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Sherlock Gnomes - The Key to the Magical Cell Mystery Cache

This cache has been archived.

Dalesman: This cache has been unavailable for a considerable period and as the owner has not responded to logs I am archiving it.

Guidelines:[i] "As the cache owner, you are also responsible for physically checking your cache periodically, and especially when someone reports a problem with the cache (missing, damaged, wet, etc.). You may temporarily disable your cache to let others know not to hunt for it until you have a chance to fix the problem. This feature is to allow you a reasonable time - normally a few weeks - in which to arrange a visit to your cache. In the event that a cache is not being properly maintained, or has been temporarily disabled for an extended period of time, we may archive the listing."[/i]

If you wish to email me please send your email via my profile (click on my name) and quote the cache name and number.

Many thanks,
DalesmanX

Volunteer UK Reviewer - geocaching.com
UK Geocaching Information & Resources http://www.follow-the-arrow.co.uk
Geocaching.com Knowledge Books http://support.groundspeak.com//index.php

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Hidden : 7/16/2008
Difficulty:
3 out of 5
Terrain:
2.5 out of 5

Size: Size:   small (small)

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Geocache Description:


THE CACHE IS NOT LOCATED AT THE ABOVE COORDINATES!!

 

This is part of a series of two caches, details below. Each can be logged separately but you are going to find it hard to find the second cache without completing the first cache.

 

The Story...

Sherlock Gnomes is the greatest detective ever known in the world of the Magical and Underground Races (or “Little People” as they sometimes called). He is probably the greatest detective anywhere in the universe for that matter. He has foiled more evil plots and captured more villains than even the fictional detectives so loved by humans (or “Biggas” as they are often called by the Little People).

The problem is he has gone missing!

He was last known to be chasing one of the most evil megalomaniacs in history: a Bigga known only as “Hairy Overlord”.

Hairy Overlord had often crossed paths with Sherlock Gnomes, who had so far foiled all of his attempts to subjugate the Magical people and use them in his evil plans to rob and cheat Biggas. His aim eventually seems to be total world domination.

M.U.P.P.E.T.S (Magical and Underground Peoples Police, Espionage and Terrorism Squad) believe Sherlock has been captured and imprisoned by Hairy Overlord somewhere close to one of the portals where the Underground World meets our world. They have some information but need YOUR help to locate the secret prison that holds Sherlock Gnomes. If you succeed in locating his prison then you can release him so that he can do what he does best: foiling evil Hairy Overlord’s dastardly plans!

BEWARE! Hairy Overlord has many spies, some human some from the Little People. They can be disguised as dog walkers or children, often they can move invisibly and silently to appear right beside you! Be careful not to let them spot you or they will alert Hairy Overlord and Sherlock may never be seen again!

 

Are you ready to help M.U.P.P.E.T.S and locate Sherlock’s prison?
To do so will not be easy. You will need to use guile, brainpower and a little legwork.

The task is broken into three separate parts, the first two form one challenge "The Key to the Magical Cell. You need to complete this two part challenge before you can move on to the final part, "Sherlock Gnomes Tastes Freedom" which is listed as a separate cache. Finding the coordinates to the second cache without following the trail will be extremely difficult!


The caches are:

Cache 1- “Sherlock Gnomes - The Key to the Magical Cell” (GC1E898)

Cache 2- “Sherlock Gnomes - Tastes Freedom” (GC1E89B)


Expect a walk of about 2.5 km to complete the tasks.

I would also recommend that you take a paper and pen, as you may need it!

 


THE KEY TO THE MAGICAL CELL

This is the first, two-part task.

THE CACHE ITSELF IS NOT LOCATED AT THE ABOVE COORDINATES!!

You need to travel to this location to begin your mission. There is ample parking near to these coordinates. There is no cache container at this location, you are searching for secret Gnomic dot notation to give you the exact coordinates for the cache.
Once you find the Gnomic dot code you must note the digits it represents... there is a twist however! You should bear in mind that Gnomic dot code is written in octal! You will need to convert this before entering it into your GPS.

We believe Sherlock visited this location on his way to place whose exact location is unknown, but we believe it was close to a gateway between the world of the "Little People" and the Human World. This gateway is located at the coordinates given below as the "Gnome Hole". You should expect to exchange the last three digits of the Northing and Westing for the Gnome Hole with the figures you have deciphered from the dot code. They should not be all that far apart.

The "Gnome Hole" may be worth a look but beware- it is hazardous! You risk falling into another world! Take particular care of children; I would advise keeping them on a lead as there are several potential dangers.

Sherlock's visit to these first coordinates was not just to lay a trail for M.U.P.P.E.T.S to follow should he ever end up in a situation like this one. He also posted a letter back to base, the contents of which are in code. The letter reads:


eqhr nglr nwew nczx rrub nwew


We believe the Key to this code is in a cache at the location given by the Gnomic dot code. You should have worked out this location and entered it in to your GPS by now so what are you waiting for! Go find the cache!

When you get there you will need to decrypt the above code. Don’t worry, take note of the tips below, the instructions are in the box!



OK. Now for a few tips:

The Gnomic dot code should be very obvious to spot (no pun intended). Your job is to count the dots. Sherlock may wear a Deerstalker and smoke a pipe but it’s the magnifying glass you will find most useful unless you have good eyesight!

Check out Octal (base 8) before attempting since you will have to be able to convert the numbers you find to Denary (base 10 or decimal) before you can use them.

There are two sets of dots, the first is the last three digits of the Northing and the second give the last three digits of the Westing for the cache.

Parking is available across the road from the starting location. There is a café just a short distance up the road in the direction of the motorway junction. You can eat a bacon butty and drink tea while you do your sums if you like!

The cache is a reasonably sized clip-lock container with room for several swaps, TB’s, etc. It isn’t the deepest of boxes so don’t take anything too bulky!

There is the modest prize of a “First to Find” badge for the lucky FTF’er to treasure… what was that... who said we were cheap!

All the information you need to decipher the code is provided in the cache with the exception of the encrypted text. Please ensure you have a copy!

We would advise taking a pen and some paper to make decryption easier.

Not far from this location is a very convenient spot to sit for a while and crack a code without looking too conspicuous. You should spot this location on your way to the cache.

Please feel free to take the code key and information to the more convenient spot but be sure to return it afterwards for the next visitor.

Beware when searching for and retrieving the cache. There are several hazards like nettles, brambles, sudden drops and even snakes in the grass! If you don’t believe me I can show you photos of the after effects of an adder bite I suffered not far from this location. You have been warned!

The paths in this area are generally very good, even after rain. It shouldn't be hard to avoid any muddy patches. Please stick to the paths and out of the crops, there are many paths to explore around here so you should have fun.

 

Additional Hints (Decrypt)

Svefg gnfx- bccbfvgr gur CBFG bssvpr. Frpbaq gnfx- Jngpu bhg orybj!

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)