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Zombie Horde Stage 3: Physical Attributes Traditional Cache

Hidden : 10/6/2010
Difficulty:
3.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   micro (micro)

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Geocache Description:

This is the third stage of the Signs of another Zombie Outbreak Series.

The Zombie Horde are members of the Maryland Geocaching Society.



We highly recommend that this series is done in order from # 1 to # 4.

This Cache was hidden by the little Zombie's. I basically drove them around. -SPIKE-





In order to track and eliminate Zombie's, we must first understand them. We must confirm truths and dispel myths.

1. PHYSICAL ABILITIES

Too often, the undead have been said to possess superhuman powers: unusual strength, lightning speed, telepathy, etc. Stories range from zombies flying through the air to their scaling vertical surfaces like spiders. While these traits might make for fascinating drama, the individual ghoul is far from a magical, omnipotent demon. Never forget that the body of the undead is, for all practical purposes, human. What changes do occur are in the way this new, reanimated body is used by the now-infected brain. There is no way a zombie could fly unless the human it used to be could fly. The same goes for projecting force fields, teleportation, moving through solid objects, transforming into a wolf, breathing fire, or a variety of other mystical talents attributed to the walking dead. Do not base your knowledge of ghouls on Hollywood movies or video games.

A. Sight

The eyes of a zombie are no different than those of a normal human. While still capable (given their rate of decomposition) of transmitting visual signals to the brain, how the brain interprets these signals is another matter. Studies are inconclusive regarding the undeads visual abilities. They can spot prey at distances comparable to a human, but whether they can distinguish a human from one of their own is still up for debate. One theory suggests that the movements made by humans, which are quicker and smoother than those of the undead, is what causes them to stand out to the zombie eye. Experiments have been done in which humans have attempted to confuse approaching ghouls by mimicking their motions and adopting a shambling, awkward limp. To date, none of these attempts have succeeded.

B. Sound

There is no question that zombies have excellent hearing. Not only can they detect sound—they can determine its direction. The basic range appears to be the same as that for humans. Experiments with extreme high and low frequencies have yielded negative results. Tests have also shown that zombies are attracted by any sounds, not just those made by living creatures. It has been recorded that ghouls will notice sounds ignored by living humans. The most likely, if unproven, explanation is that zombies depend on all their senses equally.

C. Smell

Unlike with sound, the undead have a more acute sense of smell. In both combat situations and laboratory tests, they have been able to distinguish the smell of living prey above all others. In many cases, and given ideal wind conditions, zombies have been known to smell fresh corpses from a distance of more than a mile. Again, this does not mean that ghouls have a greater sense of smell than humans, simply that they rely on it more. It is not known exactly what particular secretion signals the presence of prey: sweat, pheromones, blood, etc. In the past, people seeking to move undetected through infested areas have attempted to “mask” their human scent with perfumes, deodorants, or other strong-smelling chemicals. None were successful.

D. Taste

Little is known about the altered taste buds of the walking dead. Zombies do have the ability to tell human flesh apart from that of animals, and they prefer the former. Ghouls also have a remarkable ability to reject carrion in favor of freshly killed meat. A human body that has been dead longer than twelve to eighteen hours will be rejected as food.

E. Touch

Zombies have, literally, no physical sensations. All nerve receptors throughout the body remain dead after reanimation. This is truly their greatest and most terrifying advantage over the living. Wounds will not be noticed and, therefore, will not deter an attack. Even if a zombie’s body is severely damaged, it will continue to attack until nothing remains.

F. Healing

Despite legends and ancient folklore, undead physiology has been proven to possess no powers of regeneration. Cells that are damaged stay damaged. Any wounds, no matter what their size and nature, will remain for the duration of that body’s reanimation.

G. Decomposition

The average zombie “life span”—how long it is able to function before completely rotting away—is estimated at three to five years. As fantastic as this sounds—a human corpse able to ward off the natural effects of decay—its cause is rooted in basic biology. It has been determined that natural conditions such as moisture and temperature play an important role as well. Undead that prowl the bayous of Louisiana are unlikely to last as long as those in the cold, dry Gobi desert. Extreme situations, such as deep freezing or immersion in preservative fluid, could, hypothetically, allow an undead specimen to exist indefinitely.

H. Strength

Ghouls possess the same brute force as the living. What power can be exerted depends greatly on the individual zombie. What muscle mass a person has in life would be all he possesses in death. Unlike a living body, adrenal glands have not been known to function in the dead, denying zombies the temporary burst of power we humans enjoy. The one solid advantage the living dead do possess is amazing stamina. Imagine working out, or any other act of physical exertion. Chances are that pain and exhaustion will dictate your limits. These factors do not apply to the dead. They will continue an act, with the same dynamic energy, until the muscles supporting it literally disintegrate. While this makes for progressively weaker ghouls, it allows for an all-powerful first attack. Many barricades that would have exhausted three or even four physically fit humans have fallen to a single determined zombie.

I. Speed

The “walking” dead tend to move at a slouch or limp. Even without injuries or advanced decomposition, their lack of coordination makes for an unsteady stride. Speed is mainly determined by leg length. Taller ghouls have longer strides than their shorter counterparts. Zombies are incapable of running. The fastest have been observed to move at a rate of barely one step per 1.5 seconds. Again, as with strength, the dead’s advantage over the living is their tirelessness. Humans who believe they have outrun their undead pursuers might do well to remember the story of the tortoise and the hare, adding, of course, that in this instance the hare stands a good chance of being eaten alive.

J. Agility

The average living human possesses a dexterity level 90 percent greater than the strongest ghoul. Some of this comes from the general stiffness of necrotic muscle tissue (hence their awkward stride). The rest is due to their primitive brain functions. Zombies have little hand-eye coordination, one of their greatest weaknesses. No one has ever observed a zombie jumping, either from one spot to another or simply up and down. Balancing on a narrow surface is similarly beyond their ability. Swimming is also a skill reserved for the living. Zombies who walk or fall into bodies of water will more likely find themselves wandering aimlessly across the bottom until eventually dissolving. They can be successful climbers, but only in certain circumstances. If zombies perceive prey above them, for example, in the second story of a house, they will always attempt to climb to it. Zombies will try to scale any surface no matter how unfeasible or even impossible. In all but the easiest situations, these attempts have met with failure. Even in the case of ladders, when simple hand-over-hand coordination is required, only one in four zombies will succeed.


Please report back to DOZE HQ with any information gathered.

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