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L3-TMPT KING OF GAMES Mystery Cache

Hidden : 7/25/2019
Difficulty:
3.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   other (other)

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Geocache Description:


ABOUT THIS CACHE:

This cache is part of the TRIANGLE MAN PUZZLE TRAIL (TMPT). You can read more about this trail after the section on this specific cache.

As with all Puzzle Caches the container is not hidden at the above listed coordinates. You must determine the actual coordinates by solving the puzzle


THE KING OF GAMES

Wei-Ch'i

IGo

Baduk

Chinese

Japanese

Korean

.


THE KING OF GAMES

Chess may be the "Game of Kings", but Go is the "King of Games."

WHAT IS GO?

Go is a fascinating game which has captivated young and old alike for over 4,000 years.

Go is an ancient oriental board game of strategy and tactics which surpasses Chess in depth of skill and level of complexity. In spite of this, its rules are simple enough for even a young child to learn in a couple of minutes.

While much deeper than chess, Go offers a unique handicap system which allows beginners to play on a completely equal level with advanced players and even with Go masters. Because of this, persons of all ages and abilities can enjoy playing Go with each other.

THE PARADOX OF GO

The game of Go is a paradox. It is both the essence of simplicity and the ultimate in complexity all at the same time.

1. The Most Simplistic Elements (black and white stones and a wooden board with a 19 x 19 grid painted on it),

2. The Most Simplistic Moves (place a stone anywhere and leave it there),

3. The Most Simplistic Rules (surround a stone and you capture it. Surround the most territory and you win.),

4. And yet it is the Most Astoundingly Complex and Strategically Challenging Game ever invented!

GO VS CHESS

Rules of Play:

In Chess the rules of play are complex with different piece moves and many special rules such as capturing en passant and castling.

In Go the rules of play are elegant with only two simply rules governing all play.



Depth of Complexity:

In chess there are only twenty choices for an opening move and twenty choices for a reply, resulting in 400 different possible opening scenarios, only 64 of which are considered by Chess Masters to be strong. Chess Players memorize these openings.

However, in Go there are 361 choices for an opening move and 360 choices for a reply, resulting in an astounding 129,960 different possible opening scenarios, 992 of which are considered strong. And this is just the first two moves of the game. It is a mathematical fact that the number of Atoms in the Universe is smaller than the number of possible variations IN THE FIRST 32 MOVES of a 19 x19 Go game. (Assuming 4e78 as an upper bound for the number of atoms in the universe and using the formula 361x360x359x? ... x(362-n) (for n moves) PERM(361,32) = 1.6e81 possible variations in the first 32 moves. For more thoughts on this see: http://senseis.xmp.net/?NumberOfPossibleOutcomesOfAGame )

Statistically the unlimited possibilities and tactical options stagger the mind and require deep strategic planning, not opening move memorization. It doesn't take long for an honest and sincere chess player to realize that this game is much deeper than Chess.

Brain Functions Used In Playing:

In Chess the emphasis is on local battle with very slight, if any, emphasis given to global strategy. According to most Chess Masters, chess is between 96% and 99% tactical. Thus Chess is almost entirely analytical, which means it primarily uses and develops the left brain.

Go on the other hand (or should I say "other side of the brain") emphasizes global strategy more than local battle. In spite of this Go does still utilize local battle to a high degree.

Go players utilize Deep Strategic Planning which is then Implemented through Incisive Tactics. This requires and develops both the Sequential and Analytical abilities of the Left Brain while simultaneously requiring and developing the Intuitive, Synthesizing, and Artistic/Pattern Recognition abilities of the Right Brain.

Thus Go fully utilizes and integrates the functions of both halves of the brain making it the perfect MindSport.

Joint research, performed by the Hospital of Anhui Medical University in China, the Department of Psychology at the University of Minnesota, and the Center for Magnetic Resonance Research at the University of Minnesota, has confirmed and documented the different areas of brain activity utilized while playing Chess and Go: "To investigate the neural basis of GO, functional magnetic resonance imaging (fMRI) was used to measure brain activities of subjects engaged in playing GO. Enhanced activations were observed in many cortical areas, such as dorsal prefrontal, parietal, occipital, posterior temporal, and primary somatosensory and motor areas. Quantitative analysis indicated stronger activation in the right parietal area than in the left. This type of right hemisphere lateralization differed from the left hemisphere lateralization observed during chess playing." http://users.eniinternet.com/bradleym/Compare.html

Handicap System:

There is no formal handicap system in chess because giving away pieces distorts both tactics and strategy and does not truly compensate for differences in playing strength. This makes it impossible for players of widely different ability to enjoy a truly competitive game together.

Go however, has a natural handicap system which very precisely compensates for playing strength differences while remaining completely consistent with normal play. This allows players of widely different ability to enjoy truly competitive games against each other.

