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Chapter #9: Blings the Thing
The Great Temple unlocked many mysteries but something was incomplete. In order to reach Aurora Island Little Scruffy was missing a clue. And he knew where to find it. If the quest was to be realized he'd have to back track into the evil Gypsy's house.
Upon arrival, he saw the Gypsy in her garden. The back door was open. But there was no way to get to it without being caught by the wicked woman. So up to the roof Scruffy scampered and down the chimney he went. Luckily, he remembered from a past incarceration exactly how to get from room to room. It looked like other people were trapped after him yet it was also clear they escaped the clutches of the evil Gypsy. Perhaps others were on his trail? Joy of joys. Others may be looking for Aurora Island too!
There was no need to play the jukebox. The evil gypsy would no doubt hear. All the doors were locked with the exception of the way out and there was no key. But fast thinking Scruffy remembered the jewel in his pocket. In an instant he fashioned it into a key. It worked on both doors and that left two secret rooms to explore.
One room had pictures of familiar people. The other had a possible way to escape. But how? Scruffy couldn't fit through the bars and this time the jewel didn't work. He knew he'd need that jewel for another day. So Scruffy hid in a drawer until night fell. It was then he plotted his escape
...to be continued.
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