The cache is not located at the posted coordinates. Break the code to get the correct coordinates.
N 41 31.ABC
W 88 48.XYZ
Mastermind was introduced back in 1970 and is played by two players. It was a great way to hone your deductive reasoning skills.
The code breaker tries to guess the pattern, in both order and color, within twelve turns. Each guess is made by placing a row of code pegs on the decoding board. Once placed, the code maker provides feedback by placing from zero to four key pegs in the small holes of the row with the guess. A colored or black key peg is placed for each code peg from the guess which is correct in both color and position. A white key peg indicates the existence of a correct color code peg placed in the wrong position.
If there are duplicate colors in the guess, they cannot all be awarded a peg unless they correspond to the same number of duplicate colors in the hidden code. Once feedback is provided, another guess is made; guesses and feedback continue to alternate until either the code breaker guesses correctly or the specified number of turns is reached.

Your job is to identify which of the code breaking moves below would correctly solve this game of mastermind.
N41° 31.748' W 88° 48.077'
N41° 31.754' W 88° 48.112'
N41° 31.721' W 88° 48.062'
N41° 31.739' W 88° 48.092'