Tactics vs Strategy:

Chess is primarily tactical having only a modest strategic component. "Chess is 99% tactics." - Grandmaster Richard Teichmann, (1868-1925)

Go is profoundly strategic, but with incisive, complex, integral tactics.

Draws:

In Chess the draw is an option and Chess Grandmasters often end their games in an agreed upon draw to save face. However, in Go there are no draws, one person always wins, even if it is only by 1/2 of a point.

Go surpassing Chess as The Game for The Intelligentsia:

In an article about chess, entitled "Queen, Captured by Mouse" which was published in the New York Times Metro Section on February 6, 2003, chessmaster and former World Correspondence Chess Champion, Dr. Hans Berliner said: "You don't have to be really good anymore to get good results. Chess is winding down.....What's happening with Chess is that it's gradually losing its place as the par excellence of intellectual activity. Smart people in search of a challenging board game might try a game called Go..."

In the interest of brevity, my comparison here between Chess and Go has barely touched the tip of the iceberg. For a more in depth look into the differences between Chess and Go, and a good bit of other intelligent insights into the game of Go, I highly recommend Milton N. Bradley's website. http://users.eniinternet.com/bradleym/index.html

You can find an interesting article he wrote and a detailed chart with a side by side comparison of Chess and Go using 31 primary criteria here: http://users.eniinternet.com/bradleym/Compare.html

THE BENEFITS OF PLAYING GO

Go is well suited for and enjoyed by children, youth and adults of all ages. The mental, emotional, social, and medical benefits of playing Go have all been well documented.

Go playing is enormously beneficial in the mental, emotional, and social development of children, especially in the areas of developing real life reasoning and judgment skills.

New medical research suggests that the brain workout one gets from playing strategic board games such as Go on a regular basis can greatly reduce the risk of developing dementia, including Alzheimer's.

According to William Cobb, "In recent years, Dr. Kaneko Mitsuo, a Japanese neurosurgeon with an international reputation, has been working with older people suffering from senile dementia. Using PET scans he has shown that there is substantial area of the right brain that begins to atrophy in people who suffer from dementia. This turns out to be essentially the same part of the brain that is most active when engaging in musical activities and in playing Go. To research this further, Dr. Kaneko has been teaching Go to patients in the beginning stages of dementia. (He) is now convinced that learning to play Go can reverse the development of dementia in virtually all patients in the beginning stages of the disease.

For persons wishing to develop both halves of their brain and prevent senility, Go gives the perfect mental workout, and it's a lot of fun at the same time.

Here are a few informative websites which expound more upon some of the benefits derived from playing Go:

Top 10 Reasons to Play Go: https://www.usgo.org/top-ten-reasons-play-go

Why is Go So Special: https://www.britgo.org/intro/intro1.html

Play Go and Grow: http://agfgo.org/pages/playgoandgrow.php

Go is the Pleasurable Way to develop a Superior Mind: http://users.eniinternet.com/bradleym/Mind.html

The Benefits of Go: http://archive.nihonkiin.or.jp/lesson/knowledge-e/kono.htm

Benefits of Playing Go for Business: https://institute361.com/benefits-of-playing-go-for-businesses/

Businessmen on Go Playing: http://www.koreaherald.com/view.php?ud=20141208000697

Brief History of Go: https://www.usgo.org/brief-history-go


SOLVE THESE GO PUZZLES TO SOLVE THIS CACHE PUZZLE



A FEW HELPS FOR THOSE NEW TO GO:

Learn To Play Go

Video Introduction to Go Part One

Video Introduction to Go Part Two

Interactive Way To Learn To Play Go

Go Playing Walk Through


ACTUAL COORDINATES: N 32 2(1.234) W 089 3(5.678)

The numbers replacing the missing digits in the parentheses above correspond directly to the puzzle numbers below.

BEGINNER LEVEL GO PUZZLES

1.

How does Black play to capture a White Stone?

A. = 1
B. = 2
C. = 3
D. = 4


2.

How does Black play to capture two White Stone?

A. = 7
B. = 8
C. = 9
D. = 6


3.

How does Black play to capture two White Stone?

A. = 6
B. = 5
C. = 7
D. = 4


4.

Where should Black play to save his endangered stones?

A. = 2
B. = 1
C. = 3
D. = 9


5.

In which direction should Black atari stone # 1?

A. = 8
B. = 7
C. = 9
D. = 6


6.

Where should Black play to make a double Atari?

A. = 2
B. = 4
C. = 5
D. = 7


7.

Where should Black play if he wants to eventually capture the five White stones?

A. = 1
B. = 4
C. = 2
D. = 3
E. = 0


8.

Where should Black play if he wants his seven stones to Live (not be capturable)?

