The cache is located at N 33 48.ABC W 118 22.DEF where:
A = Sum of 1st + 4th Digits of year the Garden Club adopted the park
B = 3rd digit of the year the Garden Club placed the “In Memory” plaque
C = # of Rocketships on the playground
D = # of Picnic Tables inside the large oval-ish sidewalk
E = Total # of Benches in the park (don’t forget to look left and right too) MINUS 2
F = 1st digit of Street Address of the park
You can check your answers for this puzzle on GeoChecker.com.
The Final coordinates should get you within 10 feet of the cache, and you will employ your geo-senses to make the grab. You are looking for a well concealed, camo'd bison tube. The cache is not on school property, not on a fence, and not near the playground. This is a relatively secluded part of the park, but muggles may appear out of nowhere, so be as stealthy as possible in searching, extracting, and replacing the cache — this cache is likely to go MIA if you're spotted in the act. Please replace cache exactly as you found it.
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BACKGROUND: This cache is named “Rocketship Park #2” because it’s our 2nd cache in this park — but it’s at least the 5th one over the years according to mpulele and Foon. St. Hart’s original Rocketship Park cache (GC3BHT2) was one of our first seven hides published simultaneously on St. Hart’s Day 2012. This was about a year into our geocaching career, when we started to populate our cache-sparse ‘Hood (which extends to Rhode Island where 1 of the 7 is located — ask me for that story some time). Our original Rocketship Park cache was magnetized and placed about 10’ up a metal light pole, and it was virtually muggle-proof at that height. Alas, after the city replaced all street lights here with non-metal poles two years ago, I sought but could not find a location in the park to replicate that muggle-proof effect, gave up, and decided to archive the cache. It’s the only one of our original 7 to be archived, and I have for too long pondered how to replace it. Thus, I’m trying this new type of hide, plus making it my first Multi.
Difficulty = 3 reflects a combination of the work to gather the numbers, plus that you will probably have to hunt moderately hard to spot the cache and then extract it, plus the potential muggle factor. The muggle factor is reduced at night, but gathering the numbers would be harder then and the search much harder, so... I'll adjust D/T ratings and/or expand the Hint if feedback in posted logs convinces me to do so.
There is ample parking on both sides of the street here.