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Lots of Rooms but no Weapons Traditional Cache

This cache has been archived.

Reviewer Hilts: This cache page has been archived due to the lack of a response from the cache owner. If the owner would like to have it reinstated within the next 4 weeks, please contact me through my profile.

Please note that unarchiving a cache page places it through the same review process as a newly proposed cache, using the cache placement guidelines currently in effect.

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Hidden : 6/30/2010
Difficulty:
1.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   small (small)

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Geocache Description:

The beginning of a game has to start somewhere....

Anyone for a Game Of…. The following cache series are all connected in some way shape and form…I’m sure you’ll figure it all out by the end. The geocacher looking for a great hike should definitely try to find all 7 caches, as the game you are playing will eventually play out and you’ll know the answer to this great game of…..?

The Cache series will lead you through the People’s Pathway Fillmore to Greencastle route. The path is all hard packed gravel and a great workout to and fro along the path. I highly suggest bringing along some water and a an mp3 player as the stretch of terrain is long and easy, but long in the end.

History of the game you are about to play....

Definition: The classic whodunit board game! Poor Mr. Buddy's been murdered in his own stately home! Who could have done it? And how? And where? With six suspects, six possible murder weapons and nine rooms in the mansion, there are hundreds of possibilities, and plenty of clues to investigate!


Milestones:
1944 Anthony E. Pratt invents Cluedo and files for patent.
1947 Patent awarded to Mr. Pratt. Sell rights to Waddington's Games.
1949 Waddington's Games markets Cluedo game.
1949 Parker Brothers buys U.S. rights to game and renames it Clue.
Clue, clue, cluedo, game, board game, Anthony Pratt, invention, history, Waddington's Games, Parker Brothers, inventor, biography.

Story:
Mr. Anthony E. Pratt, invented the classic "who dunnit" game, CLUE®. Mr. Pratt, who described himself as "an introvert full of ruminations, speculations and imaginative notions", came up with the idea for the murder game in 1944. To their neighbors, Anthony E. Pratt and his wife appeared to be an unassuming couple similar to hundreds of other elderly people who had chosen to retire to the south coast near Bournemouth, England. What few realized was that Mr. and Mrs. Pratt were specialists in savage murder and dark deeds.
After many years of perfecting the mechanics of the game and filing a provisional specification (12/1/1944) at the Patent Office, Mr. and Mrs. Pratt visited Waddington's Games in Leeds, England to discuss the possibilities for its manufacture. They were accompanied to the meeting by their friends, Mr. and Mrs. Bull, who had already invented a successful game called Buccaneer.

Waddington's personnel played the first game with the Pratt's and the Bull's in the office of the Managing Director, Norman Watson. Mr. Watson immediately recognized CLUE® as a winner. Due to post-war shortages of various materials, there were some delays before the game was finally launched in 1949.

Parker Brothers obtained the U.S. rights to the CLUE® game from Waddington's in 1949 and has successfully marketed the game ever since. The CLUE® game has become one of America's favorite classic board games.

CLUE® is today sold in over 40 countries from Brazil to Sweden, New Zealand to Abu Dhabi. In England, the game is called "CLUEDO", in Brazil, "Detective". The same successful formula works when translated into any language.

Additional Hints (Decrypt)

Funqr vf fher avpr haqre guvf...

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)