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Justice League (VT) -Aqua Man Traditional Cache

This cache has been archived.

NHPride: Due to unresolved issues, this cache has been archived. Please pick up any remaining cache bits as soon as possible.

Should you resolve cache issues and wish it re-posted, contact me at NHPridereviewer@gmail.com. Be sure to include the GC waypoint number. Keep in mind archived caches go through the review process and current guidelines apply.

Thanks for your understanding,
NHPride / Rich
Groundspeak Volunteer Reviewer for NH/VT

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Hidden : 10/13/2008
Difficulty:
2 out of 5
Terrain:
2.5 out of 5

Size: Size:   small (small)

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Geocache Description:

Cache is located a short walk over level terrain. Path does get a little mucky near cache so were your boots. Remember Aquaman can not stray far from water long.

Aquaman has a number of superhuman powers, most of which derive from the fact that he is adapted to live in the depths of the ocean( alias Arthur Joseph Curry). (In some versions he is the king of the ocean and rules over merpeople in the under water city of Atlantis-Odin) Primary among his powers is the ability to extract oxygen from water, allowing him to 'breathe' while submerged. He is unaffected by the immense pressure and the cold temperature of the ocean depths; further, he possesses an enhanced resistance to injury and superhuman strength (he can easily throw a car hundreds of feet). He is likewise able to swim at very high speeds. He can see in near total darkness and has enhanced hearing. Although he can remain underwater indefinitely without suffering any ill effects, Aquaman grows weak if he remains on land for extended periods. Aquaman's most famous (or infamous) power is the telepathic ability to communicate with/command oceanic life. (Wikipedia DC comics) BYOP. ftf prize is a rust colored nano. good luck

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