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Choose Your Own Adventure By The Bay Multi-cache

Hidden : 5/7/2023
Difficulty:
2 out of 5
Terrain:
1.5 out of 5

Size: Size:   small (small)

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Geocache Description:


Welcome to a “Choose Your Own Adventure” Multicache that will bring you on an adventure around the beautiful Gardens by the Bay. While more than 20 waypoints make up the complete Multicache, a typical “adventure” will only take you through around 7 of them and takes a mere 30 – 60 minutes. Best of all, this will take you through many of the other caches in the Gardens, so you can find those caches while you are travelling through the storyline. There are hundreds of possible storylines you can progress through, so you are almost certain to have a unique storyline to define your visit to the Gardens.

If you are ready: first, please read through the instructions on how to play this “Choose Your Own Adventure” story and once you’re set, make your way to the published coordinates to begin.

Instructions 

  1. Begin your adventure at Waypoint 1, which is located at the entrance of the Gardens by the Bay MRT Station and read through the story. At the end of each section of the story, you will either be told to proceed to another waypoint or asked to make a choice between 2 waypoints
  2. Proceed to the next waypoints as instructed/selected. Note that beyond the first two waypoints, your journey will no longer take you through the waypoints in numerical order, so do keep careful note of where you will need to head next.
  3. As you progress through the story, you will find clues labelled {A} to {F} embedded in the story. To find the final cache, you will need all 6 clues. Each one of the hundreds of storylines will allow you to collect the 6 clues, so don’t worry about making a “wrong” decision.
  4. At the end of your adventure, you will find the method for calculating the location of the final cache coordinates using the clues. Go ahead and log the final cache!

That’s all you need to know! Good luck!

Waypoint 1: In the Field of Reeds (N01 16.868 E103 52.154)

You step into the bright sunlight into a garden after what seemed like a long journey. The gleams of sunlight hurt your eyes somewhat, but they soon adjust to reveal a path through a field of reeds leading to a body of water.

But… you can’t remember how you got here: What were you doing? Where did you come from? Why are you here? Your recent memories are a complete fog – “maybe I am in a dream of some sort?” you think to yourself. Pinching yourself doesn’t seem to work.

Since you are here, you might as well continue forward, and there’s only one path leading ahead. Hopefully, you’ll find some answers to why you are here soon.

Walk towards Waypoint 2

Waypoint 2: The Green Stone (N01 16.905 E103 52.189)

You tread through the fields warily, not knowing what strange things you may encounter in this foreign land. A breeze gently blows from the sea, and the reeds sways mesmerizingly in the wind, as if beckoning you forward. It is not long before you reach the water’s edge, where you spot a prominent green stone with water spouting out of its top.

“That’s nice”, you wonder, “I could some fresh water to cool myself down right about now”. The heat and humidity here is something you’d probably have to get used to, as the first bead of sweat forms on your forehead.

Near the stone, you find a sign, telling you about the {A} water jets that spout from the stone. Must be some sort of spring, it seems, and you approach the stone for a closer look and perhaps, a drink. As you get within a few paces of the green stone edifice, some words etched on the stone begin to glow:

Dear Traveler,

Questions, you certainly have about your presence here;

Answers, you will eventually find;

Guidance, you will find at the Boabab Grove;

Three Trials, you will first face: Dragons, Giants and Creatures await you.

“That’s some bad poetry”, you mutter, “even ChatGPT can do better.” However, it is fair warning, and if you are ever going to get out of here, you must take whatever this weird place is going to throw at you. Now, what is it that it said about “dragons”?

If you are going to try to confront the “Dragons” head on, go to Waypoint 20

If you are going to try to sneak past the “Dragons” quietly, go to Waypoint 13

Waypoint 3: A Fun(gi) Filled World (N01 16.863 E103 51.890)

You follow the light source, which turns out to be more than one object. In fact, they were a whole score of giant mushrooms in a huge cave. With some trepidation, you enter the cave to be greeted by the most beautiful sight you have ever seen – dozens of mushrooms, clinging on the walls and growing from the ground, light up the chamber with a faint glow.

