
The Mouse Trap game was created in 1963 by Harvey Kramer, a toymaker who disliked children. The original game design called for very little interaction as it was originally envisioned as a toy, and it wasn’t until well within its development that a game board and die were added. It was redesigned in the 1970s by Sid Sackson who added extra game elements to improve its interactivity. Players could now collect pieces of cheese while roaming the game board and contrive to get their opponents into the special trap space.
Mouse Trap was inspired by the drawings of Rube Goldberg. He drew designs of complicated contraptions in the mid 20th century. In a typical Rube Goldberg drawing, many small actions build one upon the other to create a chain reaction.
When the elastic loaded lever snaps back into place, it causes a ball to roll down a set of stairs, after it hits a swinging shoe, which in turn kicks over the bucket holding the ball, and then rolls down the rain-pipe. The bowling ball gets dislodged and falls down after the helping hand rod is knocked, making the wash tub (across the board from the shoe) move, which shakes the vertical post beside the rain-pipe, dropping the cage on the unsuspecting mouse.
Add 4 to the end of S, subtract 6 from the end of E and enjoy the hunt (BYO pen).

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