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Bonus - Estonian Mythological Creatures Adventure Mystery Cache

Hidden : 9/1/2022
Difficulty:
2 out of 5
Terrain:
2 out of 5

Size: Size:   regular (regular)

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Geocache Description:


ENG:

There is no cache at 0-point.

To get the coordinates and to log this cache you will have to play the Adventure Lab game       -        Estonian Mythological Creatures

To do this, you will need to download the Adventure Lab app to your mobile phone.

Logbook is guarded by local Kratt

Kratt is a magical creature in old Estonian mythology, a treasure-bearer.

A kratt was a creature formed from hay or old household implements by its master, who then had to give the Devil three drops of blood to bring life to the kratt. The kratt was notable for doing everything the master ordered it to and was mostly used for stealing and bringing various goods for the kratt's owner. It was said to be able to fly around. An interesting aspect of the kratt is that it was necessary for it to constantly keep working, otherwise it would turn dangerous to its owner. Once the kratt became unnecessary, the master of the kratt would ask the creature to do impossible things such as build a ladder from bread or rope from the sand. Impossible tasks took so long to complete that it caused the kratt, which was made of hay, to catch fire and burn to pieces, thus solving the issue of how to get rid of the problematic creature.

EST: 

Nullis aaret ei ole.

Et saada selle boonusaarde koordinaadid ning logimisõigus, pead läbima Adventure Lab seikluse nimega     -      Estonian Mythological Creatures ehk Eesti mütoloogilised olendid.

Seikluse läbimiseks on vaja mobiiltelefonis alla laadida Adventure Lab app.

Logiraamatut valvab kohalik Kratt.

Kratt (ka pisuhänd, puuk, tulihänd) on eesti folklooris nõiduslik olend, kes tule- või sädemejoana ringi lennates mitmesugust vara (vilja, rõivaid, raha jne) kokku veab. Varasemate uskumuste kohaselt käis inimese hing ise nõiasõnade mõjul kratiks. Hiljem on levinud arusaam mitmesugustest esemetest valmistatud krattidest. Üldine on olnud usk, et inimkätega valmistatud krati elluäratamiseks on vaja kuradile kolm tilka verd anda, oma hing talle müüa. kratile peab kogu aeg tööd andma, et too peremehele kallale ei läheks ning teda endaga vanapagana juurde maa alla ei viiks. Kratist lahti saamiseks tuleb elukale anda töö, millega too hakkama ei saa, näiteks liivast köie või leivast redeli tegemine.

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