You walk around slowly in awe as you inspect the {E} exits of the cave. Truly a bizarre sight, and one that you have only read about, but have yet to see in person. You spend some time taking in the spectacle, but unfortunately you must move on.

You inspect the exits of the cave, and one seem to smell of… fruit? You couldn’t quite tell which one, but it’s definitely… fruity.

To follow the fruity aroma, go to Waypoint 7

To choose another exit, go to Waypoint 6

Waypoint 4: Tempus Fugit (N01 16.999 E103 51.897)

You follow the sweet smell, though something tells you that it could be a trap of some sort. However, its allure is too strong, and you find yourself being strung along without thinking too much about it.

The smell leads you to a flower garden, but with one addition that makes it unlike any you have been to before. A giant clock sits in its centre, surrounded by screws with {D} sides, keeping time faithfully despite the absence of any human to maintain it. Confused, you stand before it, somewhat hypnotized by the smooth movement of the hands around the flower beds.

“Where is the third trial?”, you wonder. Looking around, you notice a sign board with some words on it. There is a riddle on it… and instantly, you realise that this is an intellectual trial, rather than a physical one. The riddle reads: “Like a bird, time is fleeting, and it flies free. Fly towards freedom, and freedom you shall find”.

“Strange riddle, and the poetry still hasn’t improved,” you complain to yourself, but there is a puzzle to be solved. You search for a hint, and at the base of the sign, you find a wooden bird with a number etched on it… that’s it! You head in the direction of the clock with that number, confident that you have finally made it through the trials.

Proceed to Waypoint 23

Waypoint 5: The Stone Forest (N01 17.040 E103 51.919)

You follow the path you are on towards what you can only assume is the last trial you must face. It has truly been a strange and dangerous journey so far, but you know yet more dangers lay ahead. As you traverse the path, you notice something odd about the trees… they seem to be made of polished stone. “That’s impossible,” you think, as you stop to inspect one of the tall trunks. They certainly look like tree trunks, but the colour and the texture is all wrong.

The forest is eerily quiet… something is indeed amiss. You listen closely… is that a slithering sound you hear? You quickly hide behind one of the stone trunks, where you spot a sign that warns you of the culprit… a mythical creature with {D} letters in its name. You have heard the stories of this monster from back you were a child, and you know not to look into its eyes.

You see its shadow from between the trees… you need to think quick. You spot the distinctive trunk of a baobab tree in the distance, and instantly recall the words on the green stone at the start. You close your eyes and make a dash for the tree. You run straight into the trunk, smacking your face on it… but the pain you feel is nothing compared to being eternally petrified.

 Proceed to Waypoint 23

Waypoint 6: The Menagerie (N01 16.823 E103 51.815)

You follow the path, down to where the chatter of animals grows louder. You are shocked to see a whole host of animals around a central campfire having what seems to be a lively conversation with one another. Their words are unintelligible to you, but they seem to have no trouble understanding each other.

You stand there dumbfounded, wondering what to make of the scene – this is nothing that you have ever come to expect, and this on a day in which you have already seen all sorts of wonders unimaginable to Man. As you stood there, a rhinoceros beetle, about {F}.5 centimetres long, comes up to you to invite you to sit down with them by the campfire. Initially, you think this is some sort of trap, but they seem friendly enough, so you join them. You have no idea what was going on, but somehow, you feel like you belong – after all, aren’t humans also part of the Web of Life?

After an hour, one of the animals steps out of the circle, and signals you to follow it. You agree and stand up, wondering where it’ll be taking you…

Follow it to Waypoint 18

Waypoint 7: The Mountain of Fruit and Flowers (N01 16.842 E103 51.864)

You proceed down the path, the smell of fruit growing ever stronger as you approach. You enter an open courtyard with {F} exits, surrounded by fruit trees of every type. The courtyard seems empty, but you have a feeling that you are being watched.

