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The Game of (Digital) Life Mystery Cache

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fishiam: For the second time I am leaving geocaching. Being virtually geo-stalked and harassed via log-entries on numerous geocaches over the past few years has grown wearisome and ended my enjoyment. I wish the sport well, and will miss a few of the geo-friends I've made.

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Hidden : 3/25/2009
Difficulty:
2.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   small (small)

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Geocache Description:

Life happens!

British mathematician John Conway devised a cellular automaton he named the "Game of Life" in 1970. The game is played on a 2-dimensional grid where each square, or cell, is either Alive or Dead. The only part of the game that is interactive is setting up the initial grid of Alive and Dead cells. Evolution then occurs in steps according to a set of rules. Generally, 4 rules are listed but for the sake of example, I'll list 5. The rules all pertain to how many of a cell's neighbors, of which there can be a maximum of 8, are also Alive.

For cells that are Alive:
A. If just 0 or 1 neighbor is alive, cell becomes Dead.
B. If 2 or 3 neighbors are alive, cell remains Alive.
C. If 4 or more neighbors are alive, cell becomes Dead.
For cells that are Dead:
D. If exactly 3 neighbors are alive, cell becomes Alive.
E. If D is not true, then cell remains Dead.

By way of example, the following figures show the evolution from an initial state of 8 live cells in the shape of the letter "C". A small letter in the bottom left corner describes each cell's state according to the rules listed above. Once the state has been figured out for each cell, all cells change simultaneously in one step of evolution. In this example all life goes extinct by step 5.

The next set of figures show the same evolution as above but each cell has been numbered according to the rules listed above to help visualize how evolution occurred as it did.

Of course, the simple example above is not so interesting since life ended rather quickly. But, it is truly amazing how incredibly complex patterns can arise from various initial configurations guided only by the simple set of Conway Rules of Life. There are arrangements that lead to stable configurations, moving patterns, arrangements that alternate between 2 or more steady states, and so on. An entire lexicon has arisen describing the kinds of digital life one can create. The User's Web Page above is great fun to explore and has many links to viewing Life others have created as well as programs allowing you to create life.

Now, onto the puzzle for this cache. Understanding the Rules of Life allows you to take the eight starting configurations (Column 1) shown below and evolve them to the end state shown in Column 3. After hours of playing Life I found these eight relatively simple configurations to evolve in interesting and unpredictable ways. The end states range from extinction to stable configurations to alternating steady states, and so on. You can solve this puzzle using graph paper but that would likely take up most of your time for the next few months. Think of that as old school. To quickly solve this puzzle, go new school and use one of the handy online or downloadable programs available from the User's Web Page. You could even program this yourself as many of us did who took engineering classes back in the 1970's. For each initial configuration you have to figure out how many steps of evolution take place before you arrive for the first time at the end configuration shown (some of the harder to see ones have linked higher resolution versions). When you have the eight numbers you need, do the math below the puzzle to solve for the cache coordinates

Despite the seeming complexity here, this is actually a very easy and fun puzzle. A daughter of mine spent last night playing Conway's Game of Life after I showed it to her, instead of surfing music videos as is usually her wont. So, go forth and multiply!

Yellow cells are Alive and Grey cells are dead. And beware of edge effects - enlarge the game board and shrink the cell size if necessary - different behaviors ensue if action reaches a boundary.

after A generations becomes
(becomes extinct)
after B generations becomes
(stable state)
after C generations becomes
(The eight outer "gliders" will
continue to move away but the
remainder is at equilibrium. Count steps
until all non-glider movement ceases)
after D generations becomes (stable state)
after E generations becomes (stable state)
after F generations becomes
(becomes extinct)
after G generations becomes
(this one ends in a 2-phase
steady state, shown here is the
first state reached.
after H generations becomes
(becomes extinct)

The coordinates are at:
N 47 (A-25).(A+B+C+D-251)
W 122 (H-6).(E+F+G+H-313)

(geochecker here)

Shades of old school FTF activity here as SeaC2 scored a late night FTF - congratulations!

Additional Hints (No hints available.)