Having completed all of your spy training, you are ready for
your final test. If you choose to accept this mission, you must use
all of the skills learned in Spy School Stealth Class. As you
recall, Webster’s defines stealthy as “a secret or furtive action”.
(Furtive means sneaky). So be SNEAKY! Remember…this is your final
test. No second chances. Once you arrive in the area, the cache
will be full of spy gadgets for your subsequent “professional”
missions.
The cache will contain tattoos to change your appearance, two
getaway cars, and a Taco Bell pass for quick energy in the field.
There is a “Harry Potter” Do-Not-Disturb door hanger. Use this to
deter civilians. You will also find other standard-issue tools such
as pens, pencils, binoculars, money and a ray gun. You may also
find reading phonics cards to help you with the local language.
There are also magic “grow” animals, always good to use as a
diversion or snake repellant.
Other members of your Spy School class may be seeking the
cache at the same time that you are! They may also be stealthy and
may be disguised as muggles. The code word that you are to
challenge with is “Marco”. The correct response word is “Polo”. If
the proper response is not made, they are muggles and you are to
abort the mission and exit the area immediately! If you leave trade
items, explain their relevance to spying tradecraft. The trail to
the cache has some short drop-offs. Be careful. Of course, if you
are caught, we will disavow all knowledge of your existence. This
cache page will self-destruct in five seconds….