Suddenly, a macaque jumps in front you, startling you. Another macaque lands right behind you, and another appears, and yet another… soon, you are surrounded by an entire troop of monkeys. You feel trapped, but before long, the swarm parts like the Red Sea, and a monkey, clearly their leader, approaches you. It shouts something unintelligible, and one of its “followers” hops out of the swarm and retrieves a wrapped banana leaf filled with fruits of every colour and shape, some of which you have never seen before. It offers them to you, and you try a bite of a few – each as tangy and sweet as the next.

You have your fill, and once you signal that you have had enough, the leader of the monkeys beckons you to follow it… where is he taking you?

 Follow it to Waypoint 18

Waypoint 8: The Malay Garden (N01 16.943 E103 51.791)  

You enter what looks like a Malay village, filled with little market gardens, fruit orchard and traditional wooden houses. You wander around the gardens, looking at the different fruits and vegetables that have been planted, resisting the temptation to pluck any of them.

Finally, you spot an old lady in what of the corners of the garden weaving a mat from mengkuang leaves next to a basket of fruit. She greets you, “Apa khabar? Welcome to my dusun! I have been expecting your visit.” She gives you a toothy smile and you smile back. She continues, “Before I take you to your journey’s end, let us enjoy this beautiful moment in Nature.” The light of the pelita illuminates the array of fruits and vegetables around here.

She goes on, “We, the Malay folk, have literary traditions inspired by the fruits and vegetables that we plant. Take, for instance, the pantun, a simple four-line poem passed down from generation to generation to impart morals to our young ones. Here are {F} of my favourites” You spend some time listening to her poems and stories, and after a while, she gets up. “Come, my child, your journey is about to end” she says, as she extends her hand and leads you out of the garden.

Follow her to Waypoint 18

Waypoint 9: A World of Palms (N01 16.911 E103 51.899)

You walk down the path, and as you continue in the moonlight, you realise something interesting about the trees around you: they are all palm trees! “Interesting…”, you mutter, “…surely this cannot be some sort of coincidence”.

As you look around, you find yourself craving for a coconut. It’s been a while since you last ate or drank, and you could really use some nourishment right now. In the darkness, it is a little tough to identify the structure of the palm trees, of which there are {E} shapes. However, you managed to spot the distinct trunk of a coconut tree, and lucky for you, there was a green coconut not too far from the base of the tree. You tried your utmost best to get the coconut open, which easier said than done without a knife, but you manage to get a small hole open, and quickly slurp up the juice within.

Satiated, you decide to push onwards, sensing that the journey’s end is approaching. As you trek through the palms, somewhere ahead, you hear some animals in the bush…

If you choose to try to find the animals, go towards Waypoint 6

If you choose to avoid them, go towards Waypoint 7.

Waypoint 10: The Colonial Garden (N01 16.890 E103 51.769)

You enter a classic English garden, complete with flowering trees and trellises. The circular garden looks perfect for a spot of afternoon tea even at this hour. You have a look around, spotting various crates of commodities ready for export. Hmm… it seems like you are in the garden of some sort of rich merchant or plantation owner. As you walk past the crates, you hear a voice:

“Hello there, traveler! I see you have taken an interest in my fine goods!”. You turn around surprised, looking for the source of the voice. You see a well-dressed gentleman smoking a pipe, sitting at a garden table with two cups of fine china and a teapot waving at you. He adds, “Care to join me for a cuppa?”

You take a seat at the table. He pipes up, “I have been expecting you, even at this late hour. Unfortunately, you missed tea, and I do make a fine brew. At this hour, coffee is a lot more apt, and you are in luck!” He pours a cup of a strong black brew and the aroma of the coffee strikes and energizes you.

He goes on: “Can you believe that the government thinks that this fine bean will yield a revenue of $2,{F}88.320? Anyway, drink up, I believe you and I have some important business to attend to.” You dutifully finish your cup of coffee and upon putting your cup down, the gentleman gets up and says, “Tally ho! We have an adventure to finish!”

