Skip to content

SQ #9 Mystery Cache

Hidden : 4/19/2009
Difficulty:
3 out of 5
Terrain:
3 out of 5

Size: Size:   regular (regular)

Join now to view geocache location details. It's free!

Watch

How Geocaching Works

Please note Use of geocaching.com services is subject to the terms and conditions in our disclaimer.

Geocache Description:


About the Series

This series will take you on a magical adventure fraught with danger and filled with mirth. You will follow young Scruffy Skunk as he leaves home on a quest for Aurora Island -- a mythical place of magic and beauty.

The first several caches are designed to be done either by themselves or as part of the series. If done individually, the difficulty rating is moderate to high. However, most caches in the series contain either a hint or a duty to perform for the next cache. Follow the story closely and you could shave several kilometers of uphill walking or subtract a difficult waypoint in a multi cache. The rewards for following Scruffy's travels are great. The terrain/difficulty ratings posted will be for the cache as a stand alone quest. With hints from a previous cache (when given), expect the difficulty to be dropped no less than 1.5 stars. Sometimes 2.

Additional hints for finding any given cache will also be found by reading the current or previous chapters.

Good luck and enjoy.

About this Cache

This cache has a unique log book in that you will need your jewel from Chapter #6 to sign. Of course, you can always throw in a piece of paper if you don't have the jewel but those without jewels will be cursed by the evil gypsy!!! This cache also uses a webpage from a past chapter. If you have not done the previous chapter relating to the Gypsy's house, the puzzle may be doubly hard.

Chapter #9: Blings the Thing

The Great Temple unlocked many mysteries but something was incomplete.  In order to reach Aurora Island Little Scruffy was missing a clue.  And he knew where to find it.  If the quest was to be realized he'd have to back track into the evil Gypsy's house.

Upon arrival, he saw the Gypsy in her garden.  The back door was open.  But there was no way to get to it without being caught by the wicked woman.  So up to the roof Scruffy scampered and down the chimney he went.  Luckily, he remembered from a past incarceration exactly how to get from room to room.  It looked like other people were trapped after him yet it was also clear they escaped the clutches of the evil Gypsy.  Perhaps others were on his trail?  Joy of joys.  Others may be looking for Aurora Island too!

There was no need to play the jukebox.  The evil gypsy would no doubt hear.  All the doors were locked with the exception of the way out and there was no key.  But fast thinking Scruffy remembered the jewel in his pocket.  In an instant he fashioned it into a key.  It worked on both doors and that left two secret rooms to explore.

One room had pictures of familiar people.  The other had a possible way to escape.  But how?  Scruffy couldn't fit through the bars and this time the jewel didn't work.  He knew he'd need that jewel for another day.  So Scruffy hid in a drawer until night fell.  It was then he plotted his escape

...to be continued.
 



Additional Hints (No hints available.)