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Food Fight - Video Game Classic Series Traditional Cache

Hidden : 08/03/2011
2 out of 5
2 out of 5

Size: Size:   micro (micro)

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Geocache Description:

Food Fight was a video game designed by General Computer of Cambridge, Massachusetts and was manufactured by Atari in 1983. You are looking for a container deep in the woods of this piece of conservation land. The tree that the container is attached to is green year round and bears yellow fruit. After Googling it, I believe it must be in a northern variety of the banana tree. In the game, the player controls Charley Chuck (who looks very much like lead designer, Jonathan Hurd), a young boy trying to gulp down an ice cream cone positioned on the opposite side of the screen before it melts. To accomplish this, he must avoid Oscar, Angelo, Jacques, and Zorba, four angry chefs who are apparently disappointed that he does not care for their fare.

Food Fight is unusual in that gameplay begins after the player chooses a difficulty level (up to level 9)—a feature many games did not adopt until later in the decade. Each level is introduced with the first two phrases of the traditional U.S. military Mess Call tune.

Food Fight starts with the player on the right side of the screen and a gradually melting ice cream cone—the goal—on the left. Blocking his way are several chefs and the pits from which they appear. The middle of the playfield contains several piles of food (e.g., pies, watermelons, peas, bananas, tomatoes) that Charley or the chefs may pick up and throw. The number of pieces of food represents the amount of "ammo" that the player can use while standing on the pile. To reach the ice cream cone, the player must outrun the chefs or pick up pieces of food from the piles to dispatch the chefs with some well-aimed throws. Upon reaching the ice cream cone, Charley eats it with an enormous gulp and the level ends.

The player will lose a life if the ice cream melts before Charley can eat it. A life will also be lost if Charley is hit with food, caught by a chef, or falls into a hole. Being stopped by a chef or food also gets Charley gratuitously pelted by food.

The game has an unusual "instant replay" feature. If the player completes a level after barely escaping the chefs or their food, the game may replay the entire level, complete with a bouncy musical soundtrack.

Food Fight was later written for the Atari 7800 by Dave Brown, Rob Harris, and Keith Sawyer.


This cache is part of RetiredGuy's Classic Video Game Series of caches:


Additional Hints (Decrypt)

Nal neobevfg pna gryy lbh gung onanan gerrf qba'g tebj guvf sne abegu. Vg zhfg or n snxr!

Decryption Key


(letter above equals below, and vice versa)