Follow him to Waypoint 18

Waypoint 11: The Desert (N01 16.989 E103 51.991)

You choose to enter the Desert, hoping that no creature that could pose any danger could be hiding in such an unforgiving place. Initially, you were quite happy with your decision, as that proved to be right. Not a single creature stirred among the cacti and succulents that dot the landscape, certainly nothing that could be considered “giant”.

However, as the sun bears down, you start reconsidering your decision… at least there was water by the river… but here? As you lick your parched lips, you hope that you are heading in the right direction as the landscape looks the same in every direction. If only there was some sort of landmark that could guide you through this hellscape.

As you reach the top of a dune, you notice a tall object in the distance… could it be some sort of beacon? Glad that there was some object you could walk towards rather than wandering aimlessly, you make a beeline towards it. And, as you get closer, you realise that it is not a beacon… but just another cactus - a very tall cactus, taller than any cactus you have ever seen in your life, and you estimate that it’s {C}8 metres tall. Almost giving up hope, you stare at the natural behemoth for a while, and you notice an arrow nailed onto the cactus. Well… you suppose that this must be the route forward then, and with no other choice, you head in the direction it points in.

Eventually, you reach the edge of the desert. You rejoice as the current ordeal is over, but you need to pick your next destination. You see two mounds tower in the distance… could this be another beacon?

If you choose to head towards to mounds, head to Waypoint 19

If you choose to ignore it, and follow the path you are on, head to Waypoint 15

Waypoint 12: The Great River (N01 16.969 E103 51.985)

You choose to follow your instincts, heading down to river, where you figured it’ll be safer since there is a clear route to follow. There’s also a source of fresh water, too, in case you get hopelessly lost, though you doubt you’d be able to cross the river safely.

Luckily, the path winds along the riverbank, rather than ending by the river. As you follow the meandering path, you recall once again that there was not just one trial you had to face, but three. That thought startles you, as it meant that danger probably lurks around the corner once again.

Soon, the path dips down close to river, and your sense of danger and trepidation rises… “are there crocodiles or hippos waiting for me down there?” you think, knowing that whatever lay beyond could be worse. But the coast seems clear, so you continue, hoping that it’s all just the adrenaline messing with you. Suddenly, the waters roil, and you steel yourself, for a large fish, {C}.8 metres in length, with a red tail and whiskers like a cat, leaps out of the muddy water, right at you. Instinctively, you duck, and it jumps right over you. Wet from the river water displaced by the giant fish, you run for your life, not looking back until you reach the safety of the trees.  

You calm down, feeling like this latest danger has certainly passed. There’s no turning back now, and so trudge towards the jungle’s edge. Here, you spot two large earthen mounds in the distance…

If you choose to head towards the mounds, head to Waypoint 19

If you choose to ignore it, and follow the path you are on, head to Waypoint 5

Waypoint 13: The Canyon (N01 17.001 E103 51.990)

“Always better to be careful”, you think… the last thing you want is to meet an untimely death here. You continue the path ahead, carefully sticking close to the shrubs and looking out for any flying creatures that may swoop down.

Your journey brings you to a Canyon, filled with strange rock formations. “Yeah, looks exactly like one of those places you’d find a dragon,” you think, and your thoughts were immediately confirmed. A silhouette of a dragon perched upon a high rock pillar looms ahead, but fortunately, it is not looking down at where you are. Imagine if you were running right at it - the echoes of your footsteps in the canyon would surely have alerted it to you. 

You spot a sign close by, and carefully approach it, where you read about the dragon’s {B}-word name. An interesting name indeed, but despite how innocuous it sounds, you decide that it is one best not to be trifled with. Fortunately, the exit of the canyon is nearby, and the dragon still hasn’t noticed you.

While you have certainly dodged a bullet here, surely there are more dangers to come… and, as if on cue, not too far from the canyon, another choice presents itself. Before you lay two more paths: one descends into a large river valley and the other crosses a sandy desert…

To go to the River Valley, proceed to Waypoint 12

To go into the Desert, proceed to Waypoint 11

Waypoint 14: The Way of Nature (N01 16.986 E103 51.903)

You pick the left path, and you head down into what seems to be another forest. However, that sense of dread that you felt in the first part of the adventure is no longer there. The forest is serene and calm, even in the dying light. As you continue, the canopy above begins to close in over you, and foliage surrounds you.

