The RGB color model is an additive color model[1] in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue.
The main purpose of the RGB color model is for the sensing, representation, and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography. Before the electronic age, the RGB color model already had a solid theory behind it, based in human perception of colors.

(r.png - Google Drive)
RGB is a device-dependent color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the same device over time. Thus an RGB value does not define the same color across devices without some kind of color management. Typical RGB input devices are color TV and video cameras, image scanners, and digital cameras. Typical RGB output devices are TV sets of various technologies (CRT, LCD, plasma, OLED, quantum dots, etc.), computer and mobile phone displays, video projectors, multicolor LED displays and large screens such as the Jumbotron. Color printers, on the other hand are not RGB devices, but subtractive color devices typically using the CMYK color model.

(g.png - Google Drive)
To form a color with RGB, three light beams (one red, one green, and one blue) must be superimposed (for example by emission from a black screen or by reflection from a white screen). Each of the three beams is called a component of that color, and each of them can have an arbitrary intensity, from fully off to fully on, in the mixture. The RGB color model is additive in the sense that the three light beams are added together, and their light spectra add, wavelength for wavelength, to make the final color's spectrum.[2][3] This is essentially opposite to the subtractive color model, particularly the CMY color model, that applies to paints, inks, dyes, and other substances whose color depends on reflecting the light under which we see them. Because of properties, these three colors create white, this is in stark contrast to physical colors, such as dyes which create black when mixed. Zero intensity for each component gives the darkest color (no light, considered the black), and full intensity of each gives a white; the quality of this white depends on the nature of the primary light sources, but if they are properly balanced, the result is a neutral white matching the system's white point. When the intensities for all the components are the same, the result is a shade of gray, darker or lighter depending on the intensity. When the intensities are different, the result is a colorized hue, more or less saturated depending on the difference of the strongest and weakest of the intensities of the primary colors employed. When one of the components has the strongest intensity, the color is a hue near this primary color (red-ish, green-ish, or blue-ish), and when two components have the same strongest intensity, then the color is a hue of a secondary color (a shade of cyan, magenta or yellow). A secondary color is formed by the sum of two primary colors of equal intensity: cyan is green+blue, magenta is blue+red, and yellow is red+green. Every secondary color is the complement of one primary color: cyan complements red, magenta complements green, and yellow complements blue. When all the primary colors are mixed in equal intensities, the result is white. The RGB color model itself does not define what is meant by red, green, and blue colorimetrically, and so the results of mixing them are not specified as absolute, but relative to the primary colors. When the exact chromaticities of the red, green, and blue primaries are defined, the color model then becomes an absolute color space, such as sRGB or Adobe RGB; see RGB color space for more details.

(b.png - Google Drive)
A color in the RGB color model is described by indicating how much of each of the red, green, and blue is included. The color is expressed as an RGB triplet (r,g,b), each component of which can vary from zero to a defined maximum value. If all the components are at zero the result is black; if all are at maximum, the result is the brightest representable white. These ranges may be quantified in several different ways: - From 0 to 1, with any fractional value in between. This representation is used in theoretical analyses, and in systems that use floating point representations. - Each color component value can also be written as a percentage, from 0% to 100%. - In computers, the component values are often stored as unsigned integer numbers in the range 0 to 255, the range that a single 8-bit byte can offer. These are often represented as either decimal or hexadecimal numbers. - High-end digital image equipment are often able to deal with larger integer ranges for each primary color, such as 0..1023 (10 bits), 0..65535 (16 bits) or even larger, by extending the 24-bits (three 8-bit values) to 32-bit, 48-bit, or 64-bit units (more or less independent from the particular computer's word size).