Skip to content

Yubotu: Seaman Level Mystery Cache

This cache has been archived.

PQGeoTrekkers: I think I'm going to have to Archive this one. I was down there the other day and I couldn't recognize anything of the area like it was when I first set this up (before the 'bridge' was built). I'm not even sure if I can find this one. If someday I revive this one, it will have to be in a new location and not in the jungle it is current in. Thanks for caching.
PQGeoTrekkers.

More
Hidden : 7/5/2008
Difficulty:
2 out of 5
Terrain:
1.5 out of 5

Size: Size:   small (small)

Join now to view geocache location details. It's free!

Watch

How Geocaching Works

Please note Use of geocaching.com services is subject to the terms and conditions in our disclaimer.

Geocache Description:

The
cache is Not found at the above location.


The game Yubotu is a modified form of the classic game Battleship mixed with a little Sudoku that is played solo.

This cache is based on the "Seaman" level, or Easy level.  The Admiral level is the most difficult.  The Rules of Yubotu apply to all difficulty levels.  I will only present the Rules for this cache.  If/when I get other levels up, please refer back to this page for the rules.

Jump past the Rules if you know what to do to start the puzzle.  Please note the additional Rules for adapting this for geocaching.

And a picture of Capt PQGT driving a real LA Class submarine, the USS Santa Fe, in 1999.  That was an experience and the Navy will never be the same...

THE RULES

 Object of the Puzzle:

 In order to successfully complete the puzzle, you need to place all the ships in the fleet in their correct positions in the grid.

 A ten ship fleet consists of four ship classifications.  There is one battleship (four squares in length), two cruisers (three squares in length), three destroyers (two squares in length) and four submarines (one square each). This fleet is placed in a 10x10 grid.

 The ships are placed either horizontally or vertically in the grid but no two ships may occupy adjacent grid squares. All other squares must be occupied by water.  Do not place ships diagonally.  Each ship is completely surrounded by water or against an edge.  No ship segment will be adjacent to another ship.

 At the start of a new puzzle, you are given one or more squares already filled in. These may be ship segments or water. All the other squares are "unknown".

 To help you solve the puzzle, you are also shown the number of ship segments contained in each row and column (numbers down the right and the bottom sides of the grid). Use these numbers to help determine where the boats are placed.  Example: A row or column that has a 4 on the right/bottom would contain 4 ship segments (complete or partial).  A row/column that has a 0 would only contain water and no ship segments.  Any space that you know does not contain a ship segment, insert a water symbol (squiggly lines) in that square.  If you are not sure, leave it blank and fill in later.

 There are three basic solving strategies:

1. Fill in what you know in squares adjacent to given ship segments.

2. Fill in water in rows and columns that have all of the ship segments already in place.

3. Fill in ship segments in rows and columns that must have all of their remaining spaces filled in order to equal the corresponding number along the side/bottom of the grid.

 There are more Advanced Techniques for harder puzzles available on the web.

 An online version can be found online (in case you get hooked on the game):

The geocaching additional features:

To make this work for Geocaching, I’ve introduced additional features, but the game play is the same.  To derive the numbers, once you have figured out the position of the ships/subs you then work across the Rows, left to right, starting from the top.  The first row that has the forward part of a ship is counted as the first number.  Only count the ship’s bow, not the midsection or stern (except for subs which are considered all bow since they only take up one square.  There may be one or two coordinate numbers associated per ship and may read across or down.  Use both numbers within the ship before counting the next numbers (see example below).  The next row that has the forward part of a different ship would be the next sequential number.  If there are two ships that start in the same row, count the first one then the second one, left to right, then go to the next row.  It’s up to you to determine the right order.  See example below:

Good luck.  And I hope you have “Fair Winds and Following Seas ”.

END RULES

[Start Puzzle:]

[End Puzzle]

You are looking for a cammoed PB jar, big enough for small things like little boats, geocoins, etc.

 

You can check your answers for this puzzle on Geochecker.com.

Additional Hints (Decrypt)

[cache]Unatvat ybj

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)