You see a source of light in the darkness before you, an eerie blue and green that seems like it comes from another world. You ponder whether you should make a detour towards the light or continue on the current path.

If you choose to investigate the source of the light, proceed to Waypoint 3

If you choose to ignore it and continue the path, proceed to Waypoint 9

Waypoint 15: The Return of the King (N01 17.058 E103 51.932)

You continue on your way, hoping that this ordeal will come to an end soon. A large pedestal, reminiscent of an opening scene from a Disney movie, looms ahead. Counting the trials you have faced thus far, you realise that you have only faced two, and yet one more remains. Perhaps, the pedestal has something to do with it.

As you approach the pedestal, you notice a fearsome creature lurking just behind the pedestal. You prepare to run, but it is swifter, and with a loud roar, it leaps onto the pedestal and looks directly at you.

You drop to your knees, and it lets out of hearty laugh. “That is indeed the respect that I ask for, for I am the Monarch of ______, China” (where {D} is the number of letters in the placename). Still petrified, you barely utter, “Th-th-thank you for your mercy, Your Majesty”. The creature looks down at you and beckons you to rise. Reluctantly, you stand, and it points towards a grove of trees in the distance and says, “Traveler, I know what you seek. You have done well to stay in my presence. Lesser mortals have fled before me. Go forth and continue your quest. I shall not be of further impedance.”

You bow to the creature and with a nod of gratitude, you make your exit and head towards the grove.

Proceed to Waypoint 23

Waypoint 16: The Chinese Garden (N01 16.975 E103 51.816)

You enter the Chinese Garden and find yourself surrounding by Bonsais and Bamboos planted among limestone rocks of all shapes and sizes. It really does feel like you have entered a Chinese watercolour and ink painting, and as you wander the grounds, you find a man at a desk with his scrolls. You approach him and he looks up. Without looking at you, he says:

“Ah, I have been expecting you, Traveler. Welcome to my Garden, who is my Muse - my perpetual source of inspiration. Look how the light from the lanterns shines through the bamboo leaves, creating dancing shadows on the ground. See how the bonsai twists and grows in gnarled shapes – not one of them grows the same in the same way.”  

You look out contemplatively into the gardens, as well, trying to comprehend the beauty he describes in his words. He continues:

“Come and join me for a cup of tea. You have many questions, but they can only be answered if you understand the harmony between Man and Nature. You have gone through many challenges, like the {E} Friends of Winter, and soon you will bloom in your own way”.

You nod, and the two of you spend a few silent hours sipping tea and looking through the man’s works of art. Finally, he says:

“It is time for you to continue on your journey, which is almost at its end. May you continue to find inspiration in Nature like I did”.

You get up and look at the two gardens on the other side of the courtyard. Which will head towards?

For the Malay Garden, head to Waypoint 8

For the Colonial Garden, head to Waypoint 10

Waypoint 17: The Golden Garden (N01 16.940 E103 51.938)

The terrain opens as you approach the fields of golden trees. This certainly is a fantastical place, unlike anywhere you have been on Earth. Maybe all of this really is a dream, but one you are not waking up from… or is this another planet? Some elements here are familiar, but others not so.

As you wander between the trees of golden leaves, you encounter even larger trees that tower into the skies. They certainly are majestic, awe-inspiring even and you tilt your neck upwards to gape at them. Unfortunately, this meant you let you guard down, and for a moment you forgot that there was another trial to be faced.

A bellow of a large creature almost made you jump in fright. From afar, you spot a horned creature with {C} tails between the trees of the meadow looks angrily in your direction, ready to charge. Your reflexes kick in and you jump and roll into the shrubbery near one of super-trees, just in the nick of time as it blasts past. You hold your breath as the creature scans the landscape for you – the danger is palpable, and you know better not to move a muscle.

