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BurgerTime Traditional Cache

This cache has been archived.

Nomex: Hi
As there's been no cache to find for months, I'm temporarily archiving this to keep it from continually showing up in search lists. Just contact us when you have the cache repaired, [RED]and assuming it still meets the guidelines[/RED], we'll be happy to unarchive it.

Don't hesitate to email me via the link on my Profile if you have any questions. [red]Please be sure to include the cache name and GC Code, or better yet, the URL of the cache page.[/red]

Thanks for your cooperation!
Nomex
Northern California Volunteer Cache Reviewer

More
Hidden : 9/11/2010
Difficulty:
1.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   micro (micro)

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Geocache Description:

Cache is located near one of our favorite lunchtime spots.

Don't forget to bring a writing stick and stealth is required!


BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades.

When Peter Pepper walks the length of an ingredient (bun, meat patty, tomato, etc.), it falls one level. If it lands atop another ingredient, the latter in turn falls one level. A burger is completed when all vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. Once all burgers are completed, the level is finished. While making burgers, Peter Pepper must deal with three enemies: Mr. Hot Dog, Mr. Pickle, and Mr. Egg. Enemies can be dodged, killed, or temporarily stunned. Killing occurs when an ingredient is dropped atop an enemy, or when support for an ingredient is completely removed and the enemy falls with the piece. In the latter case, the piece will fall much farther than normal, depending on how many enemies are on it. Scoring depends heavily on killing enemies. The more enemies killed with a single sequence of falling ingredients, the higher the score. Therefore, to obtain the best score the player must endanger Peter Pepper by allowing more than one enemy to move onto the ingredient the player is on, just before the player drops it..

~*Congratulations to the dynamic duo seahoob & gastropodgirl for FTF!~*

Additional Hints (Decrypt)

Zntargvp

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)