Assess Guesses Assess
CRAFT 2-2 MONEY 1-1
CRUMB 1-0 DOCKS 1-0
EXALT 3-2 BIKER 0-0
YEAST 3-3 FANGS 2-1
MEANT 2-2 SALTY 3-3
BLAST 5-5 SASSY 5-5

This example game ended up in a tie since both players solved in the same number of guesses.




I had a strange dream last night. I was at a party in Baton Rouge celebrating the Red Sox victory over the Cincinnati Reds in the 2011 World Series. I was wearing a red blazer, my face was sunburnt and I had a bloody nose. The guests included quite an odd mix. I recognized Red Auerbach, Gloria Allred, Daryl Strawberry, Red Adair, Rosie Greer, Pete Rose, Jack Ruby, Little Red Riding Hood, Redd Foxx, Miss Scarlett, Red Skelton, Cardinal Law and Red Buttons. Each guest was either a conservative or a communist and they were apparently from rival book clubs and very competitive.

Live music was provided by King Crimson with Chuck Berry singing lead vocals. They played Brick House, Ruby Tuesday, Little Red Corvette and Red, Red Wine. A buffet dinner was laid out on a long redwood table and included shrimp cocktail, beef carpaccio, lobster, burgundy beef, cranberry sauce, tomato and hearts of palm salad, beets, and cherry pie. Everyone was enjoying the expensive cabernet from Maroon Vinyards.

At the end of the evening a debate broke out over which book club was more “well-read.” They decided that a single match of Word Mastermind would settle the dispute. Gloria Allred represented the communists and Redd Foxx represented the conservatives. Here are the results of that game.



Allred Foxx Foxx Allred
Guesses Assess Guesses Assess
BLOOD 1-0 DEMON 1-0
DEVIL 1-0 BERRY 1-0
ALERT 1-0 ROSES 1-0
STEAK 1-0 IRATE 2-1
CORAL 2-1 ROUGE 1-1
BARNS 2-1 ALERT 3-1
WAGON 2-1 CHILI 1-1
PINKO 1-1 ????? 5-5
????? 5-5

Redd Foxx and the conservatives won by a reindeer's nose.



Once you have solved for both player’s hidden words you can compute the coordinates as follows.

  • Write down all of the letters from both player’s hidden words and alphabetize them into a list of 10 letters.
  • Replace any duplicate letters with the next unused letters in the alphabet so that you still end up with 10 letters.
  • Assign the digits 0-9 respectively to the final list of ten alphabetized letters.

Example: In the example game above where the two hidden words were BLAST and SASSY, you would end up with these ten letters: AABLSSSSTY. The duplicate A would be replaced with the next unused letter (C) and the three duplicate Ss would be replaced with the next two unused letters (U, V and W) and your final list of 10 letters would be: ABCLSTUVWY. The digit assignments would then be as follows:
A=0 B=1 C=2 L=3 S=4 T=5 U=6 V=7 W=8 Y=9


The stage 1 coordinates are:

North: 42 2N.LBA

West: 071 29.CPQ

Stage 1 should be snow-fRiEnDly under most conditions and the container is an item that could have been used as a guess in this puzzle. If Gloria Allred made this guess, Redd Foxx's assessment would be 1-0. If Redd Foxx used this word as a guess, Gloria Allred's assessment would be 0-0.

The final cache is in a nice piece of wilderness and very snow-fRiEnDly.

You can check your answers for this puzzle on Geochecker.com.

Additional Hints (Decrypt)

Chmmyr: Fbzr ybtvp vf erdhvERQ sbe gur pbbeqvangrf gb or qrpvcurERQ naq ERfbyirQ. Fgntr 1: Vg zhfg or EbbgRQ bhg, ERnQ naq ErcynpRQ. Svany: Vg zhfg or npdhvERQ, rkgEnpgRQ naq er-vafrEgRQ.

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)