After a while, the creature wanders off, and you slowly slink away from your hiding spot… and lay low as you make your way out of the Garden. The next destination awaits… and as you leave, you smell a sweet scent wafting from one direction.

If you choose to follow to source of the scent, go to Waypoint 4

If you choose to ignore it, go to Waypoint 5

Waypoint 18: The Perfect Balance (N01 16.834 E103 51.738)

Your companion leads you to a clearing. The gardens that you have become accustomed to fade away into the background, replaced by grassy fields. A giant white object sits in the distance – you can’t quite make out what it is. Your companion looks at you, and silently points towards the object. You nod in understanding… is this what you were brought here to see? Suddenly, your companion disappears into thin air, leaving you alone on the path.

You know what needs to be done. You walk up to the giant object, heart pounding in your chest. So many questions race through your head: What will happen now? What is it? What will it say? Where is this place? As you approach, you can hardly believe your eyes… it is a floating baby! But could it all mean?

As you stare at the baby agape, you hear a voice in your head:

“Greetings, Traveler! I know you must be confused as to why you have been brought here. Now, you will have your answers. I am the embodiment of Life and Balance. This has been a journey of enlightenment that all humans need to traverse – to understand the value of Life, of Nature and of the Balance that we must all thread. In your path here, you have been exposed to the diversity of Life on Earth in all its forms.

In the first part, you have experienced how Man is small before the grandeur of Nature, and how Nature can be of danger to Man. Man must not underestimate Nature, for She is Powerful beyond imagination.

Yet, in the second part, you have experienced the Harmony between Man and Nature. How Nature Provides and Nature is Connected to Man. You may have seen this through the Lens of Different Cultures or through the Generosity of our fellow Creatures and Plants. Man and Nature are One: Man is in Nature and Nature is in Man.

Your Reward for coming on this Journey awaits you. You may now return from whence you came.”

In a flash of light, you find yourself standing once again in the Gardens by the Bay. You could have sworn you were at the MRT station a few moments ago. In your hand, you find a scrap of paper with what looks like incomplete coordinates written on it… “Why was I here again? Oh, yes, I was supposed to be geocaching!”

Congratulations on completing the quest! Now head to Waypoint 24.    

 Waypoint 19: The Two Towers (N01 17.046 E103 51.925)

You decide the head towards the towering mounds, hoping that it will lead you towards the end of the trials. Thinking back, you have only gone through two trials so far… so, could this be the third? You shudder as you forge onwards towards the towers, with no other choice in your mind.

As you approach the mounds, you notice something… alive moving on them, and into them. They are bigger than any creature of the type you have seen before, and of two different colours too, each calling one of the mounds home. The {D}-legged creatures scurry around, paying you no heed.

“This should be easy”, you think, as you try to slowly weave your way around the feet of the giant creatures. However, all will not be well for long, as two of the creatures, one of each colony, started fighting over something… and all hell broke loose. The sudden flurry of aggression caught you off-guard, and you find yourself kicked and tossed by the stampede of feet. You try to find a way out, and against all odds, you spot the shape of a baobab tree through the dust… you crawl through the chaos, and exhausted, you make your way towards it. 

Proceed to Waypoint 23

Waypoint 20: Here Be Dragons (N01 16.949 E103 52.067)

Throwing caution into the wind, you race ahead. Maybe if you ran fast enough, the dragon, or whatever it is that awaits you, won’t catch you in time. A hasty decision, but even if you do get caught and eaten, perhaps it’ll just put an end to whatever weird dream this is.

As you forge onwards, you enter a marshy wetland… certainly not a place one would associate with a dragon. Your imagination of a dragon’s lair is a cave in the mountains with a treasure trove, not a bog with kingfishers and mosquitos flitting about. Beyond the usual harmless creatures that you’d expect in a marsh, there really wasn’t much else… until you hear a large splash in the river waters nearby. Your heart skips a beat. Could it be… maybe the “dragon” is not one of the mythical varieties in those fantasy movies?

