Skip to content

The Orks Converge Mystery Cache

This cache has been archived.

John Galt?: Archiving a lot of my hides to hopefully make room for new caches by other cachers.

More
Hidden : 8/25/2012
Difficulty:
4 out of 5
Terrain:
2 out of 5

Size: Size:   other (other)

Join now to view geocache location details. It's free!

Watch

How Geocaching Works

Please note Use of geocaching.com services is subject to the terms and conditions in our disclaimer.

Geocache Description:

The cache is not at the posted coordinates.  Everything you need is found in the story below.
**************************************************************
YOU MUST SIGN THE LOG TO CLAIM THIS FIND. No signature means a deletion of the log.

 
As the world crumbled around our precious civilization the Orks were gaining power.  They knew the power of the future could be held in their hands if only they could find it.  The clans had all attempted the quest on their own but all had failed.  The quest involved some long distance travel, ingenuity, fortitude and teamwork.  They all knew teamwork was required if their race was to be the victors. None were happy but knew bonding with the other clans was the only way it was possible.
 
From the north came the leaders of the Brandywine region. For their  contribution, the brandywine clans sent a band of seekers and a leader to represent the wilderness region from the mountains. To their credit, the leader was a brave wise man who was happy to lead the seekers on this, their greatest endeavor. 5 weeks of travel was required and they packed all their tools, maps, food and sleeping gear on their horses and walked beside their mounts down the treacherous trails toward the plains where they would meet the others.  The journey of the brandywine clan was short, a mere eight leagues and they would arrive at the meeting grounds.  Due to the weather, they planned for five days of travel.
 
The other half of the Ork clans all lived in the west valley near the sea and would need 7 extra days to travel. These travelers of realm were magical beings and thus carried five seeing orbs and for extra luck there was a four dimensional seeing device gifted them by King Magellan of the 5th generation. This device could hone in on the essence of the power and help draw them in as they grew closer. 
 
The groups traveled toward each another and met less than five miles from the prize.  They joined forces and traversed the land staying on the paths from the black plain toward the final measures of travel and soon found themselves three feet from the prize. It would take all of their magic and wisdom to open the magical container.  The final prize will appear to not be with-in.  They have been forewarned that it will not be immediately seen and to prove their worthiness, they will need to retrieve what isn't there.
 
************************************
Good luck Orks.  The final coords are all found in the above story as well as some hints that may help.   Park in the lot by the playing field and firehall and follow the trail in front of you past the guardrail. DO NOT REMOVE THE CONTAINER from where it sits.  You need to retrieve the log and put it back exactly as found.

Additional Hints (Decrypt)

1. yrsg fvqr bs gur genvy ba n ovg bs n xabyy jura snpvat oevqtr

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)