A. = 3
B. = 4
C. = 2
D. = 5
E. = 1 ;-)

ABOUT THE TRIANGLE MAN PUZZLE TRAIL (TMPT):

The Triangle Man Puzzle Trail is a series of 100 Mystery/Puzzle Caches hidden in Scott County, Mississippi.

They are divided into six categories. Five of the categories make up the visible parts of the TRIANGLE MAN geoart which can be see on the geocaching.com map. (Actually, the full geo-art will not be visible on the map until I finish hiding all of the individual caches in this series. So until that is done, I have posted below an image for you of what it will look like.) The sixth category is an invisible mystery to be solved after all of the others.

TRIANGLE MAN PUZZLE TRAIL CATEGORIES:

1. HAT: 16 caches (H1-TMPT, H2-TMPT, H3-TMPT, ...)
2. TRIANGLE: 34 caches (T1-TMPT, T2-TMPT, T3-TMPT, ...)
3. ARMS: 16 caches (A1-TMPT, A2-TMPT, A3-TMPT, ...)
4. LEGS: 10 caches (L1-TMPT, L2-TMPT, L3-TMPT, ...)
5. BOW TIE: 7 caches (BT1-TMPT, BT2-TMPT, BT3-TMPT, …)
6. MYSTERY: 17 caches (M1-TMPT, M2-TMPT, M3-TMPT, ...)



LOCATION: All of the geocaches in the Triangle Man Puzzle Trail (TMPT) are hidden in or around the Beinville National Forest. None of the ones hidden inside the Beinville National Forest are hidden on privately owned in-holdings. They are also all on non-management land, which is open to the public, free of charge and without need of a permit. The ones hidden around (outside of) the Beinville National Forest are hidden on public right-of-way. Forest Road FR 530 is a gated gravel road which runs through this part of the forest and is open for hiking and cycling year round. However, it is only open for motor vehicles from Sept 15 through April 30. During those months you will find that all of the gates (except one) will be open. You will have to figure out on your own which ones are open and which one is always closed.

RATINGS: I have tried to give a good mix of D&T ratings. Some legs of the more remote portions of the trail will by nature become progressively harder because of the distance needed to reach them on foot or bike. In those cases their ratings will become increasingly higher.

Difficulty Ratings reflect not only the difficulty in finding the cache and signing the log book at ground zero, but also the effort needed to solve the puzzle. The amount of effort it takes to solve a puzzle is an extremely subjective quality to attempt to quantify with a definitive number. What one person considers easy, another may find difficult. For that reason, I expect different finders to have differing opinions about these ratings.

Terrain Ratings reflect the physical effort needed to arrive at the coordinates. For caches hidden in areas where it is advantageous to use Forest Road FR 530 I have sought to be fair to all. Therefore I have chosen to use ratings which reflect the effort you would expend if you hunted for those caches during the four months of the year which FR 530 is only open for hiking and cycling. If you hunt for those caches during the eight months of the year when motor vehicle traffic is allowed, you will find the physical effort needed to reach those caches to be less (in some cases a whole lot less) than reflected in the ratings. However, rainy weather (mud) or an occasional fallen tree (across the road) could change that.

ORDER OF ANCIENT AND HONORABLE GEOPUZZLERS:

Verified Finders of all 100 of the caches in the Triangle Man Puzzle Trail are eligible to be inducted into the Order of Ancient and Honorable GeoPuzzlers at the annual Triangle Man Event Dinner. A Verified Finder is a Geocacher who has proven to the cache owner that he actually solved the puzzle himself (as opposed to simply obtaining the coordinates from a previous finder) and has proven to the cache owner that he himself found and signed the paper log (as opposed to being a “Drive-by Geocacher” or “Arm-Chair Geocacher”).

Verification is NOT a requirement for logging this cache online as found!

However, verification IS a requirement for induction into the Order of Ancient and Honorable GeoPuzzlers.

Verification may be obtained by either Method 1 or 2 below:

Method 1. Have the Cache Owner with you when you solve this puzzle and also when you find this cache.

or

Method 2: (Must do both A & B below)

A. In your online log, post a photograph of yourself holding the paper log sheet beside your face. Both your face and your signature, along with the previous finders’ signatures, must be visible and clearly readable.

and

B. Send a private email to the Cache Owner with a detailed explanation of the process you used to solve this puzzle. Give details such as: any math involved, the name of cipher, the keyword, the clues..etc, if applicable.

VERIFIED FINDERS:

1.
2.
3.

USEFUL INFORMATION: At the bottom of each geocache page in this series, right after this blurb, I will be placing information, which while not useful for solving the geocache puzzle on the page it appears on, will be very useful in solving other subsequent geocache puzzles in the series. So finding these geocaches in their numbered order could be to your advantage.

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Additional Hints (No hints available.)