A set of ripples lap on the riverbank, and you stop dead in your tracks, your eyes slowly panning to the source. A large creature, about 3 meters long, is winding its way through the waters. Fortunately, it wasn’t headed towards you. A sign nearby, with {B} pictures of the animal, warns you of their presence. Ah, they aren’t that scary after all, but then again… you didn’t have to confront an angry one… not today, at least.

As you regain your composure, you carefully continue onward. The edge of the swamp is near, and as you leave the area, you find that the path splits into two: one leads towards to a grove of golden trees, and the other descends into a broad river valley.

To go to the Golden Garden, proceed to Waypoint 17

To go to the River Valley, proceed to Waypoint 12

Waypoint 21: The Way of Man (N01 17.005 E103 51.878)

You pick the right path and start down the road. Ahead of you, you see a series of lovely, manicured gardens representing different cultures and parts of the world. “This doesn’t look so bad, after all”, you think to yourself, but then again, didn’t Alice’s adventures in Wonderland also involve a series of gardens? You take some time to wonder who or what you’ll encounter in this next leg of your journey… but sincerely hope that none of them will try to hurt you.

The first two gardens you encounter are the Indian and Chinese Gardens, and you see a scholar within each of the gardens. Who do you want to visit?

For the Chinese Garden, please go to Waypoint 16

For the Indian Garden, please go to Waypoint 22

Waypoint 22: The Indian Garden (N01 17.001 E103 51.855)

You enter the Garden, surrounded by statues of animals. A beautiful floral pattern adorns the centre of the gardens, and you marvel at its symmetry and beauty, before you hear a voice beckoning you over. A lady wrapped in a sari sits under one of the shelters, her face lit by the flickering light of an oil lamp.

“Glad you could join me here in my Garden, Traveler” she says, “have a seat right here”.

You do as you are told, and she smiles. She is the first human you have seen in this place all day, and you’re immensely glad for the company.

“I know you have many questions, but those are not for me to answer. Join me as we contemplate the harmony between Man and Nature,” and she then points at the half-completed floral pattern beside her. She continues, “this is a pulli kolam, made by my people from rice and lentils. There are {E} steps to make one, let me show you how”.

You spend a few meditative hours with her, arranging the dyed grains on the floor into intricate patterns. She finally speaks again, “I sense it is time for you to go. Go forth, to the next garden, where another of my compatriots will be waiting for you. They will show you the way to the end of your journey. Farewell!”

You get up and look at the two gardens on the other side of the courtyard. Which will head towards?

For the Malay Garden, head to Waypoint 8

For the Colonial Garden, head to Waypoint 10

Waypoint 23: The Baobabs (N01 17.031 E103 51.885)

You find yourself standing amid the baobab trees, marveling at the beautiful but odd-shaped trunks that give the trees their distinctive look. You are reminded of “The Little Prince”, and how the Prince would strive to make sure that the baobabs do not take over his little asteroid. You can see why he would be worried… these trees do grow really big. But, here, these trees are a shady respite from the dangers that you have faced thus far in your adventure.

You take a seat under one of the trees and enjoy the calm of the grove. It has truly been the first time you felt truly at ease since you have arrived and after a while, you nod off…

As you sleep, you hear a child-like voice:

“Traveler, you have done well in making it so far. You have proven your mettle, but the journey isn’t over. Another choice lay before you: will you choose Man or Nature? The two have, for all human history, have been essential to one another, and yet, they are in conflict.”

With that you jolt awake, and you notice that it is nearly sunset. You notice the two paths you heard in about in your dream, and you prepare to make your next move.

To pick the left path, go to Waypoint 14

To pick the right path, got to Waypoint 21

Waypoint 24: The Final

Congratulations on making it to the end of the Multicache! I hope you had fun exploring an alternate universe within the Gardens by the Bay. You may find the final cache at:

N 01° 16.(A - C)(D + E)(F - 2B) 

E 103° 51.(E + F)(B + D)(A - 3C)

It is a “natural” object hidden behind and at the base of a purple man-made object. Good luck finding it!

THE END

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Additional Hints (No hints available.)